We can look at the picture and discuss the good old times of playtesting Robinson Crusoe (and this particular case, it’s most likely playtesting HMS Beagle). But I have a much better idea. Let’s look at the shelf behind and try to guess how many of these board games I still own! 🙂
I downloaded the BG Stats app in February 2018. Since then, I have recorded 1178 sessions in 475 different board games. I played five or more times in only 53 of those 475 board games. What’s more, I played 258 games only once and never got back to them. I learned the rules, prepared the game, and then one session and never again. That’s a scary statistic.
Merry and I got a board game accessory for Christmas this year. We chose 10 titles that we love, games that bring us a lot of fun, games that, damn it!, deserve much more time on our table. Sorry, new releases, this year, get in line to be played…
On my way home from the office. We are again with Mark in the car, and again we are talking about the game, bit by bit, every detail gets discussed. It was very tight. Until the very end, everyone was in the game, everyone had a chance. Each of us made a mistake at some point, made a facepalm, and groaned that it was the wrong move, that they were mistaken, that they would lose, and that they wasted their turn. The factions in the game were excellent, each with its own strengths and weaknesses. The battle mechanism, revolutionary then, in 2016, today, in 2022, is still innovative. A mega clever idea to add crystals to battles to encourage conflict, mega cool terrain rules, and corresponding tactic cards, and a smart rule for a spherical planet … I was driving, and we could not stop buzzing.
Cry Havoc is a game that we created in 2015, nearly a decade ago. It is still one of the 5 best Area control games on the market. It’s good to play such an awesome game. It was good back then to test, improve, and live with it for literally months. It came out nicely. I am a proud daddy.
MY DESIGN PHILOSOPHY
I strongly believe that good board game is the one that tells a good story. You play it and suddenly you are sucked into it, you feel chills on the skin. Emotions grow. In a moment you defend castle. You hear roar of warriors. You smell boiling oil. You are into it.
That's how I design my games. I always want to tell a good story. I want players to be into it. As deep as possible.
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BGG has some testimonials about AI Space Puzzle and I like them a lot! 📷
Just had a long call with Adam Kwapiński discussing abilities and powers in the faction I designed for Nemesis: Retaliation!
I cannot wait for you to change Island setting into Space base and die again... 😉
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🌴 Robinson Crusoé - Aventures sur l’Île Maudite 🧭
Ça y est, Robinson Crusoé effectue son grand retour ce vendredi ! Suite à un naufrage… vous serez confrontés à une aventure extraordinaire, dans laquelle il va être question de gestion, construction, exploration…
Back in the office! Excited to dig into all these "I'll do it after Essen" topics! 😉