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Ignacy Trzewiczek's Blog - Boardgames that tell stories
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Fashion

No one owns today. Take it.

7 maja, 2015 by Ignacy Trzewiczek Brak komentarzy

I love good commercials. I hate stupid commercials and I love good ones. There is no middle ground.

Here is one that I love. Please, watch it before we move on.

https://www.youtube.com/watch?v=uiQVkoDlBbQ

Yesterday is gone. Today is up for grabs.
Do something and be remembered. No one owns today. Take it.

***

Let’s move back 6 years. It’s 2009. I am anonymous guy from Poland. No one ever heard about me. No one can even pronounce my name. I have game about siege. I have to do the impossible and create buzz and interest about it. I have to work as hard as possible, I have to use all my talent, skills and passion to win your hearts and convince you to try the game.

So I wrote epic – 12 posts long – series of articles about designing Stronghold. Published by BoardgamesNews.com it was something that no one saw in the industry before. I put whole heart into it. 12 weeks of tale about creating biggest game of my life.

It worked. I got gamers attention. I went to Essen, I sold every single copy of the game, I signed contract for US edition.

I did it. I had biggest success of my career.

***

Today I am no longer anonymous guy from Poland. Today there are people who know how to pronounce my name. Today I don’t look for contract for US market, Portal Games publishes games directly in US.

Looks like everything changed. I will just announce [thing=176606]Rattle, Battle[/thing] and I am done, huh?

Nope. Not at all.

I’ll work as hard as possible. I’ll use all my talent, skills and passion to win your hearts and convince you to try my game.

Because yesterday is gone. Because today is up for grabs. Because no one owns today.

Like every year I will have to take it.

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Kindle Edition

MY DESIGN PHILOSOPHY

I strongly believe that good board game is the one that tells a good story. You play it and suddenly you are sucked into it, you feel chills on the skin. Emotions grow. In a moment you defend castle. You hear roar of warriors. You smell boiling oil. You are into it. That's how I design my games. I always want to tell a good story. I want players to be into it. As deep as possible.

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Retweet on Twitter Ignacy Trzewiczek at Portal Games Retweeted
9 paź 1843979237730263474

BGG has some testimonials about AI Space Puzzle and I like them a lot! 📷

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Reply on Twitter 1843979237730263474 Retweet on Twitter 1843979237730263474 2 Like on Twitter 1843979237730263474 3 Twitter 1843979237730263474
8 paź 1843724895089504343

Just had a long call with Adam Kwapiński discussing abilities and powers in the faction I designed for Nemesis: Retaliation!

I cannot wait for you to change Island setting into Space base and die again... 😉

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Reply on Twitter 1843724895089504343 Retweet on Twitter 1843724895089504343 0 Like on Twitter 1843724895089504343 3 Twitter 1843724895089504343
Retweet on Twitter Ignacy Trzewiczek at Portal Games Retweeted
8 paź 1843668539691151812

1/3
🌴 Robinson Crusoé - Aventures sur l’Île Maudite 🧭
Ça y est, Robinson Crusoé effectue son grand retour ce vendredi ! Suite à un naufrage… vous serez confrontés à une aventure extraordinaire, dans laquelle il va être question de gestion, construction, exploration…

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🌴 Robinson Crusoé - Aventures Twitter feed image.
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🌴 Robinson Crusoé - Aventures Twitter feed image.
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🌴 Robinson Crusoé - Aventures Twitter feed image.
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🌴 Robinson Crusoé - Aventures Twitter feed image.
Reply on Twitter 1843668539691151812 Retweet on Twitter 1843668539691151812 1 Like on Twitter 1843668539691151812 3 Twitter 1843668539691151812
8 paź 1843607414106407042

Back in the office! Excited to dig into all these "I'll do it after Essen" topics! 😉

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Reply on Twitter 1843607414106407042 Retweet on Twitter 1843607414106407042 1 Like on Twitter 1843607414106407042 38 Twitter 1843607414106407042
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