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Ignacy Trzewiczek's Blog - Boardgames that tell stories
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Fashion

Don’t change anything!

26 lutego, 2014 by Ignacy Trzewiczek Jeden komentarz

I bet you all heard about 'orb thing’. Alien Artifacts, new expansion for Race for the Galaxy (one of the best card games out there!) adds new mechanism to the base game. It let’s you explore mini boards that you create from small tiles. Alien Artifact became one of the most discussed expansions right after it came out. People got crazy. Even Tom Vasel. He gets close to heart attack each time he even hears 'orb’ word.

Why everybody is raving about it? Why it is so controversial? Why it pissed off so many players?

Because it changes the game.  Let me explain you…

*

You like the game. You play it and play it and play it again and you really love it. After many plays you know the game well and sooner or later you get bored. You’d love to play again with excitement, you’d love to feel again this magic you felt when you first played it. Unfortunately you know all cards, all powers, all strategies, you know every bit of your beloved game. No magic left.

You need expansion. You need expansion so you can play your beloved game again with excitement.

Let me emphasize: play your beloved game.

You don’t want new mechanisms. You don’t want new ideas. You don’t want different approach. You don’t want anybody to change anything in your beloved game! You don’t want to play new game. You just want to play the one you already love!

*

That is why so damn hard it is to design a good expansion. You have to add replaybility. And at the same time you can’t touch anything else. You can’t change base game.

Don’t you even try.

People buy expansion, because they love base game! You really want to mess with that?

That is why sometimes designers fail. They provide something original, something unique, something brilliant, and they surprisingly they face the fact that players are unhappy with that. They just wanted few more cards. No 'stupid tiles’ and 'stupid orb’!

*

I may be wrong. All I know is based on my experience. Babel13, expansion for Neuroshima Hex that adds terrain and campaign mode? Failure. Steel Police expansion for Neuroshima Hex that just add 1 new army? Super success. Undead expansion to Stronghold that changes all actions in the game? I still have in our warehouse Polish copies printed in 2010. Voyage of the Beagle that adds couple more scenarios? Nearly sold out in three months.

I don’t know. I may be wrong. But these days, when we work on expansion, we very carefully analyze – do we, by any chance, touche base game? If so, are we sure, we want to do it? Do fans of base game expect from us to change base game…?

What is your opinion? I’d really like to hear your opinion and some examples, which expansion for games you like and which you don’t. Please, contribute. It will help us all!

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Fashion

You don’t mess with board gamers!

24 lutego, 2014 by Ignacy Trzewiczek Brak komentarzy

zdjęcie

If by any chance you didn’t hear the news, here it is – IKEA announced that they will no longer produce Expedit shelf. Yes, expedit. This shelf you have at home. This one. They gonna replace it with Kallax shelf. The sides of the new one are 1 cm thinner. The change is made because of ecology reasons (to lower amount of wood used).

IKEA announced that new shelf has exact the same dimensions, but you know… People like what they already know. They don’t like changes. That’s why Facebook page ’Rettet das Ikea Expedit Regal’ that serves to save Expedit has more than… 24 000 likes 🙂

If you are scared, sign there. Or buy Expedit in advance, I don’t know, three or four shelves. Your collection of games will grow, right?

 

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Fashion

I wish I could do something. Anything.

21 lutego, 2014 by Ignacy Trzewiczek Brak komentarzy

This post talks about things that are way away from basic topics usually discussed here. I was struggling for the past six hours if I should write it. I decided I should. I am sorry if you were looking for different content.

 

Last year I was invited to Lviv for Igrosfera, board games convention. I met amazing gamers. I met very talented authors. I had a great time. Few months later I published in Poland one of the games I found there. It is bestseller in Poland now. I got really close with people I met there, with some of them I hang out at FB, with some at Twitter, with authors and publishers I hang out on Skype.

And now there is a war in Ukraine.

The war that takes place in Ukraine is a horror. And with me, knowing some of people, with me being there just few months ago it is really hard to treat this as a news item. This is not a news item. This is a horror. Today I spoke with Oleksandr Nevskiy, one of the authors of the game I published in Poland. Here is a quote from him:

'Yes, I’m fine. Thanks. Our local special service shooted at our peaceful people during the meeting. So we’ve got one shooted young man and one injured women, she is in a very difficult condition. But if to compare with our capital Kyiv, we are ok. There is a bloody massacre.’

and then:

’I’m often off-line as I take part in all meetings during the day and I with other guys keep watch in the streets during the nights.’

For the past six hours I was struggling what to do. I decided to post it. I played with this guy Robinson and Legacy (prototype version) few months ago. Now he risks his life fighting for freedom. You should know.

I have no comment. I am speechless. I wish I could help. I wish I could do anything to help them. I am sitting here powerless. All I can do is spread the word. I know it is not enough.

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Wednesday

If you want to win GoldeGeenAward for Innovation in 2015…

20 lutego, 2014 by Ignacy Trzewiczek Brak komentarzy

new ideas

Yesterday we had an amazing time at Twitter where we were brainstorming simple topic: #GameAssumptions Discussion was inspired by His Majesty Rob Daviau and it spread like a fire. In a few minutes gamers from all over the world put quite a number of great game assumptions.

I looked at them – of course – from designing perspective. What a fuel for imagination! What a pile of great ideas! You just pick one, create a game and win a Golden Geek for Innovations! And since my schedule is full and since I have my prototypes ready for 2014, 2015 and 2016 I can’t use this ideas. I list some of the ideas presented at this brainstorming to show you that great designers took already took this ideas and created great games.

Felix Rios: „wait for your turn”
This assumption was broken by so many great real time games (Escape and Space Cadets Dice duel to mention only the newest ones). Both of those game were listed for GoldenGeek nominations! 🙂

Rob Davios: „You draw from a draw pile and discard to a discard pile and not vice versa.”
This assumption was broken by deck building games (Dominion was first!), where you discard cards to pile which in a moment changes into your draw pile. I am working on sf deckbuilder, so if you want to get GoldenGeek nomination for this, you better hurry 😉

Kyle Hendricks: „Your move/action is complete when your hand is taken off the applicable pawn/piece.”
This assumption was broken for example in Bohnanza where in your turn you put cards on table, but then, when there is turn of other players, you can interrupt, trade and put cards again! What a game! Won SdJ recommendation in 1997.

Willie Hung: „All players have the same set of rules.”
This assumption is broken by asymmetrical games, which I personally love. My Stronghold released in 2009 was that type of game – in Valley edition of the game there were two (2!) separate rulebooks – one for defender and one for invader. Each of players play his own game – and game blend it together into epic struggle.

Peter Lee: „the players know they are playing a game.”
Sounds obvious? Well, not at all! There is a game called I betcha which is played at parties, players have secret goals and in a fact not all people know they are part of the game! Really! 🙂

Daniel Solis: „The art is just decoration.”
Also already broken. You did played Dixit, right? Amazing art in this game is the whole game, it is fundamental part of rules. Won 27 different awards and nominations for awards.

Sam Bertken: „You must be able to see the board/monitor in order to play it.„
Really? You must? I don’t think so! This assumption was broken in Visionary, where you build construction from wooden pieces, but you don’t see construction, you don’t see pieces, because the constructor is blindfolded! Yep, 1997 SdJ recommendation!

So, what can I say… You can do it too. You can design a game that is extraordinary. Just think out of the box…

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MY DESIGN PHILOSOPHY

I strongly believe that good board game is the one that tells a good story. You play it and suddenly you are sucked into it, you feel chills on the skin. Emotions grow. In a moment you defend castle. You hear roar of warriors. You smell boiling oil. You are into it. That's how I design my games. I always want to tell a good story. I want players to be into it. As deep as possible.

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BGG has some testimonials about AI Space Puzzle and I like them a lot! 📷

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Just had a long call with Adam Kwapiński discussing abilities and powers in the faction I designed for Nemesis: Retaliation!

I cannot wait for you to change Island setting into Space base and die again... 😉

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1/3
🌴 Robinson Crusoé - Aventures sur l’Île Maudite 🧭
Ça y est, Robinson Crusoé effectue son grand retour ce vendredi ! Suite à un naufrage… vous serez confrontés à une aventure extraordinaire, dans laquelle il va être question de gestion, construction, exploration…

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Back in the office! Excited to dig into all these "I'll do it after Essen" topics! 😉

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