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Ignacy Trzewiczek's Blog - Boardgames that tell stories
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gdj

She speaks through her work!

18 sierpnia, 2023 by Ignacy Trzewiczek Brak komentarzy

Hania lives in Krosno, which is nearly 300 km away from the headquarters of Portal Games. Hania has been working at Portal Games since 2020, and I’ve only met her in person barely twice because first COVID struck, and then we had only two more company retreats during which I had a chance to chat with her for maybe 15 minutes in total. A lot has been happening on those retreats! Of course, there are regular Zoom conferences, daily exchanges of emails and messages on Discord, but let’s be honest – in the era of remote work, the contact with the team is different from the daily chitchats during lunch breaks and playing board games together after hours.

I’d have to say that I hardly know Hania, in essence.

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gdj

To trust publisher or not to trust, that is a question!

21 lipca, 2023 by Ignacy Trzewiczek 2 komentarze

„I think you should see this,” Chevee says. I’ve been waiting for these words for over five years. I’ve waited for them since he took on the responsibility of testing prototypes. He’s had dozens of meetings, examined countless prototypes, and each time, nothing managed to meet the high standards we set for them. I haven’t seen any of those games he played with my own eyes.

Until now.

„I think you should see this.” How beautifully it sounds.

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gdj

Why the hell I am coming to Orlando!

30 czerwca, 2023 by Ignacy Trzewiczek Jeden komentarz

Over 5000 miles, over 20 hours on the road, over a week away from home and the office, all to make it to The Dice Tower con and play Imperial Miners with a few people.

Doesn’t make sense, right? Well, let’s look at it realistically. Let’s assume I go crazy with demos, spending the whole day playing, constantly looking for people interested in the game—I’ll probably do about 6 presentations in eight hours. If I’m lucky, each demo will have four players. With some good luck, I might get to play with around twenty people in Imperial Miners each day.

Flying across the ocean, traveling 5000 miles just for that? Doesn’t make sense.

And yet, I’m going.

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gdj

I made it to the base number four!

9 czerwca, 2023 by Ignacy Trzewiczek 2 komentarze

The most important is the last base, and I would very much like to be there already, to check it off, and breathe a sigh of relief, but it’s not that easy. It’s a long, many months process and a lot of bases to run to. It all starts with the prototype.

You get a prototype, it’s awesome, and you’re as fired up as Stannis’s fleet because you’ve just got your hands on a project that will turn into an awesome board game. You play it at the company’s offices, then with a few friendly focus groups, it’s good, everyone congratulates you on your luck, that someone sent you a really cool game. That’s base number one.

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gdj

This game might be for you…

24 lutego, 2023 by Ignacy Trzewiczek 2 komentarze
I don’t want to say that this is a game for old people, don’t get me wrong, but well, it’s kind of like that. I don’t want to exclude anyone, I don’t want to categorize, but if you’re a man in your forties and had a PC or Amiga in the 90s, then unfortunately, I must say it – this game is probably for you.
What did we play back then? There was Mortal Kombat, there was Doom, there was Civ, there were hugely popular Pinball games, and there were many more. On the one hand countless games, on the other hand, we could name most of them today, there were dozens of them, but certainly not thousands like there are now. One of the iconic genres of games was Football Managers. I myself played a Bundesliga manager on my PC, which was initially created for the Amiga.
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Kindle Edition

MY DESIGN PHILOSOPHY

I strongly believe that good board game is the one that tells a good story. You play it and suddenly you are sucked into it, you feel chills on the skin. Emotions grow. In a moment you defend castle. You hear roar of warriors. You smell boiling oil. You are into it. That's how I design my games. I always want to tell a good story. I want players to be into it. As deep as possible.

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Retweet on Twitter Ignacy Trzewiczek at Portal Games Retweeted
9 paź 1843979237730263474

BGG has some testimonials about AI Space Puzzle and I like them a lot! 📷

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8 paź 1843724895089504343

Just had a long call with Adam Kwapiński discussing abilities and powers in the faction I designed for Nemesis: Retaliation!

I cannot wait for you to change Island setting into Space base and die again... 😉

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8 paź 1843668539691151812

1/3
🌴 Robinson Crusoé - Aventures sur l’Île Maudite 🧭
Ça y est, Robinson Crusoé effectue son grand retour ce vendredi ! Suite à un naufrage… vous serez confrontés à une aventure extraordinaire, dans laquelle il va être question de gestion, construction, exploration…

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🌴 Robinson Crusoé - Aventures Twitter feed image.
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🌴 Robinson Crusoé - Aventures Twitter feed image.
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🌴 Robinson Crusoé - Aventures Twitter feed image.
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🌴 Robinson Crusoé - Aventures Twitter feed image.
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8 paź 1843607414106407042

Back in the office! Excited to dig into all these "I'll do it after Essen" topics! 😉

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