Dune: House Secrets is an adventure game that takes place on Arrakis. It thrusts players into the midst of a conflict between two great houses and allows players to play a small part in Dune’s history.
Dune: House Secrets is inspired by the award-winning Detective: A Modern Crime Board Game, but unlike its predecessor, it’s an adventure game. Players are not playing as investigators, detectives, or cops — they are rebels, part of the resistance forces fighting against House Harkonnen.
Dune: House Secrets is an adventure game that takes place on Arrakis. It’s set during the events described in the novel and allows players to play a small part in Dune’s history.
The game is inspired by the award-winning Detective: A Modern Crime Board Game. It’s a card-driven game in which players have three unique Chapters to complete. Each chapter is a series of Encounters represented by cards that, based on the player’s choices, shape the game’s story, just like in RPGs.
Ignacy: I always supported England. I was a die-hard fan of the team with Joe Cole, with Frank Lampard, with Steven Gerrard, with David Beckham, I loved them all. I remember the epic shot from Steven Gerrard that was a goal, but there was no goal-line technology back then, and we all in front of TV saw a goal, but the referee did not. I remember myself taking bets that David Beckham will have the most assists in the cup. I remember the anger I felt when Sven Goran Eriksson lost the match that was basically won, but he decided he will do the substitution…
I always supported England. Always, but not this time.
Rahim Sterling’s dive in the match against Denmark was a disgrace. I couldn’t accept it. I turned my back on England for the first time in my life.
England scored a quick goal against Italy and stopped playing. From the 10th minute of the game, they decided that they want to keep the score. No ambition to score again. No motivation to create a spectacle. Just stone cold Mourinho style game. It was a disgrace. The whole world watching and you just defend the 1:0 score. I couldn’t accept it. I felt it was good I turned my back on England this time.
Tonight Italy played against their friends and rivals Spain.
There has always been some kind of bond between Spain and Italy. At the same time, it created some rivalry between the two. I guess you can compare it with a Netherlands – Belgium match, or Everton – Liverpool.
Every club football fan is looking forward to the match of the season: The game against their local rivals. Winning this match is almost as important as winning the league. How many underperforming coaches have been fired after losing against their rivals? Or have delayed their dismissal by winning the clash?
We all know the famous derbies:
Manchester United vs Liverpool Celtic – Rangers Barcelona – Real Madrid Boca Juniors – River Plate Borussia Dortmund – Schalke 04
But do you probably know a few smaller ones too?
Millwall – West Ham United (England) Vitesse – NEC (Netherlands) Red Star Belgrade – Partizan (Serbia) Union Berlin – Hansa Rostock (Germany) Hibernian – Hearts (Scotland)
They are often more intense than the big ones. You can’t watch these games on tv. Only when present, do you experience the tension, the atmosphere, the noise. You’ve got to be there yourself.
In Eleven we touch the subject too. It can be one of the objectives the club wants you to fulfill. They are happy if you win the match. But of course, it’s even better to defeat them by a big margin. It will earn you even more victory points.
Sometimes the board sees an opportunity to work together with your rivals. It will earn you money or will develop the team. But do you think the fans will like it? What would you decide?
Thomas Jansen is the designer of Eleven: the football manager game. Ignacy Trzewiczek is the developer of the game. They both will share their thoughts about EuroCup 2021 and also talk about the design or development of Eleven. Be with them every day during Euro! If you like football and board games, please, share the news about Eleven!
England always faces 2 opponents: The team they’re playing against, and the high expectations of the fans.
Why is it that everyone in England always expects their team to become champions? Is it realistic? It’s understandable. The country has enough people to grow talent, there aren’t many countries where football is more popular, it has the biggest league in the world, and the country is seen by many people as the home of football.
And yet, England only won one big prize (World cup, 1966). Most English wasn’t even born then.
About ten years ago, I read a book which was called 'Expensive strikers don’t score’. The writers tried to find the answer. They came up with some arguments which could be true. Or not:
Because of the high level of the Premier League, it is really hard for English players to get in. A lot of foreign players took their positions in the big teams and only a relatively small number of players have the chance to prove themselves.
More than in any other country, football is a working-class sport. Rugby is for the upper class. There is not a real mix of classes, which could have an impact on the sport. They even suggested that average English players could be less intelligent than the ones in other countries.
Why do you think England seems to underachieve?
In Eleven, expectations of the fans are high as well. If you lose a lot, you will lose popularity, and eventually, it results in empty chairs in the stadium. You also need to deal with accidental dilemmas in which you have the opportunity to please the fans. But as in real life, nothing is free.
Thomas Jansen is the designer of Eleven: the football manager game. Ignacy Trzewiczek is the developer of the game. They both will share their thoughts about EuroCup 2021 and also talk about the design or development of Eleven. Be with them every day during Euro! If you like football and board games, please, share the news about Eleven!
I strongly believe that good board game is the one that tells a good story. You play it and suddenly you are sucked into it, you feel chills on the skin. Emotions grow. In a moment you defend castle. You hear roar of warriors. You smell boiling oil. You are into it.
That's how I design my games. I always want to tell a good story. I want players to be into it. As deep as possible.
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