• Home
  • About me
  • Twitter
  • Instagram
  • Categories
    • Fashion
    • gdj
    • football
    • Meet me!
    • Wednesday
    • Saturday!
    • Special guest
    • Guest post
    • BGG
    • From office
  • Contact
  • Wersja Polska
Home
About me
Twitter
Instagram
Categories
    Fashion
    gdj
    football
    Meet me!
    Wednesday
    Saturday!
    Special guest
    Guest post
    BGG
    From office
Contact
Wersja Polska
Ignacy Trzewiczek's Blog - Boardgames that tell stories
  • Home
  • About me
  • Instagram
  • Twitter
  • Categories
    • gdj
    • football
    • Meet me!
    • Fashion
    • Wednesday
    • Saturday!
    • Special guest
    • Guest post
    • BGG
    • From office
  • Contact
  • Dark or Light mode
    • Dark mode
    • Light mode
  • Wersja polska
Meet me!

Me in heaven again

7 lipca, 2014 by Ignacy Trzewiczek Jeden komentarz

Many of you know this story – there is a group of 4 players who wants to play Robinson. I sit with them, I explain goal of the scenario and I point my finger at round 7th depicted on scenario sheet. ’You are gonna die here. Round 7.’

***

Last week I was in Coy, Spain with a group of great people who works in education as trainers, teachers, event and activity organizers. I was teaching them about modern board games.  One day they asked me to present them Robinson. I told them what’s the goal of the scenario, I pointed my finger on 7th round and I told them they will die here.

They played. They survived till round 8th. It was an epic struggle.

Few hours later, in the evening they asked me if they can play rematch. They wanted to play again. So they played. Long, epic struggle that ended 1 A.M. Round 10th. They died. I thank them and went to bed.

Next day they approached me again. ’We stayed at the board for half an hour that night trying to find mistakes in our strategy. We also had today in the morning meeting.’  they said – ’We were planning our strategy. We want to play again. We will win.’

We set up Robinson again and they played again.

In the 11th round they were like John McClane at the final 10 minutes of any Die Hard movie. Covered in blood from head to toe, they were hardly breathing. The Island treated them with no mercy. It was 11th round and the wood pile was far from being ready. I used all me experience in the game, calculated every option I could see and I said: ’As far as I see… theoretically you can still make it. You need a miracle, but you still can win against this f… Island.’

And you know what? They did it. They won. Their third game in a row finally ended with a success. Merry recorded this moment when they survived event phase in round 12th and put wood on the pile.

They were so damn proud and happy.

And believe it or not, I was 10 times more proud and happy. Just in front of me passion, emotions, pure joy and happiness were happening because of Robinson Crusoe. It was amazing feeling. Me in heaven. Again. Thank you.

 

Share:
Reading time: 2 min
Fashion, gdj

Gold prospecting

2 lipca, 2014 by Ignacy Trzewiczek 2 komentarze

isettlers_preview

I don’t remember exact cards that I had on the table that evening. I do remember we were with Merry at the dinning table, it was late, kids slept and we played card game. At some point I put into play a card and my eyes got wide open when I realized what combo I just built. Few cards that I had already in play plus this new one just merged into one smooth mechanism that was just fuckin’ brilliant.

Never before I saw such configuration. Never before those cards worked together. I couldn’t hide smile on my face. I knew I discovered something amazing, something never seen before.

The game we are playing was The New Era. My very own design…

***

I design all those combos you discover when you play. This combos are there not by accident. I put these all tricky cards into the game so you have fun discovering them and building cool mechanisms.

Yes, I put on purpose ’You may repeat any of your action cards’ ability into Egypt deck and yes, I know how amazing it works with this card that says ’Spent 1 gold for 3 Victory Points’.

Yes, I put on purpose ’You may built without Fundament cost’ ability into Common deck and yes, I know how cool it works with Roman deck where the Fundament is the only problem they have.

Yes, I know you will smile when your Daimyo’s Castle is combined with Farmers at Work. First one gives you 3 VP in production Phase, second one makes production card work twice in a round…

I know all those tricks. I know all those combos. I designed them for you. That’s exactly what my job is all about…

 

***

And yet…

And yet I lost about 80% of my test games against Palmer, my main tester for Imperial Settlers. I knew every damn card in every damn deck, I knew all combos and correlations and yet, he beat me over and over.

He was building totally new combos. He was using my cards in a way I could not imagine. He was building structures I did not predicted. He was taking my cards and he was gold digging – he was looking for ways to play the way I did not expected.

He was finding new cool combos and he was proving me that there is much more there than I thought.

He was gold prospector. He took my cards and looked for gold.

***

Playing card games is a gold prospecting. You play in hope to find gold. You play in hope to find unique combo, deadly combination of cards that you have never seen before. Whenever it is Race for the Galaxy, 51st State or Hearthstone – we all play over and over and we wait for this moment of discovery, this fulfilling moment when our eyes get wide open and when we realize we just did it – we found a combo that is mind blowing and will win the game for us. I love card games, my Merry loves card games and so many of you love them too. Creating this small engines, building structure and looking how it turns into beast that brings you victory. And every time looking for something new, for new set of cards, for new structure on the table, for new hand that will work just like crazy…

Imperial Settlers is for you. With 4 different factions, with more than 200 cards I give you, my dear gold diggers and prospectors, hours of fun and hundreds of smaller and bigger findings. You’ll take these cards and you will find all gold pieces I left them. And you’ll find more gold. Gold pieces I didn’t even know they exist…

***

P.S.  Few days ago, late in the evening I got SMS from one of testers. The game was already at manufacturer, testing was closed but he was still prospecting. He couldn’t stop gold digging.

He wrote: '101 pts.’

101 is a new score record.

That evening he found a gold.

And then he got back to digging…

Share:
Reading time: 3 min
Special guest

Next One!

20 czerwca, 2014 by Ignacy Trzewiczek Jeden komentarz

[this is guest post by Michał Oracz]

– Let’s play something. I’ve got some new titles…
– Ok, let me see what you’ve got… How about this one? Is it good?
– Um, it’s not very good. I’ve bought it some time ago, played a few times, it’s not working very well.
– Let’s try it, I’ve heard that it’s fine, lot of people praise it!
– Well, fine

– Do you have a manual?
– It’s ok, I’ll explain it to you. It’s easy, but quite strange… Well, Setup: In first two rows you place your pawns. You’ve gor black and I’ve got white. Those small should be in the second row, I guess, others in the first one. Goal: You have to take all of my pawns. You take them always when your pawn enters the square occupied by mine. Every pawn moves differently. Those small for example moves by one square only.

– Any direction?
– Yes.
– And this one?
– This is a Rook. It moves side to side, forward, backwards and diagonal. It can’t stop until it hit on another pawn, then you take it.
– Ok, And this one?
– This is a King, it moves by one square only and you cannot take it.
– Oh, it’s imba.
– I think so too. But this one is even better, you cannot take it too, but it moves as it wants, like a Rook but it can stop wherever it wants.
– All right…
And this one is a Knight. It moves in a sort of stupid hook way: Two squares forward and one to the right. All right, Let’s play. You start. Everyone move one pawn…

***

Do you know what game is it?
On the box it is written “Chess”.
But it was explained by the one who knows the rules because he “played it several times”.
I take part in conventions, I am walking around the tables and watch the games. Dozens even hundreds. Sometimes I see games which I know quite good. Sometimes I play games too. I see how we play and I am terrified.
We start… The game isn’t working at all. Hmm it’s crappy. What an idiot designed it.
The game isn’t working. Or maybe we just don’t play it properly. No… The game sucks and we have no time for rubbish. Let’s take another one, we will rate this one, maybe… 1? No, it’s not so bad, it’s just not polished up. I’ll rate it 3. Next one.
I’m not better.
Many times we have played popular games, and they didn’t work at all. After playing we were looking at each other and we just put it away with disgust.
“Last Night on Earth”. The nonsense. We have found out a perfect winning method in half an hour.
“Arkham Horror. It’s not working. And it’s boring.
“Shadows Over Camelot”. We have broke it. There is winning strategy. We have found it in an hour.
“Heroes of Normandie”. It’s not working. It’s unbalanced.
And so on.
But I’m more careful than my friends. I’m not talking around that this game is crappy, that they should avoid this game, that I’ve played it and it was bad. I’m not going to rate it 1, 2 or 3 and maybe if I’m graceful 4 or 5 out of 10. Why?
Because I know that we might have played wrong.
I’m conscious that I had no chance to experience this game well enough to rate it. I might have not like it, I have a right. But rate it? Unfortunately, I have right too. Generally, I have right to write and say whatever I want. Right is right, who forbid me? Maybe it is some inner honesty.
The author and testers played it thousands of times. I played it only four times. Every publisher organizes groups of testers – fresh players who tests rules, if they are clear. There are good players who play everything “for 30 years” so they will test every possible tactic and if the game is playable. Players who are specialized in statistics and optimization, they are looking for holes and winning strategies.
Am I a genius? Can I find all of defects in four games? Defects which have been omitted by the author and all the testers?

Of course. I am a genius. We like to think of us as a geniuses. .

On the other hand, I believe that if those are popular games the problem is somewhere else. I have some inner red light: Those games cannot be completely meaningless, be ease to break, or unbalanced. I believe that we were thinking it after those few games because we have played it wrong. Or even after dose of games, because we have played it wrong.

Indeed, we may play this game wrongly for our whole life – If the game works anyway it is ok. Every day a player is informed that he understood rules of his favorite game wrongly. And if it’s not working and we still play wrongly? And we play and we still think that this game is bad?

Situation with less popular games is even worse. With our attitude those games have no chances. Those games cannot defend themselves. There is no inner red light.

Meanwhile there is another question. Why have we played wrong? Maybe it is something wrong with the game?

It is not games fault that we are playing them wrong. It is because of complicated manual. When we play wrong it might be because we do not read them properly. We have to much information, we don’t have enough time for other things, we do not try to understand those games. We rate them very fast.

Do we have to read every manual and learn how to play every game like in school? We cannot have C, we have to have highest grade so we would be able to rate this game.

Of course not.

There is no obligation, we have paid for this game we can do whatever we want with this game. We can just have a look and play and if we do not like it we can throw it out. We do not live in poor country, we do not have to study every game we play, just because we have paid for it. We can afford it. The game has only few seconds to attract us if not: rate 1. All right it might be 3, dust on the shelf or trashcan… And the next one!

And maybe it is because of really bad games? Crappy games? Badly tested and published too fast? Are there game like this? Do you know any games like this? Is there a plague of game like this? Maybe there are game like this which teaches us how not to trust theit authors, testers and publishers? There is attitude that f the game is not working there is no sense in reading the manual because we wouldn’t find resolution there.

Mybe if the game isn’t working it’s because a fool designer it and another fool published it. In the group of foolish testers there was something missing – me. The experienced player who can spot every hole and mistake after few games? Who knows.

PS. I hope that fans of those games, we enumerated in this text, and the fact that they were example to this problem wouldn’t feel offended. Those games are excellent and we all know it.

Share:
Reading time: 6 min
football

This is broken game.

13 czerwca, 2014 by Ignacy Trzewiczek 3 komentarze

I worked on Imperial Settlers for the past 8 months. I worked day and night. Every day, every weekend and every holiday. I was testing on Christmas and I was testing on Easter.  There was no way to get rid of the game, no way to clear my head and stop thinking about Imperial Settlers. You think about new cards when taking shower, you worry about balance when you get to bed. This is obsession. This is changing your whole world around one thing – Imperial Settlers.

The game is scheduled for Gen Con 2014 –  this is my most important release, this is the moment I was preparing for years, this is me debuting at Gen Con, biggest event in North America. This is it. This is the moment when I put on the plate all the best I have and I go to US and say: Here I am. This is my new game. Play and have fun. This is my moment.

But…

The games are not yet in US. They are at manufacturer.

It may happen that manufacturer will screw up, print something bad and we will need to postpone Gen Con release.

It may happen that shipping will have some problems and games won’t make for Gen Con.

It may happen that some documents will be wrong and customs will hold the game for few weeks.

It may happen that nearly year of my obsessive work and biggest event of my life will be ruined by a mistake of one person hardly involved in board games. Manufacturers worker, shipping guy, custom employee… A guy.

You can imagine how much broken, devastated or simply pissed off I would be if it happens.

 

Yesterday Japanesee referee – hardly involved in playing football – ruined months of preparations of Croatia players. He threw all their hard work into bin. He took their hopes and dreams about World Cup and said: Sorry, you worked hard, but I made mistake and all those hours you spent in training were waste of time. I can’t imagine how broken, devastated or simply pissed off Croatians are now.

Football is a broken game. I love it, but there are these moments I am so close to throw my TV off the window. Yesterday I had this moment. And as I can imagine, many of you had it too.

 

 

Share:
Reading time: 1 min
Fashion, Wednesday

This is hell. And I quit.

11 czerwca, 2014 by Ignacy Trzewiczek Jeden komentarz

It’s hot time. I mean it. It’s hot like in hell. Our office is quite a place, with mine cabinet, with our main office, with sales department office, with small warehouse, kitchen, with huge warehouse downstairs… And when I say it is hot time, I am basically saying that not all of these rooms have air conditioning. So you can imagine.

But of course, it’s not just about the temperature. It is a hot time in terms of production too. We’ve just published Ruins expansion for 51st State so there is lots of shipping to retailers and distributors. And lots of questions about The Ne Era (out of print) and Winter (out of print). Releasing Ruins was like awakening the beast. Now everybody is reminded about 51st State line.

We also released Mississippi expansion and we released it both as a 3.0 version and 2.0 version. All players who supported us for years won’t feel abandoned – we still support 2.0 version. So yes, now we have to explain to every damn retailer what’s going on and why there are two Mississippi products in our offer. We produced Polish, English and French edition. Quite a ride. There is lots of fun also because Mississippi is spelled MiSSiSSiPPi in English and MiSSiSiPi in Polish. So this is crazy when I produce marketing stuff for English and Polish markets and I have to remember about this small detail. I won’t lie. There was some misspelling these days.

Did I mention Origins this weekend? I am not there. Pitty. But I will be at Gen Con. And Gen Con is getting close. Oh yeah!

Gen Con operation. This is so much fun. It is going to be the adventure of the year. At this point I am no longer praying for wooden pieces for Imperial Settlers because they are ready. Now I am beginning to pray for safe shipping to US and for mercy at US customs. Customs may mess with our Gen Con release in so many ways. Just keep games for week or two and I am done.

But this is August issue. Now we are in June. In June we need to send files for Polish Resistance to print and answer all questions about reprint of Avalon. And reprint of Winter. And reprint of Convoy. And reprint of Robinson. And this one is huge. In March we announced that Polish new print will be available in late June. So since 8th of June we answer 10 phone calls per day about it. It seems that all retailers find 8th of June as a late June. And because we’ve just presented at our website that new print of Robinson has custom wood pieces and 7 scenarios and stickers for players pawns, and thick cardboard player characters sheets and basically looks fuckin’ gorgeous now we answer 20 phone calls per day from retailers. And you know, 11th of June is still not late June in my opinion.

Most retailers disagree with me on that point. Keep calling and calling.

Which is fun, because our sales dept guys, Mirek and Greg just shipped 500 copies of Boardgames That Tell Stories and are not in a mood to answer phone calls about Robinson every damn two minutes. But the best is coming. We just published Polish edition of Trait cards promo for Robinson and we will offer Beach expansion promo for Robinson next week. And today we put in offer whole line of new t-shirts for Neuroshima (8 different designs!). Yes, there is always something new to send to gamers! Our sales guys know no word 'vacation’

So, yes, it is hot and yes, we are busy, but this is just a glimpse of things that run here. We have new scenario for Robinson (it was supposed to be published today, but I decided to give it one more final round of testing), it will be published as a free PDF next Wednesday and believe me – you WILL love it. I am so proud of it. This was few months of work. Believe me. In the meantime we work on Polish Pixel Tactics and we work on Polish Imperial Settlers and additionally I just finished my old design of kids game (Land of Shadow) and we are at the stage of writing down final rules set. This is Sparta!

Did I mention video trailer for Imperial Settlers?

Did I mention that this week there is Pionek con – biggest board game con in South Poland and our company is very strong involved?

Did I mention Portalcon, con dedicated to Portal Games with keynotes and presentations of our new releases and lots of events for our dedicated fans? It will take place exactly in a month, on 12th of July.

Did I mention that in 2 weeks I go to Spain for a week to run workshops about designing games and such stuff?

And that Michal Oracz is nearly done with Theseus expansion?

There is so much going on. This is crazy. I could work 24/7 and still I would need to catch up.

But there is one more thing.

Tomorrow in Brasil World Cup begins.

So tomorrow I am taking 30 days off.

I have no idea what will happen without me at office. But I believe things will sort out. Somehow. Wish my team luck. Boss quits.

Share:
Reading time: 4 min
Page 41 of 81« First...102030«40414243»506070...Last »

Kindle Edition

MY DESIGN PHILOSOPHY

I strongly believe that good board game is the one that tells a good story. You play it and suddenly you are sucked into it, you feel chills on the skin. Emotions grow. In a moment you defend castle. You hear roar of warriors. You smell boiling oil. You are into it. That's how I design my games. I always want to tell a good story. I want players to be into it. As deep as possible.

VISIT BTTS AT BGG

There is a mirror of this blog at boardgamegeek.com with lots of discussions, comments and community support. Pleas, join us here:

VISIT PORTAL GAMES

Visit Portal Games website to learn about my new releases and games I published.

Subscribe to Blog via Email

Enter your email address to subscribe to this blog and receive notifications of new posts by email.

Twitter feed

Retweet on Twitter Ignacy Trzewiczek at Portal Games Retweeted
9 paź 1843979237730263474

BGG has some testimonials about AI Space Puzzle and I like them a lot! 📷

Image for the Tweet beginning: BGG has some testimonials about Twitter feed image.
Reply on Twitter 1843979237730263474 Retweet on Twitter 1843979237730263474 2 Like on Twitter 1843979237730263474 3 Twitter 1843979237730263474
8 paź 1843724895089504343

Just had a long call with Adam Kwapiński discussing abilities and powers in the faction I designed for Nemesis: Retaliation!

I cannot wait for you to change Island setting into Space base and die again... 😉

Image for the Tweet beginning: Just had a long call Twitter feed video.
Reply on Twitter 1843724895089504343 Retweet on Twitter 1843724895089504343 0 Like on Twitter 1843724895089504343 3 Twitter 1843724895089504343
Retweet on Twitter Ignacy Trzewiczek at Portal Games Retweeted
8 paź 1843668539691151812

1/3
🌴 Robinson Crusoé - Aventures sur l’Île Maudite 🧭
Ça y est, Robinson Crusoé effectue son grand retour ce vendredi ! Suite à un naufrage… vous serez confrontés à une aventure extraordinaire, dans laquelle il va être question de gestion, construction, exploration…

Image for the Tweet beginning: 1/3
🌴 Robinson Crusoé - Aventures Twitter feed image.
Image for the Tweet beginning: 1/3
🌴 Robinson Crusoé - Aventures Twitter feed image.
Image for the Tweet beginning: 1/3
🌴 Robinson Crusoé - Aventures Twitter feed image.
Image for the Tweet beginning: 1/3
🌴 Robinson Crusoé - Aventures Twitter feed image.
Reply on Twitter 1843668539691151812 Retweet on Twitter 1843668539691151812 1 Like on Twitter 1843668539691151812 3 Twitter 1843668539691151812
8 paź 1843607414106407042

Back in the office! Excited to dig into all these "I'll do it after Essen" topics! 😉

Image for the Tweet beginning: Back in the office! Excited Twitter feed image.
Reply on Twitter 1843607414106407042 Retweet on Twitter 1843607414106407042 1 Like on Twitter 1843607414106407042 38 Twitter 1843607414106407042
Load More

Instagram feed

trzewik

trzewik
Did you notice this little assasin hiding behind t Did you notice this little assasin hiding behind the post? #imperialsettlers #art #details #eastereggs
French edition of Batman: Everybody Lies. #boardga French edition of Batman: Everybody Lies. #boardgamesthattellstories #boardgames #batman
Preparing welcome bags for our fans. #portalcon #b Preparing welcome bags for our fans. #portalcon #boardgames
Sunday read! #tabletop #books Sunday read! #tabletop #books
Follow on Instagram

Kategorie

  • BGG
  • Books and movies
  • Conventions
  • Fashion
  • football
  • From office
  • Funny
  • Gaming etiquette
  • gdj
  • Guest post
  • I recommend
  • Meet me!
  • One Photo
  • Photography
  • Pressgram
  • rant
  • Reviews That Tell Stories
  • RPG
  • Saturday!
  • Special guest
  • Twitter
  • Uncategorized
  • Varia
  • wargaming
  • Wednesday

Search

Ignacy Trzewiczek's blog

Follow me on Social Media:

© 2022 copyright Portal Games Sp. z . o. o// All rights reserved | Privacy Policy