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Ignacy Trzewiczek's Blog - Boardgames that tell stories
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Fashion, Wednesday

Hey, gamers! You can act better!

4 czerwca, 2014 by Ignacy Trzewiczek 7 komentarzy

For 6 years I was organizing boardgames con called Pionek (Pawn). It was a great fun and a great lesson about gamers community. One of the events I held was a voting for the best game of the con. It had super simple rules – when you were leaving home, you were allowed to take a voting paper, write titles of 3 games you liked the most at con and leave the paper in a special voting box. From among all those who left papers with votes we randomly choose 3 people who win a free game. As you can imagine, voting was popular. Who doesn’t want a free game, right?

After the con I was the guy who open the box and count the votes. It was a hell of a lesson.

Let me show you some numbers before we move on – these are from three different edition of Pionek con:

One year 84 gamers voted for 65 different games.

Other year 104 gamers voted for 65 different games.

Other year 77 gamers voted for 81 different games.

You see that? There is no one ultimate best game. There is no one game that everybody likes. In a fact, the situation is exactly opposite. Every gamer has a different taste. Every gamer likes something different. Every damn gamer votes for different game. I run this voting for nearly 20 editions of Pionek con and it is always the same. The whole wide range of games that particular gamers find best. One loves Terra Mystica, the other loves Love letter. One loves Neuroshima Hex, the other loves Jenga. Look at those numbers. This is crazy.

Why I am telling you that? Why I am showing those numbers?

I try to show you that the game you love is not the best. And what is more important, the game you hate is not crap.

We gamers too often tend to go for a crusade. We often say that this or that game sucks and we give it 1 at BGG and we crash it in reviews, we go to the forums and we attack the game and gamers who like it. We can’t stand the fact that someone actually likes and plays the game we hate so much. So we fight. We make internet busy with our comments. We try to convince other players that they should immediately stop playing this shit.

Here is a deal.

I personally hate Terra Mystica. Worst game ever.  I don’t like Power Grid. I don’t like Trajan. I don’t like Summoner Wars…

So what?

Do I troll fans of those games on forums?

Do I publish negative reviews of those games?

Do I bully them on Twitter?

No. I simply don’t play them. That’s all.

I don’t like the game I don’t play it. I don’t bully people who like the game. I don’t visit their forums and tell them they are stupid. Please, act the same.

My message is: You don’t like some games so you don’t play them. That’s it.

Please, consider this mind blowing strategy.

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Fashion

Thank you, Mr. Delonge

2 czerwca, 2014 by Ignacy Trzewiczek Jeden komentarz

Our hobby is developing in a great way. Year after year games are produced with better components, with better artwork, with better rulebooks and what is perhaps most important, with better rules. Games get better, year after year. 

If you take any game that was published 10 years ago (perhaps except Days of Wonder boxes) you will see how huge step our industry and our hobby made. The artwork of modern games is just phenomenal. The components amazing, with all these custom wooden pieces, plastic figures, huge boards and… You know all that. 

The games themselves? Amazing. Look at Doom and then look at Descent 2…

But!

Once a while I stumble upon a old gem. El Grande. Samurai. Tikal. Games that last. They were, they are and they will be brilliant.

This weekend I stumbled upon a game called Big City. Published in 1999 by Goldsieber Spiele (Rio Grande in US). Designed by Franz-Benno Delonge. This is one of these games. One of these that stay fresh, entertaining and simply brilliant even though published 15 years ago.

Best sim city type game I have ever played. Puts Suburbia and all other sim games in shadow and shines. Great, smart city building game. 

This weekend, when I was researching about the game and its designer I learned that Franz-Benno Delonge passed away in 2007. I learned that he designed Manila (what a cool bidding game!), TransAmerica (3 years before Ticket to Ride!), and many other great games.

Mr. Delonge, you put your mark on our hobby. I wish you are with us and design more great titles. Thank you for those you left us. Big City is a gem in my collection. I salute you.

 

 

 

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MY DESIGN PHILOSOPHY

I strongly believe that good board game is the one that tells a good story. You play it and suddenly you are sucked into it, you feel chills on the skin. Emotions grow. In a moment you defend castle. You hear roar of warriors. You smell boiling oil. You are into it. That's how I design my games. I always want to tell a good story. I want players to be into it. As deep as possible.

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BGG has some testimonials about AI Space Puzzle and I like them a lot! 📷

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Just had a long call with Adam Kwapiński discussing abilities and powers in the faction I designed for Nemesis: Retaliation!

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🌴 Robinson Crusoé - Aventures sur l’Île Maudite 🧭
Ça y est, Robinson Crusoé effectue son grand retour ce vendredi ! Suite à un naufrage… vous serez confrontés à une aventure extraordinaire, dans laquelle il va être question de gestion, construction, exploration…

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Back in the office! Excited to dig into all these "I'll do it after Essen" topics! 😉

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