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Ignacy Trzewiczek's Blog - Boardgames that tell stories
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Wednesday

Let’s talk about bits

7 listopada, 2015 by Ignacy Trzewiczek Jeden komentarz

rattle_NET (26)Some time ago Rob gave me this topic for a blog post: “Bits, it’s all about the bits in the box. Do you get component-envious and how do you decide how much to spend on in-game components? When do cardboard tokens become wooden pieces?”

It’s a good one. Most gamers really love good pieces and value quality components. Just today I had a discussion with a friend of mine who brought The Gallerist to show me the quality of production. ‘Look how thick these are!’ he said showing me the game’s tokens. Oh, yeah, thick they were!

Thick tokens, custom wooden pieces, miniatures, metal coins. It’s an amazing time for gamers.

I would risk a thesis that the biggest influence Kickstarter had on board game industry was not a flow of new revolutionary ideas, not indie designers and publishers, not promoting our hobby outside our circles, but the huge change in production value standards.

Because of stretch goals, because of competition, because of user demand, games published on Kickstarter raised a bar for production value to an incredible level. Soon after it turned out that gamers are looking for the same quality and production value in a regular games, games published without upfront funding, without stretch goals, without KS support.

Take any game published in 2010 from your shelf and compare its components with those of games published these days. You’ll clearly see the difference.

Try to find custom wooden pieces in games published in 2010. What about those released in 2015?

Try to find miniatures in games from 2010. Compare with these released in 2015.

Look for custom dice in games from 2010. Compare with 2015.

And my favorite – money. Do you remember how we dissed paper money in 2010 and we praised games that had cardboard tokens instead?

In 2015, money in the form of metal coins is not a standard yet, but we are so damn close to this point, huh?

***

With higher production value comes higher production cost and  higher MSRP. Even though our market grows, and trust me, it grows fast and it grows worldwide, game prices stay the same or – as we could see lately – go up. You would expect publishers to offer better MSRPs for their games because they print more and more games and the market is growing but it’s not happening. Quite the opposite. Prices go up.

I watch it happening and I analyze this every single day. I see what other publishers put on the market and I watch out for your – gamers’ – feedback. I look carefully at every piece in The Gallerist, I look at the MSRP and I hear what you say. I see announcements coming from FFG about another 100 USD game and I eagerly listen to what you say. I publish Rattle, Battle having pushed the production value to my dream level and I wait for feedback…

If Rob asks me about components I can say only one thing – our market has changed a lot in the past few years. It’s fascinating to watch this, to be a part of this and to wonder what’s next.

What do you think? Can publishers add even more good stuff to their boxes?

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gdj

It’s so damn important

2 listopada, 2015 by Ignacy Trzewiczek 6 komentarzy

This weekend I played one of the big Gen Con 2015 releases. Artwork – amazing, components – amazing, I couldn’t wait to play. I make tea, we have cookies, we play. After a couple of minutes the first question arises, we check the rulebook, we look for the answer.

We don’t find it.

I mean, we do find the right chapter, we find the right paragraph, we understand what the rule says, but it doesn’t explain the issue we have. And believe me, this is not some super rare situation. This is one of the basic actions, and yet the way it is explained explains nothing.

I am so frustrated. I am pissed off. If not for the fact we play with our kids, I would stop the game and put it back into the box. I don’t want to set a bad example to the kids, so I keep on playing, but man, I am really angry. I want to score high, I want to win but actually I doubt if we play correctly, I doubt if I score legitimately, I doubt if what we do has any sense.

I browse the rulebook over and over, but still nothing. Only pure frustration and huge disappointment. I can’t even explain it, I am just pissed off.

***

I’ve done a few very bad rulebooks in my life. I failed gamers many times. I disappointed them. I ruined their experiences. In the afternoons like the one yesterday I can see this crystal clear – a poor rulebook ruins the fun.

I might be testing games like crazy.

I might design great mechanisms.

I might choose the best theme, the best artwork and the best components.

If my rulebook sucks, if people can’t understand how to play my game, I will fail eventually. I won’t deliver what I’d promised. I won’t even have a chance to show them how cool the game is.

***

Be strong. Be focused. Be warned. A rulebook, this last lap is so fucking important.  Don’t fail here.

edited by: Piotr
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BGG

Jack Vasel Memorial Auction

28 października, 2015 by Ignacy Trzewiczek Brak komentarzy

Once a year at BGG site there is an auction. Important one. Auction where gamers from all over the world bid for unique items and what’s most important, bid for a good cause. In January 2011, Cate Pfeifer (Cate108) posted an auction for Tom Vasel and his family to help with the financial hardship related to the unfortunate loss of his son, Jack. The generosity of the BGG community was amazing. Tom was touched and wanted to pay the kindness forward so he created the Jack Vasel Memorial Fund. He used some of the money that BGGers donated and spent to build this fund. The fund is a not-for-profit with a simple goal: raising and distributing funds to help gamers in their hour of need.

It’s fifth year of fund. Once again I am happy and proud to be part of this action and to offer you super unique item. I called it Treasure Box. In this box you will find pretty unique things. Like original pieces from amazing designers…

London Masterminds from Antoine Bauza

prototypy nie nasze paczka 1 (1)

7 Wonders Duel from Antoine Bauza and Bruno Cathalha

prototypy nie nasze paczka 1 (2)

Among the Stars from Vangelis

prototypy nie nasze paczka 1 (4)

Lewis and Clark from Cedric

prototypy nie nasze paczka 1 (6)

Tong from Bruno Cathalha

prototypy nie nasze paczka 1 (7)

Red November from Bruno Faidutti

prototypy nie nasze paczka 1 (8)

Rampage from Ludovic Maublanc

prototypy nie nasze paczka 1 (10)

Guilds of London from Tony Boydell

prototypy nie nasze paczka 1 (13)

Please, head to BGG site and bid. It is for a good cause! Here is a link.

 

 

 

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Funny

Warning for my grandson

21 września, 2015 by Ignacy Trzewiczek 4 komentarze

black-and-white-man-person-cigarette-mediumWe all have been there. You buy a game, you are so excited, you love it and… Yeah, your beloved partner doesn’t like the game. You will not play it. You awesome game gets stuck on the shelf.

I had it with Lord of the Rings: Confrontation. Dungeon Twister. Railways of the World. And so on and so on…

***

That’s why you have a son, right? It takes time, I know. It took me like 10 years of waiting, but the day have come. I took Dungeon Twister from the shelf. Believe me – layer of dust on the box was really thick. I opened the box with my hands shaking. I read the rulebook again. I explained rules to my son. We played.

He hated it. He said the game sucks and he won’t play it again with me. I put the game on the shelf again.

***

I have daughter. One day I will have grandson. Yes, I know it will take some time to play with him but I am patient. I can wait. But I tell you this. If this ten years old jerk fails me and won’t like Dungeon Twister… His grandpa might be really pissed off.

Just sayin’

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gdj

Five Families – genesis

14 września, 2015 by Ignacy Trzewiczek Brak komentarzy

Untitled designI am a huge fan of Legacy: testament of duke de Crecy. I believed in the game from the very first play. I remember this game exactly, we were in the office, me, Greg and Lucas, I remember my excitement and surprise that this prototype is actually so fun. I remember long months of very hard work on developing the game, all those tiny details we changed to improve the game play. I remember Essen fair, release of the game and wonderful feedback we received.

Believe it or not, trust me on this or think that this is some kind of marketing bullshit, but the truth is – my kids love the game. We play it once a while on weekends and each time we have a blast.

I am so proud to be publisher of this extremely thematic and fun euro game. And I was so sad we have no expansion for the game, no boost for players to play it again, no new cards and additional replaybility.

At some point this year, after meeting with Portal Games fans at Portalkon I decided that this is it. The game deserves amazing expansion.

***

If I could point out any problems with the base game, that would be lack of interaction. So many people asked to have a chance to connect their families with different players, make alliances and connections.

It took me some time to figure it out how we can make it happen.

Then it all just clicked. With some small bumps here and there, the expansion was ready in a few days. Then we only needed to play test it, balance it, polish it.

***

I designed deck of spouse cards that would represent cousins of a player. And then I let players trade them. It worked from the very first play test. Player have cousins in their hand and try to convince other players to marry those people.

‘Here is my aunt. She is pretty, she is a promising diplomat and as far as I know, she might get you a mission from the king…’

‘Here is my nephew. He is stubborn bastard, but trust me, this is best scientist in the Paris. And his father is rich. I mean, really rich. Your family gain lots of money if you marry your daughter with him.’

‘Here is Ann, my wife sister. Amazing women. She lives in Spain and she has a very wide connections there. I strongly recommend you set a date with her and your son…’

Matchmaking phase was a blast. From the very first game. It was funny, it was engaging, it was like a core of Legacy, both thematic and strategic. If other player takes your cousin card, he is welcome you for a help. You gain favor tokens. Collect them.

One day, one round you will use them…

***

So we have a new board with special actions. Spending favor tokens you can use space blocked by other player. He owns you a favor, he won’t block the action. Spending favor tokens, you can ask other player for money. He owns you a favor. Spending favor tokens you can get additional action pawn. Somebody helps you. He owned you a favor…

We put different value on cousin cards. Some are very powerful and will bring you many favor tokens. Some are weak, but you’ll get only one favor token.

The euro game begins. Build on thematic construction, build on thematic fundaments, we designed euro mechanism. Trade powerful cards that will help other players, but will provide you with many favor tokens? Trade crap so your opponents don’t get advantage, but forget about special actions activated for favor tokens?

Think. Make decisions. Play to win.

***

And when it all worked and made a perfect sense, we made this families like factions. Just like most of Portal Games games. You have a house of diplomats with really nasty, mean cards. Think of dark elves. Think of Egyptians. You have a house of merchants, with no prestige at all, but rich like a king. We have house of architects who change ordinary mansions into amazing buildings with special skills.

Now you play a house of… Now you play an unique family. Now you adopt your strategy to the deck of cards you start with. You play differently if you play with diplomats, you play differently if you play with scientists…

Theme meets euro mechanism. Again…

 ***

There is more in the expansion and I will talk about this in the next article. Let me just tell you today the same thing I tell you about every game we put. I am proud of this design. I believe in this design. I sacrificed many weekends, nights, afternoons working on this stuff. And I can not wait for you to play it. Because I know we did a hell of a job with my team. Again.

You can learn more about the expansion at Portal Games website. You can pre-order expansion at Portal Games webstore. Expansion is scheduled for Essen 2015. 

5families_cover_lores

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MY DESIGN PHILOSOPHY

I strongly believe that good board game is the one that tells a good story. You play it and suddenly you are sucked into it, you feel chills on the skin. Emotions grow. In a moment you defend castle. You hear roar of warriors. You smell boiling oil. You are into it. That's how I design my games. I always want to tell a good story. I want players to be into it. As deep as possible.

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We are publisher of Detective, Robinson Crusoe, Imperial Settlers, and many other great Board Games That Tell Stories

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trzewik avatar; Ignacy Trzewiczek at Portal Games @trzewik

Nobody in the USA cares for soccer.
Also, half of the print run for Eleven sold out in 4 weeks.

I appreciate you. Thank you for being awesome.

Link: https://shopportalgames.com/collections/eleven

Nobody in the USA cares for soccer.
Also, half of the print run for Eleven sold out in 4 weeks. 

I appreciate you. Thank you for being awesome.

Link: https://t.co/9u1ztHzmi9
Portal Games US @PortalGamesUS

OMG! It's only been a month since the release of Eleven: Football Manager Board Game and half of the print run is already sold out!

We are incredibly proud, thanks to you! 😁

Check out here:
https://shopportalgames.com/collections/eleven/products/eleven

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PortalGamesUS avatar; Portal Games US @PortalGamesUS

Today we published our monthly debrief, so buckle up and see what’s happening at Portal Games!

https://portalgames.pl/en/monthly-debrief-march-2023/

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Great selection of the new releases, including our Eleven at Games and Stuff!

Great selection of the new releases, including our Eleven at Games and Stuff!
Games and Stuff @gamesandstuffmd

Happy Monday! Time to start the week off right with some board game excitement 🥳

Which game are you itching to add to your collection this week? Let us know in the comments 👇🏼 and let's make this week a blast! #boardgames

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PortalGamesUS avatar; Portal Games US @PortalGamesUS

If you missed this news, you can find all the most essential information about the two expansions for Eleven here 👉 http://bit.ly/Solo-Stadium-release

Be the best football manager on the board and expand your collection! ⚽

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