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Ignacy Trzewiczek's Blog - Boardgames that tell stories
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Fashion, gdj

GDJ – Breakdown of the design process in Dune: House Secrets, part 2

5 listopada, 2021 by Ignacy Trzewiczek Brak komentarzy

In the previous article, I discussed most physical components of Dune: House Secrets and what their purpose was in the game, and how they helped immerse players in the story. Today we continue the breakdown of the design process – I’ll discuss one deck and the website.

Mindmap
One of the most famous components in Detective: A Modern Crime Board Game, were photos. A square-shaped deck of cards with portraits of every non-player character in the story. As the game progresses and players meet these witnesses, suspects, and consultants, the photos land on the wall creating the beautiful, insane mind map of correlations and interactions between story characters. Players are detectives. They must find the murderer. The photos and mind map does the purpose.

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Reading time: 5 min
gdj

GDJ – Breakdown of the design process in Dune: House Secrets part 1

29 października, 2021 by Ignacy Trzewiczek Brak komentarzy

Dune: House Secrets is a story-driven game inspired by award-winning Detective: a modern crime board game. The game uses the same system to tell an engaging story, but at the same time, with some tweaks and changes in the rules, it brings a very different experience. In this article, I’d like to discuss a couple of these changes.

The board
Detective: a modern crime board game was all about putting players in the shoes of characters from procedural TV shows like CSI: Crime Scene Investigation. Players take the role of law enforcers and detectives. They visit the Lab to examine DNA samples, they visit Court and City Archives to dig in old files and cases, they visit Richmond PD to question suspects and witnesses. The game comes with a small board to help manifest this simple structure – Lab, Richmond PD, Court – this is your terrain, this is your playground, this is your procedure.

Dune: House Secrets invites player characters to Tel Gezer, a small city on Arrakis they never visited before. They are members of resistance on a secret mission. There is no structure, there is only unknown, there is only the fog of secret war.

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Fashion

You don’t know it yet.

6 sierpnia, 2021 by Ignacy Trzewiczek Brak komentarzy

It was 2001 when everything changed. My parents, who never were very enthusiastic about my passion for fantasy and science fiction literature, suddenly started talking about Gimli and Legolas. Suddenly they knew who Gandalf was. Suddenly they were passionate about Nazguls. Suddenly they needed answers and were asking me about the Gondor, Saruman, and what happens to Merry and Pippin next.

Peter Jackson’s movie made the Lord of the Rings novel a worldwide phenomenon.

Today everyone, your aunt, your brother, your mother-in-law, literally everybody knows words like a hobbit, shire, Gollum. Everyone discovered this fantastic story. The story we geeks already knew for years.

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Fashion, gdj

Life of a rebel — Dune: House Secrets Dev Diary

21 lipca, 2021 by Ignacy Trzewiczek Brak komentarzy

Dune: House Secrets is an adventure game that takes place on Arrakis. It thrusts players into the midst of a conflict between two great houses and allows players to play a small part in Dune’s history.

Dune: House Secrets is inspired by the award-winning Detective: A Modern Crime Board Game, but unlike its predecessor, it’s an adventure game. Players are not playing as investigators, detectives, or cops — they are rebels, part of the resistance forces fighting against House Harkonnen.

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Fashion, gdj

Dune: House Secrets – adventure game on Dune

20 lipca, 2021 by Ignacy Trzewiczek Brak komentarzy

Dune: House Secrets is an adventure game that takes place on Arrakis. It’s set during the events described in the novel and allows players to play a small part in Dune’s history.

The game is inspired by the award-winning Detective: A Modern Crime Board Game. It’s a card-driven game in which players have three unique Chapters to complete. Each chapter is a series of Encounters represented by cards that, based on the player’s choices, shape the game’s story, just like in RPGs.

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MY DESIGN PHILOSOPHY

I strongly believe that good board game is the one that tells a good story. You play it and suddenly you are sucked into it, you feel chills on the skin. Emotions grow. In a moment you defend castle. You hear roar of warriors. You smell boiling oil. You are into it. That's how I design my games. I always want to tell a good story. I want players to be into it. As deep as possible.

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I am very happy to confirm the French edition of the game! Greetings to all our fans in France! #boardgames
Pls, RT!

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24 lip 1683436684053037056

"We’ve prepared yet another monthly update about the current status of Thorgal: The Board Game and all the progress we’ve made. Let’s start with the most important stuff."

More: https://gamefound.com/projects/portalgames/thorgal-the-board-game/updates/34

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"Huber to jest nieobliczalny gostek" 😀 #gangłysego

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🎉 And the #EisnerAwards2023 winners are rolling in! Join us in congratulating the talented individuals and teams behind these exceptional comics!

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