NOTE: I am not a psychologist. It’s a crazy thesis. Everything I wrote below is probably false. Probably. You read. You smile. You have some reflection. Respect other people and our differences.
Extroverts rule the world. Everything here is built around them. Everything that is important for humans on this planet is built to please extroverts. Let me give you just a few examples—for instance, December 31st.
Every 365 days, the world celebrates New Year Eve. It’s an important social event for the whole planet, and let’s face it, extroverts told the world how we must celebrate it. There is a party, there is dancing, there are crowds on the streets—terrifying night it is.
And that’s just beginning. When two people love each other and decide to marry, they must extrovert it – that’s how the world is built. They must invite other people (often some they never met before, but apparently are part of the family) and they must share the joy with them. There is always a party and dancing and singing. And there are people, a lot of them. People all around. They smile and talk to you.
You can’t marry a loved one without that. Even the most personal event—birthday is run under the extrovert terror policy. It’s your own birthday, but you cannot spend it alone. You must meet those other people and extrovert it. Otherwise, you are a weirdo.
For the whole life, we introverts are forced to consume every critical event in our lives in an extrovert way, being stressed and under pressure for the whole time. Whenever it is my very own birthday, my very own wedding, or, granted, my very own funeral. I will be extroverted by force.
Well, well, well…
For the first time, extroverts are forced to live the other way. For the first time, the world makes them live a way that suffocates them, put under stress and pressure. Kept at home by social distancing rules, they are sitting alone in front of the TV, closed in four walls and it drives them crazy and nuts to be kept away from other people. No dancing, no crowds, no other people around. They suffer.
Dear extroverts! I know this pain. For the past 40 years, I felt it every time you made me party. Be strong. Yours sincerely, introvert Ignacy.
I wanted to be smart, hack the system, and make an
awesome Essen experience this year. It turned out, I am not that smart.
It turned out, I ruined everything.
It was my 12th Essen. I figured out Portal Games is a pretty big publisher. I have an amazing team. They don’t need me anymore. They can run the show. They can build the booth, bring the product, sell the product, organize a demo team, do it all. Finally, I can step back.
So I did. I decided I will
arrive on Thursday evening so I will be at the show on Friday and
Saturday only. On Sunday morning, I planned to come back home. What a
wonderful plan it was!
It started bad very quickly.
Detective got nominated for innoSpiel award and the ceremony took place on Thursday afternoon, at Spiel. Along with Deutcher Spiele Preis
– Detective made it to the list and won 6th. place. Prestigious, class
ceremony with all the press and media from Germany. But you know, Ignacy
had this awesome plan for Essen, right? Small faux pas, huh? Luckily, my German publisher, Pegasus Spiele knew how to act. They accepted both awards on my behalf.
Things
escalated quickly. On Friday morning I received a printed plan for my
meetings. I looked at it and gasped. My first meeting was at 9:30 am, my
last meeting was at 6:30 pm. Altogether 16 (sixteen!) meetings packed
every half an hour. 'What is this?’ I asked Greg. 'I had to fit all the
meetings in only two days. What did you expect?’
Awesome Essen experience, that’s what I expected. Not being stuck in the tiny office for nine hours straight.
’Here are cookies from a fan’ ’Trzewik, everybody asks for you’ ’Zee was here, was looking for you’ ’Rodney was here, was looking for you’ ’Here is a gift from a fan from France’ ’Everybody asks for you’ ’Trzewik, that was a bad idea. Everybody asks for you’
Yeah, tell me about bad ideas. I know it all.
In
the meantime, it turns out we were publishing on social media the wrong
date for my seminar. All our fans are confused. Some come to our booth
asking about seminar. We explain it takes place on Saturday, not on
Friday as we were informing on our social media. Awesome Essen
experience.
I am entering the booth office again, but before that
I grab Marek. 'Take Pret-a-Porter, go to the BGG booth and prepare the
presentation, set up everything. I have a meeting now, and right after
the meeting, I will run to the BGG booth. The live stream starts right
after I finish this meeting. Prepare everything so I can start the demo
the moment I am there. It’s gonna be tight.’ He grabs Pret-a-Porter and
goes to BGG booth. I have a meeting. I finish the meeting. I run. The
live stream starts in a few minutes. I take no prisoners – I trip over
people, I act like an elephant, I have one goal – run, Ignacy, run!
When I reach, Marek smiles.
’You had it wrong in the calendar. Live starts in 50 minutes.’
Very freaking funny.
I guess, I just won a special price – I can visit the restroom for the first time today.
Back to the BGG booth. Live stream with Rodney. Great time, he knows Pret-a-Porter – it is so much easier to discuss the game and present to the audience when Rodney asks me good questions, knowing how to teach the game. In the meantime, I drop the bomb and make reference to the classic joke about Rodney and his tutorial video for Star Wars Rebellion. Rodney loses it for a few seconds. Well executed Ignacy.
Run.
Back to the booth. Late for a meeting. One more meeting. End of the
day. It’s Friday evening. The second day of the Essen. I saw no Essen.
We are in the car. My team complains on me. 'People are asking about you
all the time. You should be at the booth.’
I know. I know. Awesome Essen experience. What was I thinking?
***
Saturday
starts. I try to be at the booth as much as possible. I sign games. I
take selfies with fans. I take all the meetings fast and efficient. I
have two double-booked meetings because of another calendar mistake.
Hours pass. Finally, it is 3 pm. We run for a seminar. Spiel invited me
to run seminar about 20 years of Portal Games. We are in Germany. We are
at Essen. I am a guest speaker for Spiel. I prepared a nice and civil
version of my Gen con seminar. And then the files on the computer are
gone, somehow I have only half of the prepared slides. I need to
improvise. I can improvise. I am best when I improvise. The only
problem, no longer I am nice and civil. With every minute the seminar is
more and more funny and less and less nice and civil.
I get my
applause. After the seminar, fans from the audience are coming to me
saying it was the funniest seminar they ever attended at any game
convention. I am pretty happy with the outcome. Then, about an hour
later I meet Max from Spiel. He says that the seminar was recorded and
will be published by Spiel on their official channels. Well, that’s
exactly why I should stick to the slides, be nice and civil. That’s
exactly why…
Anyway, I run again. We have a live stream for
Essen Spiel. I am supposed to play with Tom Vasel. We run to hall 6. In
the hall there is no booth number as mentioned in the email. I
double-check the email. Ah, that’s the booth number they used last year.
No idea where they are this year. I sit at the booth and wait.
Few
minutes later Max from Spiel rushes to Portal booth, looks at me and
yells: „Ignacy, where are you, Vasel is waiting!” I answer in the most
stupid way possible: „Where are YOU?! I was looking for you in a
hall…” We run. We reach the booth. They are doing me makeup. 'Where is
the game?’ Andreas asks. 'What game?’ I ask. 'The game you should play
with Tom.’ Ah, that game…
They run. I sit with Tom and chit
chat pretending everything is fine. In the meantime Max tries to
convince Portal employees they need to get him copy of Empires of the
North and they need to give it to him NOW!
We play the game. It’s fun, a ton of jokes, plays quick, I lose. Damn it.
Go back to the booth. Pizza party with our amazing Portal Gamers team. Jokes, selfies, beer. And the German security guard. 'You have no right to have a party here.’ ’Yes, we do’ ’No, you don’t’ ’Yes, we do’ ’No, you must stop now and leave the hall’ ’Ignacy don’t argue. The party is over.’ We say sorry to our team. We clean the party. We go back to the apartment. We check in the emails. We did have the right to have a party, we did all the paperwork and payments. Something went wrong on the Essen side. Pity. Ruined our fun time with our friends volunteers.
On Sunday
I come to the booth to say goodbye to our team. Shake hands with
volunteers and that’s it. I am leaving Essen. I feel terrible. I bought 3
games. I missed all friends. I missed all the Essen. I failed my fans. I
ruined Essen for myself.
2007 The optimism. The belief it is our life-changing chance.
It’s the year of Neuroshima Hex English release. It’s also us almost get
killed in the car accident on the way to Essen. It’s us signing our
first license with an American publisher, Z-Man Games. It’s me having
terrible flu on the last day of the fair. Like really, really terrible.
It’s Portal Games signing a contract with IELLO Games. They will become
our partner for years.
2008 Moving to the new
location. We are next to the CGE and we help each other to promote our
games. It’s releasing my first game in English, co-design with Michał
Oracz called Witchcraft. The game doesn’t become a major hit. It’s me
running demo of Witchcraft for one of the founders of BGG, Derk and
kicking his ass. Not smart to beat press and media during the demo, but
well…
2009 It’s the first time Portal Games is doing
the epic buzz for the game. It’s the release of Stronghold, and the
whole board game world is discussing it. It’s my first live stream at
BGG. It’s the first time we are #1 on the BGG buzz list. It’s the first
time foreign publishers bidding to get rights for the game. It’s the
first time Tom Vasel reviews and praises our title. It’s also our first
terrible rulebook.
2010 It’s the first scandal with
our production – the box with 51st State misses one of the tokens, we
made a mistake and didn’t put it on the punch board. It’s also the first
glory moment – one of the most famous German reviewers, Frank Kulkmann,
gives us the award for the best game of the Essen Spiel 2010. It’s us
eating Haribo bears all day long – we grab them from other publishers
booths. It’s the first time we are in Essen with Rebel Games, our
exclusive distributor.
2011 It’s Pret-a-Porter year.
It’s me trying to convince our hardcore fans who love Neuroshima Hex,
Stronghold and 51st State that the game about fashion is a great choice.
It’s a Portal team wearing fancy clothes at the booth. It’s the first
year for the company without Michał Oracz. It’s a strange year.
2012 It’s
the second time Portal Games grasps the attention of the whole board
game world. It’s the year of Robinson Crusoe. It’s me going to BGG live
stream with volleyball ball that pretends to be Wilson from Tom Hanks’
Cast Away movie. It’s us signing licenses with 12 different publishers
to release Robinson in different countries. It’s our first game we sign
with Pegasus Spiele. It’s another terrible rulebook. It’s another great
Essen.
2013 We move to the new location, again. We
split with Rebel Games. After a few years of marriage, it is the first
time we are on our own again. It’s the release of Legacy: a testament of
Duke de Crecy, brilliant, thematic game with the crazy title. It’s
spending great long hours with Michael Hendricks, designer of the game
in the evenings. It’s also starting the Kickstarter campaign for my
first book right during the show. It’s pure panic when in the very first
hours the KS goes far better than planned. It’s me running all around
the fair, asking my friends designers to help me and write the article
for the book as a stretch goal. It’s me playing 51st State match against
a very good Hungarian player. The match takes place in the evening in
the restaurant. I am getting smashed. It’s also a year of release of
Theseus, but who remembers that game today…
2014 And
again we move to the new location. And again, we have an Essen hit –
Imperial Settlers. The lines are insane. A number of signed copies, each
with a drawing of a cow, is beyond the limits. We have no free tables,
we have no space, we have no clue what’s going on around us. One of our
volunteers builds a „coffee table” from cardboard boxes, covers it with a
piece of rag, and starts demoing the game asking everybody not to touch
the table. We are under siege, as never before. The game sells out on
the second day of the fair. The most successful Essen in history. Poland
becomes World Champion in volleyball that year beating Brazil in the
phenomenal final match that takes place a few miles from my home. I
don’t hesitate to mention that victory when signing copy of Imperial
Settler to my fan from Brazil.
2015 We are releasing
Rattle, Battle, Grab the Loot. Don’t remember much from the show except
one thing. Last day of the show, Sunday evening. We are in the Irish pub
in Essen watching football match Poland versus Ireland. The winner of
the match goes to European Championships. The loser is out. There is a
pub full of Irish supporters and 5 of us from Poland. Singing, shouting,
supporting with the whole passion. Poland wins the game. The night to
remember.
2016 We move again. We move to the
prestigious hall 3. The epic booth is one of the best looking booths at
Essen that year. For the whole 4 days of the show I cannot help it, but
compare it all to the year 2007, the year when I feel we made it –
Portal Games is doing something exceptional. At this show, we are
releasing Cry Havoc, and for the first time, our German division
releases a game – German edition of 51st State. Jeff, our volunteer from
US, who was with us at every Gen con, visits Europe and is with us all
Essen. I meet Patric, the most insane volunteer Portal ever had. Essen
2016 is the Essen we moved to the hall 3. The Essen to remember.
2017 We
increase the size of the booth. Portal Games is one of the major
exhibitors at the fair with a 200 square meters booth. We release First
Martians and Alien Artifacts; none of them becomes a major hit of the
show. It’s the first time we must care for power banks and tablets –
First Martians demos and Rising 5 demos need some technology! We have an
army of amazing volunteers. We have a great team. And although I see
that this Essen releases are not very popular, I am optimistic. At that
time I am already working on Detective. I know the next year will be
huge. Detective is phenomenal.
2018 Monolith Arena on
20 tables. Two offices as part of the booth busy with ongoing meetings
all day long. Seminar for press and media with the announcement of L.A.
Crimes expansion for Detective. Then a special Detective event for
nearly 100 players playing Suburbia case in one big room. The year of
Detective released in German at Portal Games and Pegasus Spiele booths
at once. A great year, although there is one issue – I am missing
Champions League game – my favorite German football club, Borussia
Dortmund, plays a game a few miles from Essen. A ton of my friends go to
see the match. I don’t have tickets. Sad face.
2019 As
I am writing this post, my team is on the way to Essen. It’s the first
time I will show up only for two days. It’s the first time I will be
more visiting than running the show. It’s the first time Portal Games
doesn’t mean Ignacy. It’s the first time Portal Games means amazing team
that can do exceptional work and needs boss only to smile for selfies
and interviews. It’s the first time… It’s awkward. Weird. It’s
different.
Things changed over these past few years. Things changed…
Which our Essen was your first Essen to discover Portal Games? Any cool memories from that time?
It’s impossible. It literally cannot be done. There is no way I can sell you the full scope of colors, depth, and history of this project. I spent more than a year designing the base game of Stronghold, and then another few months designing Undead variant. The game was out of print for 10 years until we finally decided to get back to it. I sat with my team and spent countless hours developing the game even further. Stronghold: Undead is a pure manifesto of my Board Games That Tell Stories tagline and trust me, it’s a great story on so many levels. It’s impossible to tell them all, and yet, let me try.
So where do I begin?
Besetment of the fortress is one of the richest and most inspiring themes in the fantasy genre. The battle for the Helm Deep and defending it against an army of Uruk-hai is a stunning piece of fiction. Having a board game telling this story, having a chance to command forces and try to break the walls, or fight in despair to defend them, is the theme for a great game night with your old friend.
Stronghold: Undead tells that story. You command dark forces of evil marching towards the Pearl Keep. You may summon Phantom Gale to move your forces, or change the foregrounds into rotten Marshes boiling with dark energy. You may cover ramparts with Ghostly Mist so your forces can move unnoticed. Your Vampires besiege walls and give their dark power to Phantoms that hover over the towers and dump defenders on the ground. Skeletons slowly march towards walls, while Strigoi abducts archers. Cursed bats veil the moon covering the battlefield in darkness. The whole table is in your control, wherever you look, it’s your army closing the pale fist around the human castle. It’s a majestic view.
That’s a glimpse of what the game has. 24 different spells for Invader player, different forces, different wall sections they can attack, and then we can start talking about the wealth of defender actions and his desperate fight to keep the fortress safe. Stronghold: Undead is a fascinating project that lets you relive the epic siege.Well, as I said, it is impossible to tell it all. It’s impossible to sell the depth of this project. And yet, I’ll try. I’ll try to give you a small glimpse, a piece of all the stories that Stronghold: Undead tells. I have a couple of weeks until the Kickstarter campaign finishes. Stay with me.
We announced founding Portal Games Digital in January 2017. A separate division of our company dedicated to bringing our best selling games to mobile. It’s been two years. They finished developing First Martians app. They finished the Antares website for Detective. They almost finished companion app for Robinson Crusoe.
But the main project they were working was Tides of Time. After many months, two weeks ago it finally got released. I couldn’t be more proud of it.
Tides of Time is the all-time best seller for us. Released in 2015 this small card game immediately became a major hit, got nominated for Golden Geek in two categories – Best card game and Best 2 player game. It got dozen of reprints, it got follow up game called Tides of Madness and became a strong contender in our catalog.
It was the obvious choice to make Tides of Time the first app developed by PG Digital.
Tides of Time is a game with stunning artwork. Every art piece on the card is a top industry illustration. And yet, PG Digital ordered more art. I was skeptical, I didn’t see a reason for doing that. Months passed, 3d versions of every building for every card were made. And then animations. And then the surrounding environment. And then…
And then I was amazed. The illustrations I knew so well from cards became a part of the living empire player was building, epic structures surrounded by trees or fields. It all felt familiar and new at the same time. I guess you were right, I had to say to the team.
Each new version brought something interesting. I loved when we were testing AI and tweaked it to be more and more smart. We hired Michał Walczak, developer for the original Tides of Time card game to write the whole strategy behind the AI, what it wants to achieve and how it plays. We finally went for three basic levels for AI and it was fascinating to see Michał competing with the program he designed himself.
Then PG Digital showed me challenges. The small thing that sounded stupid and absolutely not necessary until I actually played with it. Cannot imagine playing Tides now without it. Each time you play the app challenges you with a small additional task. Win the game with Most Gardens in Your Empire. Lose first round and then win the whole game. Win without drafting any Crown cards. And so on, and so forth.
What’s fascinating to me is the ongoingness of the process. On one hand, the product is ready, gets amazing reviews (we have an average rating on Appstore 5.0!) and everybody says PG Digital did a great job with this app, and on the other hand we have so many new ideas for the game. It’s different from the cardboard industry I work for. You finish the game, it goes to print, you are done.
Here it’s different. Releasing the game did not change our routine, we meet with the PG Digital team and we plan. We talk about online play. We talk about campaign mode. We talk about adding 'character’ to the AI, one would be defensive, another mean, another would be risky…
We talk about incorporating every tiny comment we find on the Internet and think has value.
I love my cardboard, but Portal Games Digital is a fresh air I love to breathe now. Possibilities are infinite.
I strongly believe that good board game is the one that tells a good story. You play it and suddenly you are sucked into it, you feel chills on the skin. Emotions grow. In a moment you defend castle. You hear roar of warriors. You smell boiling oil. You are into it.
That's how I design my games. I always want to tell a good story. I want players to be into it. As deep as possible.
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Ça y est, Robinson Crusoé effectue son grand retour ce vendredi ! Suite à un naufrage… vous serez confrontés à une aventure extraordinaire, dans laquelle il va être question de gestion, construction, exploration…