• Home
  • About me
  • Twitter
  • Instagram
  • Categories
    • Fashion
    • gdj
    • football
    • Meet me!
    • Wednesday
    • Saturday!
    • Special guest
    • Guest post
    • BGG
    • From office
  • Contact
  • Wersja Polska
Home
About me
Twitter
Instagram
Categories
    Fashion
    gdj
    football
    Meet me!
    Wednesday
    Saturday!
    Special guest
    Guest post
    BGG
    From office
Contact
Wersja Polska
Ignacy Trzewiczek's Blog - Boardgames that tell stories
  • Home
  • About me
  • Instagram
  • Twitter
  • Categories
    • gdj
    • football
    • Meet me!
    • Fashion
    • Wednesday
    • Saturday!
    • Special guest
    • Guest post
    • BGG
    • From office
  • Contact
  • Dark or Light mode
    • Dark mode
    • Light mode
  • Wersja polska
Fashion

Italians, emotions and Trzewiczek, who believes he can fly…

9 sierpnia, 2013 by Ignacy Trzewiczek Brak komentarzy

So before we start, short introduction. Before I become blogger and before I become boardgames designer I was – to say the least – quite famous Role Playing author and Game Master in Poland.

The short story I will recall today takes place some about 2004 in Gliwice. I am few months after publishing Neuroshima RPG and we are testing our new game called Monastery RPG. This is dark fantasy game, to explain it in two words – it is some kind of crossover between Aleksandr Dumas novels and H.P. Lovecraft legacy. World of the game looks more or less like France 1660 with huge amount of dark magic, occults etc.

Players take roles of noble heroes.

So we play. Players play nobles, so they role play all etiquette forms, and use all good manners in dialogues and honorifics…

Minute after minute I put more tension into game, I reveal first plot signals, I put on the table first problems. Emotions of players slowly get higher and higher. And I am putting new elements to the picture of the problem that players will have to face during this game. They talk. 'My dear sister, I am so glad that we meet here in our ancestors palace’, 'My beloved brother, your invitation was most kind letter I read for weeks.’

Crap. Boring. Etiquette and honorifics.

So I put new details of story. I put new elements. I raise the temperature.

’Dear sister, I am sad to say that we need to bla bla bla’

’My beloved brother, you know you can ask me for any favor. I’d be glad if I can help you, bla bla bla…’

Yeah, role playing this nobles is quite boring. Again I raise the temperature by giving leak of upcoming events to 'brother player’.

He finally gets what’s going to happen soon. He says:

’My dear sister, I will have to ask you to do me a favor. It will be very difficult for you and you will not like it.’

’My beloved brother, you know you can ask me for anything” she says.

Yhm, yeah, listen him now, darling, I think and I wait for 'brother player’ to say what he has to say…

’My dear sister, I need to ask you to leave military school tomorrow, before you take your final exam.’

’You must be fucking kidding me. No fucking way!’ she replays.

Yeah, she may forgot about role playing etiquette at this very moment. No doubt that now the temperature is just right.

She doesn’t give a shit about roleplaying her character anymore. She is so pissed off now, that she doesn’t care about such a crap like honorifics. Emotions took control over the player.

That was my job as a Game Master when running Role Playing games. Provide emotions. And I think I was kind a good at this.

***

I mention this little story because providing emotions is part of my job these days too and when I was in Modena I had a few amazing moments with players and their emotions.

[and yes, this is true, Italians are most emotion showing people I have ever seen and this is awesome]

For most demos of Robinson Crusoe I did during convention in Modena players were very kind for me. I was assisting them for most part of the game and they talked in English with each other even if it was hard for them. They could talk Italian between themselves – it would be much easier for them – but they felt it may be rude and tried to talk in English.

That was very kind, that I was able to listen to their plans and discussion and their doubts what to do next.

But…

But during every single game of Robinson, at some point of the game amount of important decisions they had to make, level of pressure the game build, number of doubts and questions about future got to the point where they ceased to pay attention to me. They didn’t give a shit about me not understanding a single word. They didn’t care about being rude or not and about speaking in front of me in a language I don’t understand.

They just tried to survive. They were living the board. They were arguing. They were waving their hands. They were moving action pawns from one space to another back and forth. And they didn’t notice me anymore.

At one game situation got just ridiculous level. At some point they had this adventure and suddenly one of players turns to me and speaks to me in Italian.

’Man, I don’t speak Italian’, I say.

’Oh, sorry’ he says and raises his hand in apology 'I was asking if we really have to discard food’

’I have no idea what adventure card you have. You read this card in Italian! You took the card and read it translating it in real time. I have no idea what adventure you had’ I say to him.

’Oh, yeah, sorry.’ he passes me card.

I read it.

’Yes, you have to. I am sorry.’

He shouts something in Italian to the rest of players, then he turns back to me, says something to me – in Italian! – and then again shouts something to other players. He is there, back again. Back on the Island. Trying to survive. Not realizing I am sitting next to him, not realizing we are in Modena, not realizing we are on convention. He is there, on the Island.

***

Playing with Italian players was an amazing adventure for me. I was there sitting with them not understanding a single word, and watching pure emotions. Seeing them waving hands, speaking very quickly, looking to ceiling with expression on face shouting: 'God, why?!’

With every turn the temperature was higher, they were struggling harder and harder. I didn’t understand what were they saying, I felt what was going on. I felt this pure adventure they had. I was there sitting at the table, watching people having a great time with my game. I didn’t understand words, but I saw pure emotions.

And I have to say, for all those hours I was sitting there, I was the happiest men on the planet.

Share:
Reading time: 5 min
Fashion

I changed nice weekend into hard work weekend and still I am happy as a kid…

6 sierpnia, 2013 by Ignacy Trzewiczek Brak komentarzy

In 2012 I was invited to Play Festival in Modena. I got an honor to be a special guest along with such guys like Martin Wallace or Mac Gerdts. Quite a thing, isn’t it?

How I spent convention?

I spent it doing interviews on Friday afternoon for Italian boardgames services. It was live stream, it was cool, I met couple of Italian geeks from different sites and clubs.

I spent it going for a party to Italian pub on Friday evening. I spent whole evening with Martin Wallace and his family at one table, surrounded by some about one hundred Italian geeks, who were making a tremendous noise, who were shouting, laughing, drinking, singing and making very loud applause every few minutes for no single reason. For me – great night to be remembered for ever.

I spent it presenting prototype of Convoy to Italian geeks during special event dedicated to new games. Table next to me Martin Wallace was presenting new variant of A Few Acres of Snow and P.I.

I spent it having workshops with young Italian game designers (I was assigned to Erik Burigo who is not very young but about whom you will hear sooner or later because he has 'the prototype’ in his drawer!).

I spent it visiting Venice too…

As you can see, it was quite a fun. I liked Play Festival very much. I like it so much that I decided to come to Modena again, this time with Portal Games booth. How I spent convention this year?

I didn’t do any interviews because on Friday afternoon I had to carry boxes with games to my booth, arrange booth and prepare for next day show…

I didn’t go for a party on Friday, because I had to go to bed early so I can work hard for whole Saturday and Sunday…

I didn’t have workshops with authors because I was stuck on booth presenting Robinson (6 demo games in a row)…

I didn’t visit Venice because right after fair I had to go to Germany (and because my GPS got crazy and we were lost for a quite a time)…

Yeah, that is how I manage to change 2012 FunPlay Festival into 2013 HardWorkPlay Festival. That is what I do. I take things I love and change them into my day time work.

Did regret it?

Not at all.

Boardgames are about people. This is social hobby. You meet people and you play with them. This year I managed to meet 50 times more people that last year. They were coming to our stand and play our games, they discovered Neuroshima Hex or Zombiaki, they played Robinson, talked with me, took autograph or photo with me, asked about our Essen releases…

Next year I go to Modena again. With a booth again. And I hope to meet those all Italian geeks again. And I strongly recommend you to go to Modena too.

Share:
Reading time: 2 min
Fashion

There are no limits for me!

by Ignacy Trzewiczek Brak komentarzy

We are at our friend flat. Kids are bored. We’ve just finished playing 'Hands Up’. Kids kinda like it but don’t want to play it again. Olek and Nina go to other room. Our youngest kid, Lena stays and wants to play again.

Our friend has no games for kids. But don’t worry, this is no problem. I am game designer. I am pro. I look around looking for some components I could use. I found a d6 die. Fair enough.

’Highest wins!’ I say to Lena. I take die, I roll 2. Lousy me. Lena takes die and throws it up very high almost destroying our friend’s chandelier. Die lands few meters away, next to sofa. 'I won!’ shouts Lena and runs to find die under sofa. She is so damn happy.

Yeah, highest wins…

Merry rolls with laughter. Lena wants to play again. Chandelier sway dangerously. I think I’ll better come up with a different game…

You know, every time I think I can’t suck more in terms of rulebooks, life shows I can. I can suck more. It seems there are no limits for my suckness.

Share:
Reading time: 1 min
Page 66 of 81« First...102030«65666768»7080...Last »

Kindle Edition

MY DESIGN PHILOSOPHY

I strongly believe that good board game is the one that tells a good story. You play it and suddenly you are sucked into it, you feel chills on the skin. Emotions grow. In a moment you defend castle. You hear roar of warriors. You smell boiling oil. You are into it. That's how I design my games. I always want to tell a good story. I want players to be into it. As deep as possible.

VISIT BTTS AT BGG

There is a mirror of this blog at boardgamegeek.com with lots of discussions, comments and community support. Pleas, join us here:

VISIT PORTAL GAMES

Visit Portal Games website to learn about my new releases and games I published.

Subscribe to Blog via Email

Enter your email address to subscribe to this blog and receive notifications of new posts by email.

Twitter feed

Retweet on Twitter Ignacy Trzewiczek at Portal Games Retweeted
9 paź 1843979237730263474

BGG has some testimonials about AI Space Puzzle and I like them a lot! 📷

Image for the Tweet beginning: BGG has some testimonials about Twitter feed image.
Reply on Twitter 1843979237730263474 Retweet on Twitter 1843979237730263474 2 Like on Twitter 1843979237730263474 3 Twitter 1843979237730263474
8 paź 1843724895089504343

Just had a long call with Adam Kwapiński discussing abilities and powers in the faction I designed for Nemesis: Retaliation!

I cannot wait for you to change Island setting into Space base and die again... 😉

Image for the Tweet beginning: Just had a long call Twitter feed video.
Reply on Twitter 1843724895089504343 Retweet on Twitter 1843724895089504343 0 Like on Twitter 1843724895089504343 3 Twitter 1843724895089504343
Retweet on Twitter Ignacy Trzewiczek at Portal Games Retweeted
8 paź 1843668539691151812

1/3
🌴 Robinson Crusoé - Aventures sur l’Île Maudite 🧭
Ça y est, Robinson Crusoé effectue son grand retour ce vendredi ! Suite à un naufrage… vous serez confrontés à une aventure extraordinaire, dans laquelle il va être question de gestion, construction, exploration…

Image for the Tweet beginning: 1/3
🌴 Robinson Crusoé - Aventures Twitter feed image.
Image for the Tweet beginning: 1/3
🌴 Robinson Crusoé - Aventures Twitter feed image.
Image for the Tweet beginning: 1/3
🌴 Robinson Crusoé - Aventures Twitter feed image.
Image for the Tweet beginning: 1/3
🌴 Robinson Crusoé - Aventures Twitter feed image.
Reply on Twitter 1843668539691151812 Retweet on Twitter 1843668539691151812 1 Like on Twitter 1843668539691151812 3 Twitter 1843668539691151812
8 paź 1843607414106407042

Back in the office! Excited to dig into all these "I'll do it after Essen" topics! 😉

Image for the Tweet beginning: Back in the office! Excited Twitter feed image.
Reply on Twitter 1843607414106407042 Retweet on Twitter 1843607414106407042 1 Like on Twitter 1843607414106407042 38 Twitter 1843607414106407042
Load More

Instagram feed

trzewik

trzewik
Did you notice this little assasin hiding behind t Did you notice this little assasin hiding behind the post? #imperialsettlers #art #details #eastereggs
French edition of Batman: Everybody Lies. #boardga French edition of Batman: Everybody Lies. #boardgamesthattellstories #boardgames #batman
Preparing welcome bags for our fans. #portalcon #b Preparing welcome bags for our fans. #portalcon #boardgames
Sunday read! #tabletop #books Sunday read! #tabletop #books
Follow on Instagram

Kategorie

  • BGG
  • Books and movies
  • Conventions
  • Fashion
  • football
  • From office
  • Funny
  • Gaming etiquette
  • gdj
  • Guest post
  • I recommend
  • Meet me!
  • One Photo
  • Photography
  • Pressgram
  • rant
  • Reviews That Tell Stories
  • RPG
  • Saturday!
  • Special guest
  • Twitter
  • Uncategorized
  • Varia
  • wargaming
  • Wednesday

Search

Ignacy Trzewiczek's blog

Follow me on Social Media:

© 2022 copyright Portal Games Sp. z . o. o// All rights reserved | Privacy Policy