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Ignacy Trzewiczek's Blog - Boardgames that tell stories
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Guest post

Can you steal your own idea?

24 stycznia, 2014 by Ignacy Trzewiczek Brak komentarzy

[guest post by Michał Oracz]

 

Did you guys ever stole something from yourself? I did.

And so last year I insolently stole my own idea.

What can I say in my defense?

First of all it was an accident. I didn’t realize…

Yeah, so I sound like a typical thief.

Secondly, in game designing business stealing ideas is no big deal or so I heard. It’s not like MP3s or something, anybody can take whatever they want. So I didn’t press charges and you are probably wondering what’s all the fuss about?
Third of all, it’s not all black and white since I changed a few things and…

Wait a moment, wait a moment, do you remember that ‘golden’ rule about being truthful? If you have too many excuses it means that you don’t have any real ones.

OK, so maybe we should establish what is it that I actually stole?

Your Honor, it was like this: for many months, each day and throughout half of the night I designed, tested, polished, perfected and played my newest game. Sir, you might have heard of it, its the one taking place in a space station with space commandos, two alien races and a bunch of weird scientists.

At some point my work overlapped with another one, a certain project that really stretched in time. Finally got a green light and had to be finished.

The space themed game is Theseus, and the second project is Mephisto– a new add-on to Neuroshima Hex. I worked on Mephisto together with its author Michał Herda. And so somehow these two projects got mixed up a little and some of the solutions we used in Mephisto found their way into Theseus.

The first being the Quill, a super efficient attack as for Neuroshima. It hit’s anything that’s on the game board, no neighboring or line of sight required. You target a victim and it will surely be hit. The Quill emerges form under the ground and bang! It’s a hit. Mephisto really needed this. It serves as an inner balance tool so that the army won’t be too strong when it is next to enemy’s headquarters nor will it be helpless when it can’t get in range with it. Being a one soldier army forces nonstandard solutions.

Right, so where did this Quill come form? There was this card in Theseus, in the Aliens deck, which allowed attacking even when no Alien’s units were nearby. How does it work? Simple, the walls of a space station are filled with technical nooks, lockers built into the walls and such. Inside them, between cables and other devices all of a sudden an additional Alien jumps out and attacks. This card is called Hidden.

And so the Hidden found its way into Mephisto as Quill. Your honor, I swear this was an accident, I didn’t mean to!

The second shared mechanics solution are the Upgrade tokens.

Theseus is mostly based on upgrading your own cards the ones you were able to introduce into the game during your course of play – this is accomplished by putting upgrade tokens on cards. It can change a seemingly useless card into a raging behemoth capable of instantly winning the whole game. Of course Theseus rookies in their first few games don’t pay much attention to this mechanics, they are more focused on chaotic running about and inflicting some minor damage to their opponents. But when they grow bored with all the silly running tactics they start to look for the second or even the third layer of the game. Ignoring minor damage in favor of higher aspirations they discover the real power of Upgrades. Only then with one precise combo they can knock out any fan of running about. It’s one of many inconspicuous secrets of Theseus.

Coming back to Mephisto. One fighting token for the entire army is a huge threat for the balance of the whole game. If it’s too fast no one will stand a chance. Should it be too slow it won’t stand a chance itself. If it’s too strong it will always win in a hit for hit situation. If it’s too weak it will loose. If it will be too mobile it can escape from any trap set by the opponent. If it will be too stationary it won’t get a chance to get closer to enemy’s headquarters which will remove itself to the far end of the game board from where it will attack with immense fire power.

So what should this token be like, so that everything will work?

Well it should be variable. It’s the player who should decide whether he currently lacks fire power, mobility or speed. When you combine it with the ‘short blanket’ syndrome it provides demanding yet satisfying choices to be made during the game. With the seemingly useless Incubator tokens the player creates something that can equalize his chances and make up for his current shortages. This way Upgrade tokens from Theseus sneaked into Mephisto, of course they were previously modified to fit in with Neuroshima’s mechanics. And so Mephisto became Theseus’ cousin.

Is that all?

Nope. Many more cheeky thefts took place here, both sides. Above I’ve mentioned only two examples.

But… maybe you know about which Theseus’ cards and Mephisto’s (and generally Hex’s) tokens I’m speaking about?

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Reading time: 4 min
Meet me!

Travels in 2013

23 stycznia, 2014 by Ignacy Trzewiczek Brak komentarzy

We prepared cute infographic for Polish version of Portal Games. It shows  how many conventions we visited last year, how many different countries, how many new releases that had premiere at convention and finally how many kilometers we did.

Quite a numbers, huh?

infograf_konwenty2013And you know what? When I look at my calendar for this year, it looks like we are going to double this ’kilometers’ number. Ha!

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Reading time: 1 min
Fashion

It’s hard to just walk away…

22 stycznia, 2014 by Ignacy Trzewiczek Brak komentarzy

You designed a game. It got published. It was hell of a job to design it, to make it really great and what is most important, to make it real.

You did it. You have it in your hands. You have it on your shelf. You are proud daddy. Right?

And since – without having doubts – this is an amazing game you are eager to see reviews, opinions. You want to imbibe feedback that’s coming. Oh, yes. Gamers will praise you, will say nice things, will congratulate you… Yeah…

***

Here is what you can do now:

Either you gonna end up being stuck in front of monitor for the next half of the year searching for all reviews, comments, discussions.

Either you sit on your ass and start to work on new project.

That’s your choice.

***

Woody Allen doesn’t give a shit about reviews. When it’s done, he just walks away.

I’m not Woody Allen. I’m high. Handsome. And I can’t walk away.

So here is my advice. Stop talkin’ about Robinson or I won’t do new game.

Hello! People! I can’t focus on my new project!

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Reading time: 1 min
BGG

Golden Geek

21 stycznia, 2014 by Ignacy Trzewiczek Brak komentarzy

Few days ago nominations for Golden Geek Awards began – biggest and most important award from players. There is a few famous awards in our hobby:

Spiel des Jahres – award from Germany, oldest award in our hobby. It all began in 1979! This award is super important in Germany – when you get it, your game will sell like crazy. Rest of the world looks at SdJ with interest and respect.

International Gamers Award – award organized by group of reviewers and insiders from our hobby. These are gamers from different parts of the world. There are 20 people involved in the committee. First award was given in 2000. I have an honor to got nominations for IGA for my three games: Stronghold, Pret-a-Porter and Robinson.

The Dice Tower Awards – young award (founded in 2007). Committee includes people from The Dice Tower Network – biggest group of podcasters. In 2009 Portal Games was nominated for Small Publisher category and last year Robinson Crusoe was nominated for Game of the Year category.

And there is a Golden Geek Award, award where committee is quite big – these are users of boardgamegeek.com On one hand this is very young award (it all began in 2006), on the other hand number of people allowed to vote is mind-blowing!Boardgamegeek.com has 800 thousands users and although not every user can vote, this is still damn huge committee! This is vox populi. These are gamers for whom we do design games! I had a honor to got nomination for Golden Geek for Stronghold and for 51st State.

What’s coming this year? Couple of titles have a chance! Geeks can vote for Robinson Crusoe, Legacy, Theseus and Voyage of the Beagle. This is resume of my work for the past few months 😉

If some of these titles make you happy, if you had a good time with one of these games, if you think that some of these areworth nomination… Don’t hesitate! Here is link to voting page.

This is time for you to act. This is how you say Thank you to publishers and designers. This is how you show your respect to thier work.

If you find my work worth your vote, I say Thank you. Thank you very much!

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Reading time: 1 min
From office

Hurry up!

20 stycznia, 2014 by Ignacy Trzewiczek Brak komentarzy

So we play Tash-Kalar – me, Michał Oracz, Multi and Walec. Another Essen 2013 release that needs to be tested, analyzed and hopefully praised.  After 60 minutes we are done. Alliance of Walec and Multi wins. Both of them are so fucking excited like they just  won at lottery. I mean, I know, they kicked Boss’s ass but hey, chill out boys. 'You won’t believe it’ Walec says. 'I have prototype of  the exact the same game. I wanted to present you it in two weeks’ he says to me. 'Only difference, my board has hexes. Rest exactly the same.’ ’You won’t believe’ says Multi and takes sheet of paper from his desk. 'Here is a draft for my prototype. I was going to finish it this year. This is exactly this game.’  And he shows us his notes. This is Tash-Kalar indeed. 

*

So here is my advice, young designers – don’t make notes. Make games. Because when you are taking notes, some one is just finishing his work on this very same idea… 🙂

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Kindle Edition

MY DESIGN PHILOSOPHY

I strongly believe that good board game is the one that tells a good story. You play it and suddenly you are sucked into it, you feel chills on the skin. Emotions grow. In a moment you defend castle. You hear roar of warriors. You smell boiling oil. You are into it. That's how I design my games. I always want to tell a good story. I want players to be into it. As deep as possible.

VISIT BTTS AT BGG

There is a mirror of this blog at boardgamegeek.com with lots of discussions, comments and community support. Pleas, join us here:

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Retweet on Twitter Ignacy Trzewiczek at Portal Games Retweeted
9 paź 1843979237730263474

BGG has some testimonials about AI Space Puzzle and I like them a lot! 📷

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Just had a long call with Adam Kwapiński discussing abilities and powers in the faction I designed for Nemesis: Retaliation!

I cannot wait for you to change Island setting into Space base and die again... 😉

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8 paź 1843668539691151812

1/3
🌴 Robinson Crusoé - Aventures sur l’Île Maudite 🧭
Ça y est, Robinson Crusoé effectue son grand retour ce vendredi ! Suite à un naufrage… vous serez confrontés à une aventure extraordinaire, dans laquelle il va être question de gestion, construction, exploration…

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🌴 Robinson Crusoé - Aventures Twitter feed image.
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8 paź 1843607414106407042

Back in the office! Excited to dig into all these "I'll do it after Essen" topics! 😉

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