@trzewik Why Can't We Eat Friends, the next expansion for Imperial Settlers, which introduces the Zombie faction! Am I right?
— Attorney At Slaw! (@AgentKuo) April 29, 2015
@maydaygames Hands down Robinson Crusoe – Me, alone against the island… then me, dead on the island. At least no one will know my shame…
— NVS Gameplays (@NVSGameplays) April 24, 2015
@maydaygames @trzewik My fav is Legacy: The Testament of Duke de Crecy! I love marrying off my daughters to fat, unattractive, foreign men.
— Todd Kauk (@ToddKauk) April 26, 2015
https://twitter.com/che2487/status/592539774205841408
Okay, fine. FINE. I’m getting Neuroshima Hex. I feel like it’s in every other tweet I read, even though it was released like 8 years ago.
— CARDBOARD! (@CardboardCast) April 26, 2015
What you see above is a tweet from Rich Sommer who finally decided to give Neuroshima Hex a try. Rich doesn’t know what will happen next but I do. I am publisher of the game. I know all those cases. I know them very well. Rich is doomed.
Rich will fall in love with Neuroshima Hex because this game is freaking good. Since its release in Poland in 2007 it is bestseller, we sell more than 2000 copies here in Poland each year, we present it on conventions every damn weekend and we know what we have here – we have here one of the best tactical board games on the planet. Yes, I said it.
Rich will then learn about expansions. He will discover that here in Poland we released 11 additional armies and because the English rights for the game are back at Portal Games, we just released first new army in English. It is called Uranopolis and it has a cool girl on the cover. Rich will probably give it a try, it’s only 12 bucks, right?
Rich will love how Uranopolis changed the game and how it increased replaybility of the base game. I don’t know if he is a patient person, but I could see him ordering from Poland just few additional armies that were released only in Polish language so far, but man, the game is language independent anyway, right? These other armies look so cool…
I don’t know if the next guest at Cardboard! is Mel Gibson or Tom Hardy, but I know that it will be an awesome opportunity to close the circle and make Mad Max play Neuroshima Hex. That’s how it all began many years ago…
Me and Stephan Buonocore record Board games Insider on Sundays. Except these Sundays when we can’t record because we are at convention. Which means most Sundays. In these cases we have to improvise.
Last Sunday I was in Modana at Play Festival and recording of episode #4 was impossible. We set recording for Monday. Our episodes are released on Tuesdays, so I belived we will be ok. We record on Monday evening, I edit it on Monday night and on Tuesday it is aired.
Timing was important, because on Wednesday I had to go to Germany, to meet my friends from Pegasus Spiele.
***
Monday, 6PM my time. Everything is set and we start recording. After 11 minutes something happens…
After 11 minutes of recording I lost Internet connection in my home. My provider has some problems and suddenly I am offline. No way we can continue. I send message to Stephan that I am very sorry and we decide we will try tomorrow evening, at 8PM.
Wednesday, 8AM my time. Provider fixes problems and I have Internet.
Wednesday, 6PM my time. I loose it again. In two hours I should record and I am offline again. I am really angry. And I am not going to give up. „Nothing gonna stop us!” I say and I drive 20 km to my office.
Wednesday, 8PM my time I am at Portal Games offices and I am ready to record this damn episode.
We record. We have it ready. Stephan says he will send me his audio file. I will edit it early in the morning and then I go to Germany as planned.
Wednesday, 7:20AM my time, Merry wakes me and tells me that we have Internet back and I can do podcast. I get up, I check email, I click link to Stephan’s file to download it and I go to bathroom.
When I am back, I can’t believe what I see. Transfer speed 1,6 kb/s Estimated time to download the file: 9 hours.
You must be f… kidding me.
My suitcases to Germany are packed, Merry is prepared to start our trip anytime. But well, nothing gonna stop us, right? I take pendrive, I copy my file of audio and I say: „We go to Portal office. I will download Stephan file there, I’ll edit podcast and then we go to Germany.”
Merry is not happy. We go.
You remember when I told you that my office is 20 km from my home? It wasn’t a case on this particular Wednesday. Exactly today they began road works on a path between my home and Portal office. Believe it or not. I need to take detour. We need 40 minutes to get to the office, that is 20 minutes more than usual. But #NothingGonnaStopUs
I turn on my office computer, I download file from Stephan. It goes fast. Good. I will edit his file with mine. I put pendrive with my audio file.
Computer doesn’t see this pendrive. I can’t copy my file, because this damn laptop is not reading this damn pendrive…
I am gonna explode in 3, 2, 1…
***
I made it. 4th episode of Board games Insider is online. It was ridicolous serie of events. It looks like made up story, but it is 100% real story of 3 days of unlucky events. It really happened.
Give it a try. I hope you’ll enjoy it. I work really hard to give it to you!
Link to Board games Insider.
I have today guest post – follow up written by Michał Oracz.
1) Colosseum – this is my own logical game (quite old), it’s about battle between two factions, quite similar to NS Hex. I have used its basics, which have been changed later and in the end created a new game.
2) Magic the Gathering – many elements which are typical for Magic were used in Hex. It was natural for me to keep your army tiles hidden to create your “deck” (for very long time I have been using word “cards” instead of “army tiles”). What is more – 20 HP, and the fact that death of units does not affect player’s HP.
3) Light speed – this real time card game was source of initiative, which determines the order of units but also direction and strength of attacks, armour, which protects certain sides of the card (in NS HEX – tiles) against shoots. Obviously, we have used game design – you have to deploy your units first, and then all units take part in battle at once.
4) Zombiaki – this game was source for the rule of discarding one card (tile in NS HEX) at the beginning of your turn and some things like net, grenade, sniper, division into board and instant cards, blocking of line of sight etc. Even today while making a new army I am looking through Zombiaki (and other our games) searching for rules which might be useful. Every time we are able to do it I am very satisfied, it is great fun.
5) Kingdoms – this board game (finally board game not a card game!) was source for method of arrangement of tiles on the board and what is important very strong modules which affects adjacent spaces. When I was designing NS Hex I was convinced that I am designing battle clone of Kingdoms.
6) Chess – chess are deeply rooted in my mind every time I design any game – for NS Hex I have borrowed various figures of special usage which are easily to destroy, and the King which is the most important unit (in NS HEX it is HQ).
7) Knights of the Cross – although, it is a computer game in fact it is a very good board game. Like in chess, there are various pieces, some of them are very thought, other very strong or fast. In the game we use those pieces to compose our army and then to confront our enemy who has completely different set of pieces (also a few of them). In NS Hex I have been trying to reconstruct this system.
8) Illuminati – from this card game by S. Jackson I have borrowed connectors which combine cards into more powerful systems, what became modules connectors in NS HEX.
9) Cave Troll – NS Hex was put aside as useless for a long time waiting for the last piece which was later taken from Cave troll, and finally NS Hex started to work. To be precise NS Hex was waiting for Battle tile. After playing this piece it starts that what is the most important i.e. action connected with victory conditions and sums up the whole puzzle we prepared during the game (in the Cave Troll there was a token which was starting summing up of points, also several times during the game).
10) Neuroshima RPG – it was obvious that we have to place our game in our own universe, so I decided that world described in our role-playing game Neuroshima will be the best.
MY DESIGN PHILOSOPHY
I strongly believe that good board game is the one that tells a good story. You play it and suddenly you are sucked into it, you feel chills on the skin. Emotions grow. In a moment you defend castle. You hear roar of warriors. You smell boiling oil. You are into it.
That's how I design my games. I always want to tell a good story. I want players to be into it. As deep as possible.
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BGG has some testimonials about AI Space Puzzle and I like them a lot! 📷
Just had a long call with Adam Kwapiński discussing abilities and powers in the faction I designed for Nemesis: Retaliation!
I cannot wait for you to change Island setting into Space base and die again... 😉
1/3
🌴 Robinson Crusoé - Aventures sur l’Île Maudite 🧭
Ça y est, Robinson Crusoé effectue son grand retour ce vendredi ! Suite à un naufrage… vous serez confrontés à une aventure extraordinaire, dans laquelle il va être question de gestion, construction, exploration…
Back in the office! Excited to dig into all these "I'll do it after Essen" topics! 😉