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Ignacy Trzewiczek's Blog - Boardgames that tell stories
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Photography, Varia

Community for the Win!

7 grudnia, 2022 by Ignacy Trzewiczek Brak komentarzy

It’s been more than a decade since I’ve participated in a tournament. Though attending conventions is my job, I usually work at the Portal Games booth at those events and don’t have time to spend hours in competitions. Also, it probably doesn’t befit someone working in the industry to fight for main prizes with other competitors. At some point in my life, I stopped competing in wargaming. I didn’t join the fight for keys in Keyforge or road building in Catan. Tournaments are a thrill, a rush of adrenaline, but also a lot of frustration, when one of the competitors focuses too much on the prize and destroys the fun for everyone else, ignoring the rules of fair play. I haven’t experienced all of this in years.

Last weekend, after my decade-long break, I took part in a tournament. I was stressed out, of course! But I packed my Arkham Horror LCG cards and went to the small, local tournament organized in a board game pub in the city I live in.

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gdj

Thorgal and the Atlas of Adventures

6 grudnia, 2022 by Ignacy Trzewiczek Brak komentarzy
I remember my first Forgotten Waters playthrough. My hands were trembling from excitement, I couldn’t sit down, I was standing at the table, and the designer in me was over the moon. The Location Book—a bound set of adventures we experience during the game—opened an ocean of possibilities before us. On page 2, we’re at the Port, but then we set sail, turn to page 8, the Archipelago, and after a few rounds we end up in the Bay with a secret cave, and if there’s a cave, we move to page 18, where we see a mysterious…
Every page is a new world. Every page is a new mini set of rules, a new challenge, a new adventure. Forgotten Waters have unhinged the door to a chamber containing dozens of new game ideas.
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Reviews That Tell Stories

The Key to Reviewing Frostgrave

5 grudnia, 2022 by Ignacy Trzewiczek Brak komentarzy

Nothing works in this game. The mechanics based on k20 dice, just like the famous Dungeons & Dragons, completely fails on every step in this case. Contested rolls are ridiculous, attacking your opponent is extremely risky, and duels are so random that it would make more sense to take a deck of regular cards and play War. The balance of available spells doesn’t exist. If you put me on a scene, I would start roasting Frostgrave for an hour, and I wouldn’t list even half of the problems I have with this game. 

Also, I have to mention I’ve played it eight times already, I bought six expansions, and last weekend I also bought a second army so that I could play two campaigns simultaneously, cause one campaign is just not enough! I’m hopelessly in love with Frostgrave.

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Gaming etiquette, Uncategorized, Varia

Why you need to learn about E-Prime

2 grudnia, 2022 by Ignacy Trzewiczek Brak komentarzy

John Wick is one of the most important creators in the RPG games industry. I had the pleasure to meet him in person just once, for a short time, when he was a guest at one of the Polish conventions. I’m that guy from the board games industry, and he’s the star of the RPG scene, but we somehow always manage to pass by each other.

John designed some of the best games in the history of RPG—Legend of the Five Rings and 7th Sea. I had lots of fun playing both these titles, but what’s equally important, they heavily influenced my beginnings in the industry. John is also a great writer—his series of articles about Orkworld, published online in 2000, had a huge impact on my narration style and marketing of my first games. This legendary collection of opinion articles, printed and bound, proudly stands on my RPG bookshelf to this day. Right next to the Orkworld, of course.

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Wednesday

I do video games

30 listopada, 2022 by Ignacy Trzewiczek Jeden komentarz

In 2009 I had my Nokia with an awesome battery and Snake game. I paid no attention to Iphones, had never heard about Ipad, and was far behind the hot new trend. My friend Marek approached me and told me he is starting a video games company, and they want to do Neuroshima Hex for iPhones and all other upcoming mobile devices. We met, he showed me the prototype, which blew my mind, and I signed the contract the same day.

In 2010 Apple launched Ipad. Sold bizzillion of copies. And thanks to my friend Marek, who took some correct guesses, Neuroshima Hex became the second board game (after Small World) available on Ipads ever.

You guess right. We sold a shitload of Neuroshima Hex app that year.

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Kindle Edition

MY DESIGN PHILOSOPHY

I strongly believe that good board game is the one that tells a good story. You play it and suddenly you are sucked into it, you feel chills on the skin. Emotions grow. In a moment you defend castle. You hear roar of warriors. You smell boiling oil. You are into it. That's how I design my games. I always want to tell a good story. I want players to be into it. As deep as possible.

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We are publisher of Detective, Robinson Crusoe, Imperial Settlers, and many other great Board Games That Tell Stories

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We’re thrilled to announce that the Gamefound campaign for Thorgal is set to launch on April 11th!

We’re excited to share all of the progress we’ve made on the game and all details about the game and its components!

https://portalgames.pl/en/thorgal-update-15-save-the-date/

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You think your club got too big for Eleven? You really think that much of yourself? Then maybe it’s time for a bigger stadium. Let’s take a look at the stadium expansion.

https://portalgames.pl/en/game-designers-journal-stadium-expansion/

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Yesterday me and my daughter took part in Arkham Horror LCG tournament! Had a blast!

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Epic Sunday with War of the Ring! #boardgames

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