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Ignacy Trzewiczek's Blog - Boardgames that tell stories
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Fashion

Old classic

3 kwietnia, 2015 by Ignacy Trzewiczek Brak komentarzy

hex3_cover_EN_hdWhen we were preparing to publish Neuroshima Hex back then in 2005, we didn’t expect that ten years later the game will be still in print. Bestseller in Poland for the past 10 years, with 9 additional armies, with IOS app, with many local editions including French, Italian, Russian, Spanish and many more it just blew up our expectations. We did believe in the game, but man, it grew much bigger than we could dream.

Now, 10 years later English rights for Neuroshima Hex came back to Portal. One could say: „Hey, Ignacy don’t waste your time on marketing old game and you better focus on your new releases!”

I say: „Neuroshima Hex is not an old game. It’s an old classic. It’s one of our most important releases in the past few years for me. I’ll make you play the game because I know you should at least try it!”

***

Just few days ago I wrote an article about brainstorming, about designers developing and improving other designers ideas and creating new games based on the older ones. What’s interesting, it’s hard for me to point out games that are Neuroshima Hex’s successors, games that used Neuroshima’s mechanisms and grew into something new. The game is still super unique, just like not discovered gem. It’s strange. I can’t explain this.

As Zee Garcia points out in his review (below) Neuroshima Hex is an unique blend of abstract tactical game and thematic game. The same conclusions were presented by Joel Eddy in his review. He called Neuroshima Hex Abstract Trash game, meaning that it has abstract, very clear rules and at the same time it is so much thematic! Yeah, water and fire, abstract rules and thematic experience.

It’s hard to explain, it’s hard to understand how Michał Oracz, designer of the game managed to do this. What is clear, this is a game like no other.

***

If the game is on the market for 10 years. If the game has 9 great expansions. If the game has active tournament scene. If the game has it’s own, dedicated site run by fans, with regular updates (neuroshimahex.pl). If the game…

It means, this game has something.

I strongly recommend you to try it. I would not promote a title if I don’t believe in it with my whole heart. I promote NS HEX and recommend it because I do belive. With my whole heart.

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MY DESIGN PHILOSOPHY

I strongly believe that good board game is the one that tells a good story. You play it and suddenly you are sucked into it, you feel chills on the skin. Emotions grow. In a moment you defend castle. You hear roar of warriors. You smell boiling oil. You are into it. That's how I design my games. I always want to tell a good story. I want players to be into it. As deep as possible.

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BGG has some testimonials about AI Space Puzzle and I like them a lot! 📷

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Just had a long call with Adam Kwapiński discussing abilities and powers in the faction I designed for Nemesis: Retaliation!

I cannot wait for you to change Island setting into Space base and die again... 😉

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🌴 Robinson Crusoé - Aventures sur l’Île Maudite 🧭
Ça y est, Robinson Crusoé effectue son grand retour ce vendredi ! Suite à un naufrage… vous serez confrontés à une aventure extraordinaire, dans laquelle il va être question de gestion, construction, exploration…

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Back in the office! Excited to dig into all these "I'll do it after Essen" topics! 😉

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