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Ignacy Trzewiczek's Blog - Boardgames that tell stories
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Fashion

I’m done

13 stycznia, 2013 by Ignacy Trzewiczek Brak komentarzy

This is it. I am done with The New Era. Since now for a few next months I will be – literally – bombarded with only bad news. I had a great time designing the game. Creating new cards. Finding new strategies. Watching testers having fun or not having fun. Recording results and spending hours for analise. That was fun. That is my beloved job. That is why I am waking up everyday with smile on my face.

This is it. Since now no more smile on my face. Since now I wake up and think what is the bad news today. What’s coming?

Cover.
The cover of the game is in progress. I am eager to see it. And you know, I have no idea if I like it or not. I like cover of my Stronghold, but I don’t like cover of my 51st State. I like cover of my Pret-a-Porter, but I don’t like Witchcraft. It is Russian roulette. So I am waiting. Will I like cover of my own game? Not for sure. It may be the good news or bad news for me.

Components
You wouldn’t believe how many things can happen with components. Components are a bad news generator. That is why I will not be able to sleep well till Essen, when I get my game in hands and play it. When Stronghold was in print I was terrified – there were so many tokens, I was absolutely sure that something will go wrong. No chances that everything will go smooth. Luckily, no mistakes with Stronghold. But we got screwed year later, with 51. State. You can easily forgot about one tiny token that is used in very rare situations. Your graphic designer may misunderstand some token and design it with some errors. Your printer may screw up cutting tokens and they will be wrong cut. Every time I open box with my new game I am terrified. What gone wrong this time…

Rulebook
OK, rulebook for my game… Should I write anything more? This is hardcore. I can’t write rulebooks. I hate rulebooks. I can not sleep because of my rulebooks. You can’t understand my rulebooks. OK, let’s stop it. No more about rulebooks. This is one big bad news.

Demo games
I love to teach playing my games. During conventions I spent endless hours showing my games to new players. I also love Essen fair. This is the moment. This is a culmination of many months of hard work. I love this crowd, I love meeting players from all over the world, I love this great event.

And still, at some point it will be nightmare. I will be happy doing hundred demo games. I will be happy doing another hundred demo games. But at some point I will be able to no longer talk about the game. No more. And I will be forced to say: “I hate my game. I really do.”

Joy will finally come back. Two years after publishing Stronghold, I am thinking about playing it again. I think I like the game again. I no longer hate it.

In a three years since now I will like The New Era again. I only have to wait.

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Reading time: 2 min
Fashion

I am getting better

12 stycznia, 2013 by Ignacy Trzewiczek Brak komentarzy

It was last summer, two months before release of Stronghold: Undead. I was demoing the game during Polish convention called Kaszubkon. It was Ryslaw, fan of Stronghold, who was playing Undead with his opponent – Tele – that night. At some point Ryslaw said: „Damn, it is great. Undead is much better than base Stronghold. I loved Stronghold and this one I love even more.”

„It has to be better. I learn. I get experience. Every year I improve my skills.”, I said. I really believed that Undead is better than base game and I really believed it is exactly how it should be. Every new project has to be better. My Zombiaki2 are better than Zombiaki1, my Undead is better than Stronghold, my New Era is better than 51st State. That’s how it is.

I really do like all my games. Almost 10 years after first release of Zombiaki, I still like the game and I am proud of it. I love Witchcraft, I am damn happy that I designed Stronghold. But I also know that if I do them today I could make them better. Every month I play new games. I observe other players playing my games. I read game blogs, reviews, I am in the very center of gaming world. I learn. Every day I am getting better as a designer.

I am writing today about it because this week I did something exceptional (from my point of view).

Last year I designed Pret-a-Porter – an economic strategy game about world of fashion. It was published in Poland in late November. (Few days ago it was nominated for Game of the Year in Poland.) In Pret-a-Porter there are more than 50 cards (representing employees, buildings, contracts) with text on them explaining how they work. Since November I was worrying about international release of the game. It was impossible to make international edition of the game with so much text on cards!

For long long months we were – here in Portal – unable to change Pret-a-Porter into language independent game like our previous releases (NS HEX, Witchcraft, Stronghold, 51st State). It was a huge problem for a small company like Portal. Since months we were trying to make some iconography for the game and it was failure. Failure over and over.

In a fact few weeks ago we finally decided to do only English edition with English text on cards. We saw no other option.

Last week I decided to sit once again with Pret-a-Porter and try once again.

Last week I sat and this time it turned out I can do it! I can design icons for Pret-a-Porter. I finally did it. I finally got rid of text. I am happy as a hell. I waited for that moment since last year.

I am happy to know that I am getting better. Every single week.

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Reading time: 2 min
Fashion

Through the Ages

by Ignacy Trzewiczek Brak komentarzy

It is called Das verructe labyrinth. Known also as The aMAZEing Labirynth or just Labirynth. Published by Ravensburger in 1986 roku was then republished in 16 different editions and gave a birth of whole range of games with Labirynth in name. True classic. Best-seller. And – what is more – the boardgame of my childhood. I do really have no idea how it got into my home. It was a deep communism in Poland then, no boardgames in stores. It must have been sent to us in some package from Germany. I don’t know. It doesn’t matter. What matters is that I spent countless hours with it.

It’s been more than 20 years ago. I still remember playing it with my parents and brother. I still have photo in my old photo album with me playing the game. I loved that game. I believed then I will play it till my last day. Unfortunately, I grew up.

I got to know Role Playing Games, I got to know hundreds of exciting things to do. My box with Labirynth disappeared. Lost in time. Adventure has been finished. It seemed for ever. Well… Not for ever.

Three years ago my friend Adam Hammudeh brought his copy of Labirynth to our gaming club. When I saw box, I felt thrill. My eyes opened wide. Heart beat stronger. Memories become live again. I asked Adam if I can borrow the game. ‘No problem. Have a good time with your kids’ he said and I took Labirynth with me. It was nearly 15 years since I have it last time.

It was amazing. It was time travel. I was sitting at my table, with my kids and I was playing Labirynth. Magical moments. Could I – 20 years ago – believe that when I will be adult, I will still play this game? I couldn’t.

We played for a few months. I sat with my kids and together we fought to find best track to our goal items. Every single game of Labitynth with my kids was like a best game ever. I had a great time.

Unfortunately, finally my kids grew up…

I’ ve just packed my Labirynth to box. The adventure is finished, again. My son wants to play Galaxy Trucker, Nina wants to play Kingsburg, and in a fact, Descent is their favourite. ‘Dad, Labitynth is a kids game’ they said. It is over. Labirynth goes at the bottom of wardrobe. I will miss it for few years.

My youngest daughter has 2 years. In three years I will pull out the box from wardrobe. I will put it on my table. And again, I will be the happiest man on the planet.

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Fashion

Theme in 51st State

by Ignacy Trzewiczek Brak komentarzy

‘Mariusz sent us new artwork. Look at ‘Mr. President’ card. It is awesome.’ , said Michał and showed me the artwork.

‘You must be kidding’, I said.

‘What?’, asked Michał. ‘What’s wrong with this ilustration?’

The artwork was really nice. Smiled showman was pointing at us.

‘Mr. President is a men who rebuilds the city. He is a tought guy. Not showman’

‘What?!’

‘Look at the card. He gives on free rebuild action and he gives you Victory Points anytime you do rebuild action again. He believes he is a new president of US. It is clear. Obvious. He is tought guy with mission.’, I explained.

‘Do you, really, believe that anyone find it obvious?’ asked Michał.

Michał might be right. I may be the only one men on this planet who sees theme and story in 51st State. I am the guy who knows exactly why Excavator gives you – while Invaded – two bricks, and why Bulldozer ignores type of the card when you make rebuild action.

So here I am. I tell you about story in 51. I hope you will have more fun with the game when you will understand what is happening on your table.

Card iconspub
Every card in 51st State represents location that you can find in neighborhood. What you have in your hand, this few cards, represents locations that you’ve heard that are around your home. That is why the draft phase is called Lookout phase – when you take cards, you are looking for interesting places near your Base. When you have cards in your hand, it means, that you know about these locations and that you can try to make a contact with them.

That is why when you put Pub into play, you may – during every turn – take new cards. You have Pub, Pub is a place where people share information. You listen to stories from wanderers and you know what is interesting behind horizon.

If you have Noticeboard, you take more cards during draft – you have access to information. When you Invade it, which means burn and destroy, you take all announcements that were there and that’s it. You take 3 cards – that is all knowledge you get by reading these announcements.

If you put Tavern into a game, you will be able to sell information. That’s how it works – discard a card from hand (which means you share some information about interesting Location) and gain Victory Point.

What does Baby Swift? She discards cards, which means she sells information… I will not describe it in more details. You get the picture, do you?

gunshopVictory points
Victory Points represent power. Victory Points show how our faction is perceived by others. If you have Wreck of tank it makes impression, isn’t it? Size does matter. That is why you get 1 Victory Point when you have Tank. Everybody in neighborhood knows that you are the one with Tank at your doorstep. You do more, you put Wreck of plane next to Tanks and you will rock. You will be famous. You will get many VP.

What about Museum? You Invade it you get 1 VP – everybody’s heard that you was the guy who destroyed this big, famous building. And you get 1 card. Why? There were some old maps and you know something interesting now…

Guns
Arena gives you possibilites to attack other places. You have Arena, so you have thugs who can invade. That is why Arena produces Guns. Guns trader makes you famous in the area. You are they guy from whom everybody can buy a gun. That makes you rich. Powerfull. That gives you VP. Well, when you will build Gun shop, it will be something!

I really do like Kelly’s Pawn Shop. Kelly is a big fish, as you can see when you look at the card. If you have interesting Spoil, and you not use it, but you go to Kelly and give it to him – you will gain lots of VP. Everybody will notice that you are Kelly’s good buddy. You make business with big fish. You got 2 VP. Your power grows.

schoolOther
In Old depot you will find lots of iron. With Radiostation you may contact other locations and sign deals. At School you will find free workers, in Old factory you have space to hide good stuff… I believe that 51st State has interesting rules but I also do believe that there is a great story behind cards. When I play 51st State I always imagine my faction growing stronger and stronger with new buildings, deals, and spoils…

Post Scriptum
About these Bricks in Excavator… You sent your thugs to bring you stuff. You say: ‘Overe there, two miles from here, there is Excavator. Do your job!’

Few hours later they are back. They are happy as a hell.

‘Boss, you will be proud of us. We hunted it down. You won’t believe! It had a locker in front, and lots of stuff there. We have it!’

And then they give you two backbacks full of bricks. Stuff, they found when destroying Excavator…

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Reading time: 4 min
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MY DESIGN PHILOSOPHY

I strongly believe that good board game is the one that tells a good story. You play it and suddenly you are sucked into it, you feel chills on the skin. Emotions grow. In a moment you defend castle. You hear roar of warriors. You smell boiling oil. You are into it. That's how I design my games. I always want to tell a good story. I want players to be into it. As deep as possible.

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We are publisher of Detective, Robinson Crusoe, Imperial Settlers, and many other great Board Games That Tell Stories

trzewik
trzewik avatar; Ignacy Trzewiczek at Portal Games @trzewik

Nobody in the USA cares for soccer.
Also, half of the print run for Eleven sold out in 4 weeks.

I appreciate you. Thank you for being awesome.

Link: https://shopportalgames.com/collections/eleven

Nobody in the USA cares for soccer.
Also, half of the print run for Eleven sold out in 4 weeks. 

I appreciate you. Thank you for being awesome.

Link: https://t.co/9u1ztHzmi9
Portal Games US @PortalGamesUS

OMG! It's only been a month since the release of Eleven: Football Manager Board Game and half of the print run is already sold out!

We are incredibly proud, thanks to you! 😁

Check out here:
https://shopportalgames.com/collections/eleven/products/eleven

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PortalGamesUS avatar; Portal Games US @PortalGamesUS

Today we published our monthly debrief, so buckle up and see what’s happening at Portal Games!

https://portalgames.pl/en/monthly-debrief-march-2023/

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Great selection of the new releases, including our Eleven at Games and Stuff!

Great selection of the new releases, including our Eleven at Games and Stuff!
Games and Stuff @gamesandstuffmd

Happy Monday! Time to start the week off right with some board game excitement 🥳

Which game are you itching to add to your collection this week? Let us know in the comments 👇🏼 and let's make this week a blast! #boardgames

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PortalGamesUS avatar; Portal Games US @PortalGamesUS

If you missed this news, you can find all the most essential information about the two expansions for Eleven here 👉 http://bit.ly/Solo-Stadium-release

Be the best football manager on the board and expand your collection! ⚽

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