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Ignacy Trzewiczek's Blog - Boardgames that tell stories
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Reviews That Tell Stories

An excellent game I’ll never have

28 listopada, 2022 by Ignacy Trzewiczek 2 komentarze

It’s an excellent game. It has everything the WWII board game should have. It has small miniatures of tanks, small trucks, mortars, and all the other little toy soldiers we love. It has dice and uses a good chunk of them; when your Sherman fires, you take 10 dice in your hands and you throw them on the table.

The rules are simple and yet give so many tactical choices. In your round, you can activate any of your 3 units. With 20+ units on the table, it is pure joy. Use your mortar to slow down tanks. Move out with the Saper unit from the dangerous position. Risk and charge with your Flamethrower team. You need to do everything, but you have only 3 activations, and then your opponent plays.

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Reviews That Tell Stories

Days of Wonder did it right!

21 listopada, 2022 by Ignacy Trzewiczek 2 komentarze

Heat is one of the best racing board games I have played. And let me pair this statement with another one: I am a sucker for racing games, and I played a lot of them. When I say the game is great, I really mean it.

It has a simple and brilliant heat mechanism that forces us to think desperately about what to do before each turn and curve. It’s a small deck – our valuable resource. How much do you want to burn it this time, how many cards from this deck may you risk discarding this time? With this one rule, designers Asger Harding Granerud and Daniel Skjold Pedersen created the best board gaming equation: maximum player excitement achieved with minimum rules complexity. 

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Reviews That Tell Stories

Mille Fiori

7 listopada, 2022 by Ignacy Trzewiczek Brak komentarzy

Ideas are nothing. Execution is everything. You heard this a thousand times already. You nod, you agree, but let’s face it – do you really understand it? Do you know what exactly it means?

I’ll give you an example. It’s called Mille Fiori. It’s been done by Reiner Knizia.

Mille Fiori has no single new idea in it. It’s a well done family eurogame. Each year hundreds of games like that are published in Germany. Most likely Reiner designed it during a lunch break, between his other bigger projects. It’s a simple play a card, put your piece on a board and score points. There are 4 unique areas on the board, therefore four unique ways of scoring. There is literally nothing new. I bet, and I am dead serious, most of you could play the game without reading a rulebook. I’ll give you your cards, your pieces, and you’d start playing.

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MY DESIGN PHILOSOPHY

I strongly believe that good board game is the one that tells a good story. You play it and suddenly you are sucked into it, you feel chills on the skin. Emotions grow. In a moment you defend castle. You hear roar of warriors. You smell boiling oil. You are into it. That's how I design my games. I always want to tell a good story. I want players to be into it. As deep as possible.

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We are publisher of Detective, Robinson Crusoe, Imperial Settlers, and many other great Board Games That Tell Stories

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We’re thrilled to announce that the Gamefound campaign for Thorgal is set to launch on April 11th!

We’re excited to share all of the progress we’ve made on the game and all details about the game and its components!

https://portalgames.pl/en/thorgal-update-15-save-the-date/

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You think your club got too big for Eleven? You really think that much of yourself? Then maybe it’s time for a bigger stadium. Let’s take a look at the stadium expansion.

https://portalgames.pl/en/game-designers-journal-stadium-expansion/

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Yesterday me and my daughter took part in Arkham Horror LCG tournament! Had a blast!

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Epic Sunday with War of the Ring! #boardgames

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