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Ignacy Trzewiczek's Blog - Boardgames that tell stories
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Uncategorized

Old School Gaming in 2023

16 grudnia, 2022 by Ignacy Trzewiczek Jeden komentarz

It was a really clickbaity title. See for yourself: How A Forgotten D&D Rule Shaped the Entire Old-School Gaming Culture. Wouldn’t you click that?! Alright, maybe it’s clickbait just for the freaks like me. Anyway, I clicked it, of course, and watched it with my eyes wide open. In just a few minutes, I teleported to the 70s and saw how people played RPG games back in the day. To put it simply, they were playing Diablo, while I was playing Divinity: Original Sin. They were playing quick-paced quests, while I was taking part in long epic stories that could be taken straight from G.R.R. Martin’s books.

Every D&D session began with descending into the dungeons. Every D&D session ended with leaving the dungeons. It was all about Experience Points, spending money on new items, and getting ready for the next quests. Sounds like Diablo, right? But there was a catch in this clickbaity and forgotten rule… 

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Gaming etiquette, Uncategorized, Varia

Why you need to learn about E-Prime

2 grudnia, 2022 by Ignacy Trzewiczek Brak komentarzy

John Wick is one of the most important creators in the RPG games industry. I had the pleasure to meet him in person just once, for a short time, when he was a guest at one of the Polish conventions. I’m that guy from the board games industry, and he’s the star of the RPG scene, but we somehow always manage to pass by each other.

John designed some of the best games in the history of RPG—Legend of the Five Rings and 7th Sea. I had lots of fun playing both these titles, but what’s equally important, they heavily influenced my beginnings in the industry. John is also a great writer—his series of articles about Orkworld, published online in 2000, had a huge impact on my narration style and marketing of my first games. This legendary collection of opinion articles, printed and bound, proudly stands on my RPG bookshelf to this day. Right next to the Orkworld, of course.

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Uncategorized, Varia

Feels like home

2 listopada, 2022 by Ignacy Trzewiczek Brak komentarzy

Yesterday I played a new game from Ludonaute called Precognition. When I opened the box and found these standard, classic meeples, my heart smiled. Carcassonne was first released in 2000. It’s been 22 years now. Since then, all publishers have had all different variants of meeples in games. And here I am discovering a classic Carcassonne meeple in a new game. I took it in hand and well, it felt just like home. #geek #nerd

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Kindle Edition

MY DESIGN PHILOSOPHY

I strongly believe that good board game is the one that tells a good story. You play it and suddenly you are sucked into it, you feel chills on the skin. Emotions grow. In a moment you defend castle. You hear roar of warriors. You smell boiling oil. You are into it. That's how I design my games. I always want to tell a good story. I want players to be into it. As deep as possible.

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Retweet on Twitter Ignacy Trzewiczek at Portal Games Retweeted
9 paź 1843979237730263474

BGG has some testimonials about AI Space Puzzle and I like them a lot! 📷

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Just had a long call with Adam Kwapiński discussing abilities and powers in the faction I designed for Nemesis: Retaliation!

I cannot wait for you to change Island setting into Space base and die again... 😉

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8 paź 1843668539691151812

1/3
🌴 Robinson Crusoé - Aventures sur l’Île Maudite 🧭
Ça y est, Robinson Crusoé effectue son grand retour ce vendredi ! Suite à un naufrage… vous serez confrontés à une aventure extraordinaire, dans laquelle il va être question de gestion, construction, exploration…

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8 paź 1843607414106407042

Back in the office! Excited to dig into all these "I'll do it after Essen" topics! 😉

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