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Ignacy Trzewiczek's Blog - Boardgames that tell stories
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gdj

Why the hell I am coming to Orlando!

30 czerwca, 2023 by Ignacy Trzewiczek Jeden komentarz

Over 5000 miles, over 20 hours on the road, over a week away from home and the office, all to make it to The Dice Tower con and play Imperial Miners with a few people.

Doesn’t make sense, right? Well, let’s look at it realistically. Let’s assume I go crazy with demos, spending the whole day playing, constantly looking for people interested in the game—I’ll probably do about 6 presentations in eight hours. If I’m lucky, each demo will have four players. With some good luck, I might get to play with around twenty people in Imperial Miners each day.

Flying across the ocean, traveling 5000 miles just for that? Doesn’t make sense.

And yet, I’m going.

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I made it to the base number four!

9 czerwca, 2023 by Ignacy Trzewiczek 2 komentarze

The most important is the last base, and I would very much like to be there already, to check it off, and breathe a sigh of relief, but it’s not that easy. It’s a long, many months process and a lot of bases to run to. It all starts with the prototype.

You get a prototype, it’s awesome, and you’re as fired up as Stannis’s fleet because you’ve just got your hands on a project that will turn into an awesome board game. You play it at the company’s offices, then with a few friendly focus groups, it’s good, everyone congratulates you on your luck, that someone sent you a really cool game. That’s base number one.

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This game might be for you…

24 lutego, 2023 by Ignacy Trzewiczek 2 komentarze
I don’t want to say that this is a game for old people, don’t get me wrong, but well, it’s kind of like that. I don’t want to exclude anyone, I don’t want to categorize, but if you’re a man in your forties and had a PC or Amiga in the 90s, then unfortunately, I must say it – this game is probably for you.
What did we play back then? There was Mortal Kombat, there was Doom, there was Civ, there were hugely popular Pinball games, and there were many more. On the one hand countless games, on the other hand, we could name most of them today, there were dozens of them, but certainly not thousands like there are now. One of the iconic genres of games was Football Managers. I myself played a Bundesliga manager on my PC, which was initially created for the Amiga.
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To be like Stephen King

22 grudnia, 2022 by Ignacy Trzewiczek Brak komentarzy
Does every board game have to be innovative? Should every designer try to include something in their game that the world of board games doesn’t know yet? Do players expect innovation when they buy a game?
I think not.
Stephen King has been preaching for years that writing books is a job like any other. He calls himself a craftsman. I myself believe that there are only a few geniuses, and outstanding designers, such as Garfield, Wursch, or Cathala. The rest of us must try as hard as we can to be the best in our craft. To be like Stephen King. That’s all it is.
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Thorgal and the Atlas of Adventures

6 grudnia, 2022 by Ignacy Trzewiczek Brak komentarzy
I remember my first Forgotten Waters playthrough. My hands were trembling from excitement, I couldn’t sit down, I was standing at the table, and the designer in me was over the moon. The Location Book—a bound set of adventures we experience during the game—opened an ocean of possibilities before us. On page 2, we’re at the Port, but then we set sail, turn to page 8, the Archipelago, and after a few rounds we end up in the Bay with a secret cave, and if there’s a cave, we move to page 18, where we see a mysterious…
Every page is a new world. Every page is a new mini set of rules, a new challenge, a new adventure. Forgotten Waters have unhinged the door to a chamber containing dozens of new game ideas.
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Kindle Edition

MY DESIGN PHILOSOPHY

I strongly believe that good board game is the one that tells a good story. You play it and suddenly you are sucked into it, you feel chills on the skin. Emotions grow. In a moment you defend castle. You hear roar of warriors. You smell boiling oil. You are into it. That's how I design my games. I always want to tell a good story. I want players to be into it. As deep as possible.

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Retweet on Twitter Ignacy Trzewiczek at Portal Games Retweeted
9 paź 1843979237730263474

BGG has some testimonials about AI Space Puzzle and I like them a lot! 📷

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8 paź 1843724895089504343

Just had a long call with Adam Kwapiński discussing abilities and powers in the faction I designed for Nemesis: Retaliation!

I cannot wait for you to change Island setting into Space base and die again... 😉

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8 paź 1843668539691151812

1/3
🌴 Robinson Crusoé - Aventures sur l’Île Maudite 🧭
Ça y est, Robinson Crusoé effectue son grand retour ce vendredi ! Suite à un naufrage… vous serez confrontés à une aventure extraordinaire, dans laquelle il va être question de gestion, construction, exploration…

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8 paź 1843607414106407042

Back in the office! Excited to dig into all these "I'll do it after Essen" topics! 😉

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