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Ignacy Trzewiczek's Blog - Boardgames that tell stories
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Reviews That Tell Stories

The Key to Reviewing Frostgrave

5 grudnia, 2022 by Ignacy Trzewiczek Brak komentarzy

Nothing works in this game. The mechanics based on k20 dice, just like the famous Dungeons & Dragons, completely fails on every step in this case. Contested rolls are ridiculous, attacking your opponent is extremely risky, and duels are so random that it would make more sense to take a deck of regular cards and play War. The balance of available spells doesn’t exist. If you put me on a scene, I would start roasting Frostgrave for an hour, and I wouldn’t list even half of the problems I have with this game. 

Also, I have to mention I’ve played it eight times already, I bought six expansions, and last weekend I also bought a second army so that I could play two campaigns simultaneously, cause one campaign is just not enough! I’m hopelessly in love with Frostgrave.

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Gaming etiquette, Uncategorized, Varia

Why you need to learn about E-Prime

2 grudnia, 2022 by Ignacy Trzewiczek Brak komentarzy

John Wick is one of the most important creators in the RPG games industry. I had the pleasure to meet him in person just once, for a short time, when he was a guest at one of the Polish conventions. I’m that guy from the board games industry, and he’s the star of the RPG scene, but we somehow always manage to pass by each other.

John designed some of the best games in the history of RPG—Legend of the Five Rings and 7th Sea. I had lots of fun playing both these titles, but what’s equally important, they heavily influenced my beginnings in the industry. John is also a great writer—his series of articles about Orkworld, published online in 2000, had a huge impact on my narration style and marketing of my first games. This legendary collection of opinion articles, printed and bound, proudly stands on my RPG bookshelf to this day. Right next to the Orkworld, of course.

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Wednesday

I do video games

30 listopada, 2022 by Ignacy Trzewiczek Jeden komentarz

In 2009 I had my Nokia with an awesome battery and Snake game. I paid no attention to Iphones, had never heard about Ipad, and was far behind the hot new trend. My friend Marek approached me and told me he is starting a video games company, and they want to do Neuroshima Hex for iPhones and all other upcoming mobile devices. We met, he showed me the prototype, which blew my mind, and I signed the contract the same day.

In 2010 Apple launched Ipad. Sold bizzillion of copies. And thanks to my friend Marek, who took some correct guesses, Neuroshima Hex became the second board game (after Small World) available on Ipads ever.

You guess right. We sold a shitload of Neuroshima Hex app that year.

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Reviews That Tell Stories

An excellent game I’ll never have

28 listopada, 2022 by Ignacy Trzewiczek 2 komentarze

It’s an excellent game. It has everything the WWII board game should have. It has small miniatures of tanks, small trucks, mortars, and all the other little toy soldiers we love. It has dice and uses a good chunk of them; when your Sherman fires, you take 10 dice in your hands and you throw them on the table.

The rules are simple and yet give so many tactical choices. In your round, you can activate any of your 3 units. With 20+ units on the table, it is pure joy. Use your mortar to slow down tanks. Move out with the Saper unit from the dangerous position. Risk and charge with your Flamethrower team. You need to do everything, but you have only 3 activations, and then your opponent plays.

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gdj

What kind of game Thorgal is

25 listopada, 2022 by Ignacy Trzewiczek Brak komentarzy
Thorgal is one of the biggest comic book series in Poland. Created by Jean van Hamme and Polish artist Grzegorz Rosiński became a nationwide phenomenon. Polish fantasy book? Witcher. Polish comic book? Thorgal. Even though van Hamme is a Belgian writer, we all here in Poland treat the comic book series like our national treasure.

When the owners of rights to Thorgal reached us and asked if Portal Games is interested in creating a board game, we debated it for some time. 2, maybe 3 seconds. Then, we wrote 'Heck, yeah.” and clicked send button.

And then the question – how to even start? You have rights to your beloved IP, and you can do absolutely everything. Should you do a fast-to-play deck builder like Hero Realms? Should you go for a dungeon crawler like Bloodborne: the board game? A story-driven game in the style of Sleeping Gods? A strategy game like War of the Ring?

There is an infinite number of possibilities. All tempting, all whispering to my ears: „Choose me, choose me.”

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Kindle Edition

MY DESIGN PHILOSOPHY

I strongly believe that good board game is the one that tells a good story. You play it and suddenly you are sucked into it, you feel chills on the skin. Emotions grow. In a moment you defend castle. You hear roar of warriors. You smell boiling oil. You are into it. That's how I design my games. I always want to tell a good story. I want players to be into it. As deep as possible.

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BGG has some testimonials about AI Space Puzzle and I like them a lot! 📷

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Just had a long call with Adam Kwapiński discussing abilities and powers in the faction I designed for Nemesis: Retaliation!

I cannot wait for you to change Island setting into Space base and die again... 😉

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1/3
🌴 Robinson Crusoé - Aventures sur l’Île Maudite 🧭
Ça y est, Robinson Crusoé effectue son grand retour ce vendredi ! Suite à un naufrage… vous serez confrontés à une aventure extraordinaire, dans laquelle il va être question de gestion, construction, exploration…

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Back in the office! Excited to dig into all these "I'll do it after Essen" topics! 😉

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