Most of you know Citadels by Bruno Faidutti, old classic game that so many gamers love. Brilliant character selection rules that let us bluff, outsmart opponents and what is most important – have lots of laught. Not all of you know that actually this brilliant piece of mechanism was invented few years earlier by Marcel-André Casasola Merkle and introduced in a small card game called Verrater.
So many of you love Battlestar Galactica. Released in 2008 was a blast right from the very first day. It’s been a while since the first print and yet the game is alive, the game is played over and over, every week I see it when I look through my Instagram feed. Gamers love this great game of betrayal and hidden agendas. I am eager to know how many players who enjoy Battlestar Galactica know that actually traitor mechanism was invented three years earlier by Bruno Cathalha and Serge Laget in 2005. The game is called Shadows over Camelot and was first coop game that introduced traitor mechanism.
Two or three years ago Francis Drake got a tremendous buzz among US players. So many reviewers where pointing how cool the port mechanism is and how great choices it delivers. Invented by group of Italian designers, introduced to European players in 2009. Called Egizia. Super elegant and smart, very popular in Poland eurogame.
Unlike in any other industries, board game industry is friendly place. It’s not only friendly in terms of social aspect, in terms of us being kind to each other, us inviting new people to the table and being welcome to other people. It is friendly also on this other level, on the level of creation. Nor Marcel-Andre Casasole sued Faidutti. Cathalha did not sue Konieczka… There is no patent war. In a fact, there is quite the opposite. There is ongoing brainstorming, ongoing process of creativity, process of taking great ideas from other designers and creating something new. Adding value to our hobby. There is no stealing. There is adding. Improving. Developing. Worldwide brainstorming.
That’s why board games get better.
That’s why we see better and better games each year.
It’s a community of designers using each other ideas to bring more value.
I wish it’s true for other industries and other aspects of our life. We give great example to the world.
Nice sentiment, but about „tapping”? 😉
In a few years when Portal employs 10,000 people I guarantee you’ll be explaining exactly why you need to patent your mechanic to cover R&D costs. Nature of the beast.