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Ignacy Trzewiczek's Blog - Boardgames that tell stories
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Fashion, gdj

Offensive language, part 1

18 stycznia, 2016 by Ignacy Trzewiczek 2 komentarze

220px-Neuroshima

Neuroshima RPG game is the most offensive book you’d ever read in your life if I ever went crazy and decided to translate it into English.

Don’t worry. I am not that crazy. I won’t translate it. Let me tell you a story, though. Its first part comes today, the second will follow on Wednesday…

***

So I was in my twenties and I had serious financial problems. Portal Games was a small company struggling to survive. I was in debt, I had bailiff problems, I had no money in my account and I had a ton of debts a ton of creditors to pay off. I was in serious trouble. We were publishing a magazine about RPGs, we were publishing some small indie RPG games, we were trying our best to earn money in the RPG industry but already owed printing houses a lot of money, and piles of unsold products were piling high in our storeroom.

It was 2002, for three years I had been facing constant financial problems, three years of enormous stress, sleepless nights, unpaid invoices and working 24/7 without a single break and without a single dollar in my account. It was September 2002 when I told my closest friend, Michal Oracz, that I was tired and I was ready to try one more time to live our dream but then I was done. We decided that Neuroshima RPG will be our last try.

“It’s going to be a success or we are done here.”

***

We were working like crazy. I was writing like a madman. After 16 weeks of working all days and nights long, with almost no sleep, we wrote a book of over 500 pages. Never before had I written so much great stuff in so little time – and I’ve never done it again. With the amazing ideas and imagination of Michal Oracz, with the amazing faction chapters by Marcin Blacha and with me being the best fucking RPG writer on this planet, we compiled an amazing book and finally, at the end of that year we had a printable version in our hands. It was unbelievable material, funny, provocative; full of ideas, adventure hooks, jokes; the way it was written made it different from each and every other RPG on the market.  It read like a damn good novel, you started reading page 1 and couldn’t put the book away until you finished the last page.

Trust me, I know how to write. And these were my best writing days. I fought for my dream come true.

I had no money to print it, though. We had the material, we did not have the money.

Do you want to know how people dealt with this problem before the KS? I had an honest heart-to-heart conversation with Michal Oracz. I told him that we’d print 3000 books. Back then, it was 3 times more than an average print run of an RPG book in Poland. We both knew that I had no money to pay for it and that the sum stated on the invoice will be too large to somehow just wriggle out of it. The plan was simple enough – I’d just order the books and pray for a miracle to happen. Either we created a bestseller that would be going like hot cakes, or we would be fucked, Portal Games would go bankrupt and our dreams would be over.

In late January I sent the files to the printing house knowing that that was it. I paid them a small amount of money in advance and didn’t tell them that it was all I had. That and my hopes. I knew that either this was going to be the best RPG out there, or I had just screwed up my whole life.

***

Guess what! Neuroshima RPG was a huge success. People were buying it like crazy. Within a few months we did a reprint. Over a couple of years it became the most popular RPG in Poland superseding D&D, Warhammer RPG, Cyberpunk and Call of Cthulhu. We wrote the best RPG in Poland.

I didn’t screw up my life. I have lived my dream.

to be continued…

edited by Piotr,

thank you Piotr!

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Reading time: 3 min
Fashion

I said it!

16 stycznia, 2016 by Ignacy Trzewiczek Brak komentarzy

If you have listened to or read any of the interviews I gave in the previous two or three years, you’ve probably noticed one thing. This one thing was – I was sending a message: 'It’s just a beginning. It’s not started yet.’

I have a unique perspective – I am active here in the U.S., and I closely observe how the market grows and at the same time I work in Poland and I observe and analyze the Polish market. I run businesses in these two countries. It gives me a pretty interesting angle.

I know how many copies of Neuroshima Hex, Robinson Crusoe or Imperial Settlers I sell in Poland. I also know how many times the U.S. is bigger than Poland. And I also know how much more people earn here than in Poland.

In all interviews I am going to give this year I could repeat it over and over again. “It’s just a beginning. It’s not started yet”.

But actually I won’t. I have pretty exciting news for you. It’s started. Mark the date. January 2016.

We all saw it coming. Asmodee is the biggest company in our market. Lately it has been acquiring companies one after another. What is most important for all of us, Asmodee also acquired the rights to two titles: Spot it and Catan.

Does it mean Asmodee will come to Gen con, fight for customers with Portal Games, Strongold Games, Plaid Hat Games, and destroy us? Or does it actually rather mean that they are gathering forces to fight for new customers? To go to Target, Barnes & Nobles or any other sale market and bring new people to our hobby?

That biggest company in the hobby sent a clear message: “We are ready to bring new people to the industry. We have Catan. We have Spot it. We have Ticket to Ride. We have all these amazing gateway games. We have the knowledge and resources, and we will use them in the best way possible.”

I can’t wait to see what is going to happen in 2016. I know we geeks are super excited about the second season of Pandemic: Legacy. I know you can’t wait to hear about a new game by Stefan Feld. Hopefully some of you are also eager to see what game Mr. Trzewiczek is going to announce on 23rd January during a Portal Games convention. But these will be only small, minor [insignificant] releases of 2016 compared to what will happen in the whole year.

In 2016 boardgaming in the U.S. will explode.

I said it. You may quote me on this.

 

edited by Piotr. Thank you!

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Reading time: 2 min
Fashion

Ultra fans

11 stycznia, 2016 by Ignacy Trzewiczek Brak komentarzy

Hunt_for_Decimator___GenConHaul__SundayWithSon

It came out of nowhere. I was in the kitchen making dinner for the kids and he just began to talk. I mean my son, a 12-year-old kid. A hardcore X-Wing nerd. It was about 10- or 15-minute-long monologue without a single break. He managed to explain to me in detail all the ships from the new wave, pointed out in which movie (a Star Wars Rebels show) one of these ships is present, what skills it has in the movie and then what it means for the X-Wing rules. He told me what we should expect from this ship when we buy it. He also mentioned what other ships he expected in the next wave – all of that based on the movies, shows and a pretty detailed analysis of the FFG releases so far.

I didn’t understand a word of it.

I was terrified. Not because my son is going to kick my ass in the next 100 X-Wing games. Not because he visits the FFG page more often than the Portal Games’s site. Not because making dinner for four kids is a quite a task.

I was terrified because he showed me what true hardcore fans of a game look like. And without a doubt there are hardcore fans of Imperial Settlers there somewhere. Some hardcore fans of Robinson Crusoe. And of Stronghold…

It may be the case that at some point they will know more about the game than I do. Admit it. A terrifying feeling, huh? 😉

edited by Piotr, thank you!

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Reading time: 1 min
Fashion

Thank you for 2015

31 grudnia, 2015 by Ignacy Trzewiczek Jeden komentarz

This is it. 2015 has come to an end. Many months ago I posted on my blog an article called After the battle. Basically, I was convincing you that 2015 would be freaking awesome.

Don’t want to brag, but hell, was I right!

Let me just name three games. Pandemic: Legacy. Blood Rage. TIME Stories. Some pretty nice additions to our hobby.

And I tell you this – I strongly believe that 2015 will be a year we will mention a lot in the future. The year when a very strong accent was put on storytelling in board games. We had these ideas floating around for a while: we had Sherlock Holmes Consulting Detective that was some sort of an interactive story. We had Tales of Arabian Nights that were a crazy interactive story. We had the Voyage of the Beagle expansion which is basically some sort of a Robinson Crusoe Legacy game that everybody asked me for.

We had these ideas but they were not ready, not well laid out, not well presented, not well executed. If I can say so, there was Tragedy Looper but we were still waiting for something. We were waiting for TIME Stories.

Now these ideas are well laid out. Now other designers can be inspired. Now our worldwide brainstorming is taking place. Now our hobby is taking a deep breath and tries to discover new possibilities, ideas, directions.

2015 has added a lot of new items to the set of tools we designers have [at our disposal?].

We have new toys to play with.

Having some behind-the-curtain knowledge, knowing a little little little bit about what my friends – designers – are working on now, and knowing what I am working on myself, I can tell you this – I promise you: 2016 will be great.

Happy New Year, my friends. It’s gonna be awesome.

Edited by Piotr

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Books and movies, Fashion

Here is an idea…

21 grudnia, 2015 by Ignacy Trzewiczek Jeden komentarz

pobrany plik

I am reading Troll Slayer by William King. This is an old Games Workshop novel, or rather a collection of short stories, dedicated to one of the most iconic characters of the Warhammer Fantasy world.

Let’s face it – the book is rather stupid. It’s just Gotrek and Felix marching and killing everything they meet.

The Polish translation is rather poor. As in most such cases, it was probably done by some young fan of Warhammer who did it for the lowest rate possible.

I know. There is like a million better books out there.

And yet, I am enjoying it entirely. I devour each page with a smile on my face. I feel my skin tingle after each of these short stories comes to an end.

How’s that possible?

Warhammer was my high school love. I discovered this dark fantasy world when I was a 15-year-old kid and I felt for it with my whole heart. I was running Warhammer RPG sessions, I was playing Warhammer Battle, I was really one hardcore fan. Years later I debuted in a Polish RPG magazine with a Warhammer scenario. Years later I founded Portal Games and Wthe arhammer section was a highlight of every issue of the magazine.

Today I make board games, but the fact is – I’ve lived with Warhammer for most of my life.

Next year I will turn 40. I might be getting sentimental during this holiday season, but I’m telling you this – reading about adventures of Gotrek is freaking awesome.

So here is my idea, folks. Take a book you loved when you were in high school. Buy a DVD with a movie you loved in your teens (yes, I am talking about Willow, mate) and treat yourself to the best Christmas ever. Magic works. Trust me.

 

edited by Piotr

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Kindle Edition

MY DESIGN PHILOSOPHY

I strongly believe that good board game is the one that tells a good story. You play it and suddenly you are sucked into it, you feel chills on the skin. Emotions grow. In a moment you defend castle. You hear roar of warriors. You smell boiling oil. You are into it. That's how I design my games. I always want to tell a good story. I want players to be into it. As deep as possible.

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BGG has some testimonials about AI Space Puzzle and I like them a lot! 📷

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Just had a long call with Adam Kwapiński discussing abilities and powers in the faction I designed for Nemesis: Retaliation!

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1/3
🌴 Robinson Crusoé - Aventures sur l’Île Maudite 🧭
Ça y est, Robinson Crusoé effectue son grand retour ce vendredi ! Suite à un naufrage… vous serez confrontés à une aventure extraordinaire, dans laquelle il va être question de gestion, construction, exploration…

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Back in the office! Excited to dig into all these "I'll do it after Essen" topics! 😉

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