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Ignacy Trzewiczek's Blog - Boardgames that tell stories
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Fashion

It’s about having fun, right?

30 stycznia, 2015 by Ignacy Trzewiczek Brak komentarzy

Portal Games is a company and as you guys know I am CEO of this company. I do business and I try to become billionaire. But besides that, besides trying to make huge money every day, I am trying to have fun. And I have to admit that this part about having fun is much more successful so far.

So once a while I try to make jokes, mock players whom I like (and know that they have sense of humor and won’t feel  offended). Like yesterday, when I was making fun of Tony from Rolling Dice and Taking Names who said that he sold his copy of Robinson Crusoe, because the game was all about problems with food, with wood, with wounds and beasts and that there is no moment of break from overhelming despair. So I designed a card for him.

Hello Tony! I don’t now how you’ll do it, but you better undone that deal… @DiceAndNames #episode57 pic.twitter.com/azvSgaO3or

— Portal Games (@trzewik) January 29, 2015

I mention this as an introduction to the joke I made to Willie Hung at BGG.con 2014. And since Willie mentioned this in his yesterday’s blog post I think it is a great moment to read about his adventures with Portal Games and him dealing with me…

  • First part of the story
  • Second part of the story
  • Third part… ok, there is no third part. But you never know, you know… Maybe someday… 😉
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Fashion

Portalkon 4 – first public demo of Imperial Settlers!

27 stycznia, 2015 by Ignacy Trzewiczek Brak komentarzy

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Fashion

Subtle touch

26 stycznia, 2015 by Ignacy Trzewiczek Jeden komentarz

10561099_259068917615062_1473883867_nPlayers sometimes ask me what soundtrack I recommend to listen to when they play one of my games, like Stronghold or Robinson Crusoe. I am known as thematic designer, my games are all about story and engagement of players and soundtrack seems like obvious choice.

Well, it is not.

I don’t play with soundtrack.

When I was playing RPG games I was all about building atmosphere and building tension and I was using music like a madman (or rather like DJ). I was changing songs and CDs all the time, I was playing slow music, fast music, epic music, depending on scene, depending on scenario I had everything earlier prepared – whole OST with different songs for each part of scenario. I was crazy.

Today when I play board games, I don’t use any music, I just focus on rules, games mechanism and I don’t want to be distracted by any soundtrack. OK, except the moment when I play X-Wing. You just can’t play it without OST, right?

Being that said…

Last week I watched Ricky Royal video dedicated to Voyage of the Beagle. And I have to say, little, subtle trick Ricky did struck me like a bolt. Ricky did not use a soundtrack. He used sound effects.

Play from 5:18 to see what I am talkin’ about. In a split of a second the theme is build. The same trick in his second video. Watch at 3:06

I think I am still not for soundtrack and music when I play board games. But such a special effects here and there… That would be freaking awesome. Watching these movies, hearing these sounds I felt like I was there. It was just a subtle touch, but hell, it worked!

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Fashion

postSerial period

23 stycznia, 2015 by Ignacy Trzewiczek 4 komentarze

AR-AH827_SERIAL_P_20141113163544It was November. Dallas. I was standing in the line at the airport for boarding. I tweeted something like: „8 hours flight. What podcast do you recommend?” HyperboleGrant quickly replied: „Serial”

I did not managed to download it in time for boarding, but I hit 'Subscribe’ button. I will check it when I reach Poland, I decided.

I reached Poland. I forgot about Serial.

***

I started listening Serial few weeks ago. First episode, second episode, third… And then all of them just in one weekend. It was a crazy ride. I couldn’t stop. The story was so engaging, so complicated, everything was so tense and jumbled. The way podcast was produced was brilliant. With great soundtrack, with fragments from actual court scenes or interrogations rooms.

Serial is a masterpiece.

Best storytelling piece I heard for years. Perhaps even the best storytelling piece I heard in my life.

It was an amazing experience.

And yet, HyperboleGrant will not hear 'Thank you, man’

And yet, HyperboleGrant should not be proud of his recommendation.

And yet, HyperboleGrant is the last person I will ask for advice next time…

***

Since the day I listened last episode of Serial I never listened to other podcast. I look at Podcasts icon on my Iphone screen and I sight with longing.

For the past month I haven’t listen to any board games podcasts (with 2 small exceptions).

I miss Anthony and his loooong Cardoard Jungle. I miss Tony and Marty and their Rolling Dice. I miss The Secret Cabal crew…

It’s all because Serial. I can’t accept it’s over. I can’t get over it. It’s your fault man. Shame on you HyperboleGrant!

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Fashion

Connecting dots

21 stycznia, 2015 by Ignacy Trzewiczek Jeden komentarz

pic1051354_mdIt was some time ago when I heard about VivaJava: The Coffee Game for the first time. What a stupid idea I thought. In my defense I can say only two things: I don’t drink coffee and I don’t know what even VivaJava means. I didn’t pay attention to any news about this game and I labeled it as a stupid idea. Game about coffee? Really?!

It was also some time ago when I first heard about Compounded. Game about chemistry. OMG, that was bad theme for a game! For me chemistry equaled school and serious problems. Yeah, trust me, I had some problems with chemistry when I was in college. When I saw cover art for Compounded and its logo I really liked it. If only it is not about chemistry, huh?

It was a few months ago when I saw cover art for New Bedford. I saw it on the front page of BGG site and I gave this cover Thumb Up even though usually I don’t do this. Some publishers are my friends, some are not, I try to not thumb up too often. It’s geeks, gamers, users job to give thumbs, not publishers. But well, this cover was a masterpiece. Thumbs up from me.

Three dots. VivaJava, Compounded, New Bedford. Believe it or not, but at this point I wasn’t able to connected these dots yet…

***

It was BGGcon when I was playing Black Fleet with a bunch of gamers, having a tremendous time and talking about games. At some point discussion was about good game for 7 players and they mentioned VivaJava.

This coffee game?! I asked really surprised.

It’s very good, especially with 6 or 7 players! they replied.

A coffee game?! It was hard for me to believe it.

Yes, it is pretty neat. You should try it. 

That was a surprise for me but, well, if they say I should try, I have to try. I noted down to check coffee game later.

That was an epic moment of my ignorance, but well, I am just this funny dude from Poland, right? After I came to Poland, it  finally clicked. Listen to this…

The cool guy with whom I was battling like crazy in Black Fleet happened to be Darrel Louder, designer of Compounded. I began to investigate this. I discovered that Compounded was published by Dice Hate Me Games, publisher who also published VivaJava. And then I discovered that not only Compounded looks amazing, but VivaJava also is a beautiful, stunning graphic design. And yes, of course, few seconds later I discovered that this amazing cover for New Bedford is part of the team – Dice Hate Me Games.

Oh, really?

It took me a few years. I was receiving different signals and finally I managed to connect it all, to put it on the map along with a Dice Hate Me podcast, with Unpub events and with T.C. Petty III, with whom I was tweeting like crazy at Gen Con 2013 trying to set a session of Robinson Crusoe. It was all here, in front of my eyes.

***

Every story needs an ending. I prefer good endings and this story has one. First of all, I have Compounded on my desk, signed by Darrell. VivaJava is in my top5 games to bring home from Gen Con 2015. But there is more. I realized one more thing. Super tiny but funny detail. It was Chris Kirkman, CEO of Dice Hate Me Games who bought the very last copy of Why Can’t We Be Friends at BGG.con

In the evening I found one lost copy of this expansion in my luggage and I think I tweeted about this or something, and Chris found me and bought it. Of course, I had no idea that he is the guy behind all these great designs and games. It was few days before I connected the dots.

***

Two weeks ago Imperial Settlers won Dice Hate Me Game of the Year runner up award. Luckily, at this point I had all dots connected.

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Kindle Edition

MY DESIGN PHILOSOPHY

I strongly believe that good board game is the one that tells a good story. You play it and suddenly you are sucked into it, you feel chills on the skin. Emotions grow. In a moment you defend castle. You hear roar of warriors. You smell boiling oil. You are into it. That's how I design my games. I always want to tell a good story. I want players to be into it. As deep as possible.

VISIT BTTS AT BGG

There is a mirror of this blog at boardgamegeek.com with lots of discussions, comments and community support. Pleas, join us here:

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Retweet on Twitter Ignacy Trzewiczek at Portal Games Retweeted
9 paź 1843979237730263474

BGG has some testimonials about AI Space Puzzle and I like them a lot! 📷

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Just had a long call with Adam Kwapiński discussing abilities and powers in the faction I designed for Nemesis: Retaliation!

I cannot wait for you to change Island setting into Space base and die again... 😉

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8 paź 1843668539691151812

1/3
🌴 Robinson Crusoé - Aventures sur l’Île Maudite 🧭
Ça y est, Robinson Crusoé effectue son grand retour ce vendredi ! Suite à un naufrage… vous serez confrontés à une aventure extraordinaire, dans laquelle il va être question de gestion, construction, exploration…

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🌴 Robinson Crusoé - Aventures Twitter feed image.
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Back in the office! Excited to dig into all these "I'll do it after Essen" topics! 😉

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