
We’re lazy. Whatever we do in life, if there’s a shortcut, we’ll take it. When we consider buying a new game, we look at the cover, see that amazing artwork, and that’s pretty much it—it’s going to be a brilliant game.
Am I exaggerating? Let the first person who didn’t get hyped about Scythe in 2016 when Jamie revealed the cover—and BGG literally exploded—cast the first stone…
Of course I’m exaggerating. I’m a columnist—I’m supposed to exaggerate a little. But let’s allow ourselves a moment of honesty today.


I strongly believe that good board game is the one that tells a good story. You play it and suddenly you are sucked into it, you feel chills on the skin. Emotions grow. In a moment you defend castle. You hear roar of warriors. You smell boiling oil. You are into it.
That's how I design my games. I always want to tell a good story. I want players to be into it. As deep as possible.
