
During the summer, we held a competition for the best fan-made army for Neuroshima Hex, followed by an intense debate in the company in September about which army was the most interesting and deserved to be released for the 20th anniversary of Neuroshima Hex. A few weeks later, we had the top five armies left, then three, then two, until we finally selected the best one—Piotr Lubecki’s Wiremen. November was filled with intense testing, December with even more testing, and January was the same. Then, in February, the team was still deeply engaged in balancing the new army.
And to be clear, by “team,” I mean a dedicated group of Neuroshima Hex testers, many of whom are tournament winners and former Polish Champions, whom we’ve recruited into the development team over the years.


I strongly believe that good board game is the one that tells a good story. You play it and suddenly you are sucked into it, you feel chills on the skin. Emotions grow. In a moment you defend castle. You hear roar of warriors. You smell boiling oil. You are into it.
That's how I design my games. I always want to tell a good story. I want players to be into it. As deep as possible.
