MY DESIGN PHILOSOPHY
I strongly believe that good board game is the one that tells a good story. You play it and suddenly you are sucked into it, you feel chills on the skin. Emotions grow. In a moment you defend castle. You hear roar of warriors. You smell boiling oil. You are into it. That's how I design my games. I always want to tell a good story. I want players to be into it. As deep as possible.
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So I quickly found a solution and participated in the event in the room next to the doors! 🙂
My crazy friend @PodfatherGaming dragged me into this awesome event that I'd highly enjoy, if not the fact, that we introverts are scared of crowds 🙂
The feedback so far on Imperial Miners is pretty awesome and I am excited about upcoming Essen Spiel and the release of the game.
(since I failed with taking more photos today, here is repost of my earlier photo! 🙂
For the most of the day I run demos of Imperial Miners for Press & Media. It was a great fun. Also, I took 1 (literally one!) photo in the whole day :/