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Ignacy Trzewiczek's Blog - Boardgames that tell stories
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Fashion

Conspiracy Theory

5 maja, 2013 by Ignacy Trzewiczek Brak komentarzy

Every single month I get an email from a game designer who is paranoid. He wants to submit a game but first of all he asks me how I make him sure I will not steal his idea and publish it as my own.

Ridiculous amount of young designers believes that I – Ignacy Trzewiczek – am waiting to steal their ideas. Every single day I check my Inbox to see if there is a new game submitted. Game I could steal and win Spiel des Jahres. 

That’s me. The Hunter from darkness. Predator among young designers.

Right. That’s exactly what I do. Steal your ideas.

***

First of all – if you, game designer – consider that I am a thief who wants to cheat you and steal your idea and publish it as my own, if you think I am such a person, then… well, what can I say. Why do you even contact me? Get the hell out off my Inbox! You think I am a thief? Don’t contact me. It is as simple as that.

Secondly – try to think. A little bit. Please.

If I steal your idea and publish it as mine own design what would you do? You’d go to BGG and you’d write that it was your idea first. You’d show scans of your prototype. You’d ask your friends who tested your prototype to confirm that they played this prototype with you. 

That is the moment when I am screwed for good.

Never ever any author will submit the game to me.

Immediately my company earns stealer reputation.

I am dead in 3 months. No one will buy my games anymore.

Even best prototype is not worth stealing. Trust me.

***

Publishers don’t steal ideas. They are square or… or at least they are not stupid.

Send your prototypes to publishers without fear. The worst thing that can happen would be publisher refusing publishing the game. The best that can happen? Great adventure with your own game published and then praised by players.

Sounds nice, right?

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MY DESIGN PHILOSOPHY

I strongly believe that good board game is the one that tells a good story. You play it and suddenly you are sucked into it, you feel chills on the skin. Emotions grow. In a moment you defend castle. You hear roar of warriors. You smell boiling oil. You are into it. That's how I design my games. I always want to tell a good story. I want players to be into it. As deep as possible.

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9 paź 1843979237730263474

BGG has some testimonials about AI Space Puzzle and I like them a lot! 📷

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Just had a long call with Adam Kwapiński discussing abilities and powers in the faction I designed for Nemesis: Retaliation!

I cannot wait for you to change Island setting into Space base and die again... 😉

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1/3
🌴 Robinson Crusoé - Aventures sur l’Île Maudite 🧭
Ça y est, Robinson Crusoé effectue son grand retour ce vendredi ! Suite à un naufrage… vous serez confrontés à une aventure extraordinaire, dans laquelle il va être question de gestion, construction, exploration…

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Back in the office! Excited to dig into all these "I'll do it after Essen" topics! 😉

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