Sometimes mate, success can get you killed…

I was afraid of 2013. No, really. Look at our previous years. There was a sad cycle going on…

2007
We published Neuroshima Hex. It was amazing success for our small company then! We were first time in Essen, we got great reviews, licenses were sold to ZMAN and IELLO. We were in heaven.

2008
We published Witchcraft. I love this game, but we had no success with it. It wasn’t popular, it was too abstract and heavy, barely we managed to sell all copies. No reprint ever done. No licenses sold…

2009
We published Stronghold. Man, that was ride of my life. We were sold in a few weeks, we sold licenses to US, German and French market. Countless nominations for awards. Great ratings. We were in heaven indeed.

2010
We published 51st State. It wasn’t that bad. Although we screw up with rulebook, with tokens… We did lots of mistakes… Game got good ratings, got some nominations for awards, was licensed… But it was few miles away from being in heaven…

2011
Well, 2011 was far from heaven. It was quite opposite than heaven. We published Pret-a-Porter. What a crazy idea that was! Yeah, game had great ratings at BGG. Yeah, was nominated to IGA, Polish Game of the year, even Tom Vasel said he may like fashion… But sells were terrible. After two years we barely sold all copies. No licenses sold. No commercial success. Never again I will do a game about fashion

2012
OK, that was heaven. Robinson Crusoe. What can I say. You know everything…

2013
And here we are, 2013. I was scared. It seemed that for the past few years we had this sucking cycle – after very good year for us, there is a year of much smaller success. It seemed like for small company like ours creating worldwide known game is very exhausting. Game that goes year after is never that popular. It is good, it has good reviews and ratings, it even gets awards, but it has no commercial success.

So here we are, 2013, year after Robinson. My experience say this year may suck. I was really scared.

***

Last week I announced pre-orders for our bundle pack, for Legacy, Theseus and Voyage of the Beagle. 

Soon after you decided to send me an email.

Yes, you. I mean… All of you.

I should expect unexpected…

This weekend I sent 290 (two hundred and ninety!) emails as replies to your pre-orders and questions. There were moments when I almost cried in front of monitor. I spent whole damn Saturday and whole damn Sunday answering your emails. It was hardcore weekend.

I replied one email, I received 2.
I replied one email, I received 3.

At some point, Saturday evening I got breakdown. After spending 6 hours with my laptop replaying emails, I got more emails in my inbox, than before I start replaying. Never had such situation in my life before. emails were coming faster than I was able to answer…

But I survived. I will remember this weekend for a long time, but I survived and I replied every single email I received from you guys.

***

Today I am happy to announce that it looks like Portal Games has grown up. We are adult company now. We had a tremendous success with Robinson Crusoe and this year, second time in a row we are doing damn good again, this time with Legacy and Theseus. 

At this moment I have twice as much pre-orders for Legacy as I had for Robinson.

And you keep sending me new ones. Every. Single. Hour…

Essen 2013, we are coming. Second time in a row, we are going to rock and roll!

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