
I had it with On Mars, which, although it is a really complicated game, it didn’t give me any trouble. For three years, working on First Martians, I practically lived on Mars. So I easily absorbed On Mars whole. I also had it with Kanban, which I didn’t understand. On the other hand, my wife moved through the nooks and crannies of its rules as if she had been playing it for years. She loves cars and everything related to them. Kanban was her game. And I had it today with Expedition: Northwest Passage. I sat down and played. Everything went smoothly from the first to the last minute.
It’s an old truth: when we understand what a game is about, if it presents the theme well and realistically, we usually understand the rules in no time, and the game is pure pleasure.






 I strongly believe that good board game is the one that tells a good story. You play it and suddenly you are sucked into it, you feel chills on the skin. Emotions grow. In a moment you defend castle. You hear roar of warriors. You smell boiling oil. You are into it.
That's how I design my games. I always want to tell a good story. I want players to be into it. As deep as possible.
I strongly believe that good board game is the one that tells a good story. You play it and suddenly you are sucked into it, you feel chills on the skin. Emotions grow. In a moment you defend castle. You hear roar of warriors. You smell boiling oil. You are into it.
That's how I design my games. I always want to tell a good story. I want players to be into it. As deep as possible.

 
                
                 
											