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Ignacy Trzewiczek's Blog - Boardgames that tell stories
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Fashion

Why Signature Series makes a difference for Detective line

29 maja, 2020 by Ignacy Trzewiczek Jeden komentarz

‘I hate you.’ said Rob Daviau when he approached me at Gen con 2018. ‘I played Detective. You know I was thinking about designing a story-driven game like that for a long time, and you did it. It is everything I wanted my game to be. I hate you.’
I look at him, confused, and he burst into a laugh. ‘Congratulations. You designed a great game Ignacy.’
‘You played it? Finished the whole campaign?’ I asked
‘Oh, yeah. I invited friends for a game retreat weekend; we played the whole thing. That was the game of the weekend. The only game of the weekend to be precise. Brilliant. I hate you.’ he patted my back, winked, and left. I smiled.

The idea behind the Signature Series was very simple. Invite the best storytellers in the industry and ask them to play with the Detective system. Ask them to write their own unique cases for the game. The fact that the game spoke to the storytellers was a good starting point. Few months after the release of the game, I reached Rob Daviau and Mike Selinker and asked them if they are interested. They both were.

The script
When you work with legendary designer, the icon of the industry, like Rob Daviau, designer of Betrayal on the Haunted Hill, or Pandemic Legacy, you might be in an awkward position. What will you do, if the material you get won’t meet your expectations? Will you pat Rob on his back and tell him to try harder? Really?

I was waiting impatiently for a script for his case. Finally, I received the email. At that very same moment, I got a Twitter notification. I checked it. It was Rob’s tweet.

‘I sent @trzewik something. I hope he likes it.”

I took a deep breath and opened the attachment. Read the thing. Read it and loved it. Rob took real-life locations and places, real-life events, and build around them a fascinating crime story. It felt so real and so convincing. He moved the action to 70′, changed the setting of the base game, but kept the spirit and the heart of Detective – solving crimes that feel so real because they are hooked in the actual places and events. It was a load off my mind. No patting Rob on his back and asking him to try harder. His reputation is no joke. He is one of the best storytellers in the industry. That’s a fact.

The twist
‘I want to change how the questioning works in Detective.’ he said to me when we met at Grandcon. ‘Can your team change the way the Antares website works for my case?’
‘What do you have in mind?’ I asked.
‘I want players to actually ask questions. Type them into the website and then get appropriate answers.’
‘OK’ I said and greenlighted the idea. We started play-testing – players were able to bring in suspects or witnesses and ask them questions about these particular topics. The questioning changed from reading a pre-constructed transcript into a real discussion with the suspect. Play-testers loved the idea. Portal Games Digital team who was supposed to code it and upgrade the website, not so much.

New rules
In Dig Deeper, Rob introduced a few new rules and, by a few, I mean, the exact perfect amount. Not too much, so players won’t be confused and, at the same time, enough to make everybody excited about playing this new expansion.
It’s 70′, it’s Starsky and Hutch, it’s police chases. Here is the Gun It rule – players can spend Authority token and ignore the time cost of moving in the city. It’s a one-sentence rule, and at the same time, so much theme enchanted in it and added to the game (you turn on your sirens and slam on the gas pedal!). Rob added few more small tweaks to add flavor to the game, searching libraries or turning in witnesses. With just a few well-designed rules, he changed Detective: Modern Crime Boardgame into Detective: Starsky and Hutch edition!

The conclusion
Having icons like Rob Daviau joining the Detective line is a game-changer for the whole series. It not only gives the game a new audience and exposure but also adds new ideas and approaches to the game system. We called this small boxes line ‘Signature series’ because it is what they – great designers – do, they put their signature on the game, their very own stamp.

Dig Deeper is a fascinating new take on Detective: A Modern Crime Boardgame and a great promise of what can be done with this line in the future! I tell you this. I have on my desk script from Mike Selinker, and yes, he puts his stamp on the game too!

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Reading time: 3 min
Fashion

The Library feature in Dig Deeper or why somebody can hate Rob

22 maja, 2020 by Ignacy Trzewiczek Brak komentarzy

There are two teams at Portal Games HQ. There is team #RobIsAwesome, and there is team #IHateRob. I must admit that #RobIsAwesome team is much bigger. Frankly speaking, it consists of most of my employees. The opposition, the #IHateRob team consists of only Portal Games Digital, and after all those delays they procured in the past months, I can openly say that I am, and I always was in the #RobIsAwesome team.

I need to give you some context, huh? OK, let’s get back to the beginning. I think it was Gen con 2019…

***

‘The case takes place in Boston in 70′ and…’ Rob does the pause, looks at me and continues ‘…and there is no Antares database. It’s the seventies. People used libraries back then.’

Libraries. Books. Mystery. Lovecraft. I love Cthulhu. Man, I miss Call of Cthulhu games. Maybe when I get back from Gen con, I could… Rob notices he lost me on ‘library’.

‘Ignacy, focus!’

I am back. ‘Yeah, library. I get it.’

‘If players need files, need dig deeper, need to find something in the archives, they’ll go to the library.’ he smiles ‘And then they wait!’

‘You mean?’

‘You fill in forms, and that’s it. You wait. You get an answer the next day. If you are lucky…’

***

Rob introduced to the Detective the delay mechanism – you fill in the form, you put a library token on the time track, and you will be able to get the result a few hours later when the time token meets it.

It’s smart, it’s thematic, it changes the game and the way you approach the case, as players need to think ahead and follow different leads without some important data that they’ll get a few hours later from the library. With Antares and modern crime it was so different. The change in pace here was significant.

I loved the idea, I green-lighted it. And then Portal Games Digital entered the scene. You’d think if the mechanism is called ‘delay’, they’d love it.

Nope.

***

I don’t want to spoil too much. I don’t want to ruin the surprise and the experience, so let me be very subtle here and just tell you this.

Rob is crazy. Instead of giving us files that players find in the library, he wrote the whole damn dialog lines with the library employe. Each time you visit the library, you have different dialog scene, different things happen additionally to the basic file you were looking for. Just a small spoiler, look at this:

Gary, the librarian, is a hippy. Ponytail. Beard. Glasses. He’s reading a book called the Master Dungeon Guide or something. You mentally note to keep an eye on this guy. Gary looks at you with a twinkle in his eye. “Hello adventurers! Here to pick up your loot? That’s my word for ‘research’.” Gary is a hippy and a nerd. Great.

So Portal Games Digital was ‘very happy’ to code all these dialogs, write the whole code to recognize which dialog you already saw, which one to show next and all that jazz. You can imagine.

***

And that’s why, dear detectives, Portal Games Digital is in #IHateRob camp. That’s why the rest of the company is in #RobIsAwesome camp. And that’s why I have no doubts – I can already produce tees with the logo. Because as I said, I have no doubts – you’ll be in the #IloveRob team.

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Reading time: 2 min
Fashion

The Platform

1 maja, 2020 by Ignacy Trzewiczek Brak komentarzy

That day we stayed longer in the office. I decided to give Marek ride home.

’I missed Detective.’ he said when we were in the car. A few hours earlier, they were play-testing a new case for the game. It’s been more than two months since the previous one. 'I really missed it.’ he repeated silently, staring through the window.

Marek’s honest and surprising words struck me deeply. That evening, when I was driving home, I was thinking about the future of the game. Detective is a very unique design. It’s a board game; you invite your friends, you have your goal, there are rules, and you win or lose in the end. And at the same time, Detective is not a game; it is a system, it is a portal to tell different stories. To some extent, it’s closer to Netflix, Disney+, or HBOGo than to a board game.

Detective is a platform that my development team uses to invite you to experience amazing stories. And that being said, what’s a long-run future for the game? We are not tired of watching new movies, aren’t we? We are not tired of watching new TV Shows, and, I guess, we won’t be tired of experiencing new stories presented through the Detective platform. The ideas I have for new campaigns, the scripts I have on my deck with new plots and stories are wonderful, and I can not wait for you to discover them.

If there is more gamers like Marek, people who love stories, the future of the game is safe. Detective will be your platform for years. That day I was late at home, but I was in a great mood.

The next day I came to Marek’s desk and told him how he inspired me with his words the day before, and I told him how I see the future of the game and how motivated I am and with excitement, I asked him what he thinks about it.

’I don’t know, man.’ – he shrugged his arms. 'I just said I missed Detective.’

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Reading time: 1 min
Fashion

My beloved hobby!

24 kwietnia, 2020 by Ignacy Trzewiczek 2 komentarze

Boardgaming is a ton of work. I look at any of these free weekends, and oh my God, I’ve been busy all day long. 

Let’s discuss last weekend. It all began with the new Arkham Horror expansion that I got. The suitcase, where I keep all my cards said enough, no space dude, you need to come up with a new solution. 

So I came. I took all cards from expansions I already finished and moved them to separate boxes – lucky enough, I had these „Return to…” boxes that FFG has in offer for crazy dudes like me. 

It went smoothly, and I looked at my collection with pride. That was time spent well. Then I decided to move all cards from all other campaigns to a new place and keep in the suitcase only the one expansion I am playing at the moment, along with tokens, rulebooks, and other stuff, and by stuff I mean all these custom bits I hide in the box.

I was in a pretty awesome mood already, so when I finished moving all the cards to a new place, I put on my desk all cards for my characters and looked at the deckbuilding options I was postponing it for some time already. This Saturday seemed like a perfect time for that. So I built a brand new deck for one character and then brand new deck for the other one.

Fun time.

Then some sleeving. Then reading rules for the new expansion. OMG, this new scenario – exciting stuff. I was about to play it, but it was a late-night already. Well, it turned out I spent the whole day preparing. 

***

As with every hobby, board gaming is about everything except the actual hobby – that is, playing the game. We spend countless hours painting minis, we spend nights building new decks, we customize our games, and we spend day and night on BGG reading about the hobby. 

The percentage of time we spend on actual gaming versus the time we spend on the hobby is not in favor for game time. 

My wife Merry makes fun of me when I spent all weekends preparing for playing the game. And I guess, many of you are just like me. We smile and we have one honest response:

„Didn’t play the game. Had a blast anyway.”

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Fashion

I had this crazy idea – I decided to play Detective!

16 kwietnia, 2020 by Ignacy Trzewiczek Brak komentarzy

Last year, in November, almost one and a half years after I finished writing all of the Detective cards, I invited my old friends to the Portal Games headquarters. I used to play RPGs with them many years earlier. We sat in the conference room. I launched the Antares website on the TV hanging on the wall. “Welcome to the agency,” I said. “I have the first task for you…”

I will remember those five evenings for the rest of my life. We finished the whole Detective campaign in less than two weeks. All the boards in the conference room were filled with notes, conclusions, theories, dozens of notes with the details that could be useful in the future. We were the agents. We were solving the unbelievable, vast, mesmerizing case.

Yes, I played with them. Yes, I knew the plot. Yes, I was its co-writer, I was the author of most of the text on the cards, and yet I played together with my friends. I had lots of fun. I was the narrator, I was reading all the cards aloud, I was the devil’s advocate, I was controverting their theories, I was supporting the players who were outshouted, and I was encouraging them by confirming that their theories and ideas are completely sensible. I was also managing all the mechanics, tokens, time marker. I let my friends take care of the plot, and I was responsible for the rules.

Playing the game when you know all the plot inside out might seem the stupidest thing in the world. But it was better than I could imagine. I saw my friends solving the case, listened to their conversations, ideas, watching them as their theories start to make sense, and when they experience all those ‘wow’ moments. I saw their faces when they found the van. I was hanging out with them in the conference room till midnight when they were tracking down the suspect on the cameras and they refused to take a break in the game and continue the next day.

I knew the plot, and yet I played with them. It was so exciting. I cheered for them and kept my fingers crossed, hoping that they would find all the breadcrumbs I hid on the cards months earlier.

***

Invite your friends. Open Skype, Discord, or Zoom. Surprise not only your friends, but also yourself. Play Detective once again. The whole campaign. Take on the role of the narrator, manage the board, the tokens, and show them what this game has to offer – hours of debates, conversations, deduction. I promise you. Those will be the evenings you’ll never forget, even though you’ll spend most of the time just listening. Believe me. It will still be amazing.

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Kindle Edition

MY DESIGN PHILOSOPHY

I strongly believe that good board game is the one that tells a good story. You play it and suddenly you are sucked into it, you feel chills on the skin. Emotions grow. In a moment you defend castle. You hear roar of warriors. You smell boiling oil. You are into it. That's how I design my games. I always want to tell a good story. I want players to be into it. As deep as possible.

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BGG has some testimonials about AI Space Puzzle and I like them a lot! 📷

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Just had a long call with Adam Kwapiński discussing abilities and powers in the faction I designed for Nemesis: Retaliation!

I cannot wait for you to change Island setting into Space base and die again... 😉

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1/3
🌴 Robinson Crusoé - Aventures sur l’Île Maudite 🧭
Ça y est, Robinson Crusoé effectue son grand retour ce vendredi ! Suite à un naufrage… vous serez confrontés à une aventure extraordinaire, dans laquelle il va être question de gestion, construction, exploration…

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Back in the office! Excited to dig into all these "I'll do it after Essen" topics! 😉

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