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Ignacy Trzewiczek's Blog - Boardgames that tell stories
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gdj

What kind of game Thorgal is

25 listopada, 2022 by Ignacy Trzewiczek Brak komentarzy
Thorgal is one of the biggest comic book series in Poland. Created by Jean van Hamme and Polish artist Grzegorz Rosiński became a nationwide phenomenon. Polish fantasy book? Witcher. Polish comic book? Thorgal. Even though van Hamme is a Belgian writer, we all here in Poland treat the comic book series like our national treasure.

When the owners of rights to Thorgal reached us and asked if Portal Games is interested in creating a board game, we debated it for some time. 2, maybe 3 seconds. Then, we wrote 'Heck, yeah.” and clicked send button.

And then the question – how to even start? You have rights to your beloved IP, and you can do absolutely everything. Should you do a fast-to-play deck builder like Hero Realms? Should you go for a dungeon crawler like Bloodborne: the board game? A story-driven game in the style of Sleeping Gods? A strategy game like War of the Ring?

There is an infinite number of possibilities. All tempting, all whispering to my ears: „Choose me, choose me.”

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GDJ – Breakdown of the design process in Dune: House Secrets, part 2

5 listopada, 2021 by Ignacy Trzewiczek Brak komentarzy

In the previous article, I discussed most physical components of Dune: House Secrets and what their purpose was in the game, and how they helped immerse players in the story. Today we continue the breakdown of the design process – I’ll discuss one deck and the website.

Mindmap
One of the most famous components in Detective: A Modern Crime Board Game, were photos. A square-shaped deck of cards with portraits of every non-player character in the story. As the game progresses and players meet these witnesses, suspects, and consultants, the photos land on the wall creating the beautiful, insane mind map of correlations and interactions between story characters. Players are detectives. They must find the murderer. The photos and mind map does the purpose.

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GDJ – Breakdown of the design process in Dune: House Secrets part 1

29 października, 2021 by Ignacy Trzewiczek Brak komentarzy

Dune: House Secrets is a story-driven game inspired by award-winning Detective: a modern crime board game. The game uses the same system to tell an engaging story, but at the same time, with some tweaks and changes in the rules, it brings a very different experience. In this article, I’d like to discuss a couple of these changes.

The board
Detective: a modern crime board game was all about putting players in the shoes of characters from procedural TV shows like CSI: Crime Scene Investigation. Players take the role of law enforcers and detectives. They visit the Lab to examine DNA samples, they visit Court and City Archives to dig in old files and cases, they visit Richmond PD to question suspects and witnesses. The game comes with a small board to help manifest this simple structure – Lab, Richmond PD, Court – this is your terrain, this is your playground, this is your procedure.

Dune: House Secrets invites player characters to Tel Gezer, a small city on Arrakis they never visited before. They are members of resistance on a secret mission. There is no structure, there is only unknown, there is only the fog of secret war.

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My wife said — you will never play it again!

20 sierpnia, 2021 by Ignacy Trzewiczek Brak komentarzy

I am not allowed to play Bohnanza. It was 2009, we were on vacation at the Polish sea with friends, and I epically won Bohnanza. In the evening, when we get back to the room, my wife Merry, with a solemn tone, said to me: 'I forbid you to play this game ever again. You embarrass our family.’

Since then, over the past 12 years, I have played Bohnanza twice. Secretly, so Merry doesn’t know. I am petrified of her anger.

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Life of a rebel — Dune: House Secrets Dev Diary

21 lipca, 2021 by Ignacy Trzewiczek Brak komentarzy

Dune: House Secrets is an adventure game that takes place on Arrakis. It thrusts players into the midst of a conflict between two great houses and allows players to play a small part in Dune’s history.

Dune: House Secrets is inspired by the award-winning Detective: A Modern Crime Board Game, but unlike its predecessor, it’s an adventure game. Players are not playing as investigators, detectives, or cops — they are rebels, part of the resistance forces fighting against House Harkonnen.

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Kindle Edition

MY DESIGN PHILOSOPHY

I strongly believe that good board game is the one that tells a good story. You play it and suddenly you are sucked into it, you feel chills on the skin. Emotions grow. In a moment you defend castle. You hear roar of warriors. You smell boiling oil. You are into it. That's how I design my games. I always want to tell a good story. I want players to be into it. As deep as possible.

VISIT BTTS AT BGG

There is a mirror of this blog at boardgamegeek.com with lots of discussions, comments and community support. Pleas, join us here:

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Visit Portal Games website to learn about my new releases and games I published.

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Retweet on Twitter Ignacy Trzewiczek at Portal Games Retweeted
9 paź 1843979237730263474

BGG has some testimonials about AI Space Puzzle and I like them a lot! 📷

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8 paź 1843724895089504343

Just had a long call with Adam Kwapiński discussing abilities and powers in the faction I designed for Nemesis: Retaliation!

I cannot wait for you to change Island setting into Space base and die again... 😉

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8 paź 1843668539691151812

1/3
🌴 Robinson Crusoé - Aventures sur l’Île Maudite 🧭
Ça y est, Robinson Crusoé effectue son grand retour ce vendredi ! Suite à un naufrage… vous serez confrontés à une aventure extraordinaire, dans laquelle il va être question de gestion, construction, exploration…

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🌴 Robinson Crusoé - Aventures Twitter feed image.
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8 paź 1843607414106407042

Back in the office! Excited to dig into all these "I'll do it after Essen" topics! 😉

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