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Ignacy Trzewiczek's Blog - Boardgames that tell stories
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Special guest

Next One!

20 czerwca, 2014 by Ignacy Trzewiczek Jeden komentarz

[this is guest post by Michał Oracz]

– Let’s play something. I’ve got some new titles…
– Ok, let me see what you’ve got… How about this one? Is it good?
– Um, it’s not very good. I’ve bought it some time ago, played a few times, it’s not working very well.
– Let’s try it, I’ve heard that it’s fine, lot of people praise it!
– Well, fine

– Do you have a manual?
– It’s ok, I’ll explain it to you. It’s easy, but quite strange… Well, Setup: In first two rows you place your pawns. You’ve gor black and I’ve got white. Those small should be in the second row, I guess, others in the first one. Goal: You have to take all of my pawns. You take them always when your pawn enters the square occupied by mine. Every pawn moves differently. Those small for example moves by one square only.

– Any direction?
– Yes.
– And this one?
– This is a Rook. It moves side to side, forward, backwards and diagonal. It can’t stop until it hit on another pawn, then you take it.
– Ok, And this one?
– This is a King, it moves by one square only and you cannot take it.
– Oh, it’s imba.
– I think so too. But this one is even better, you cannot take it too, but it moves as it wants, like a Rook but it can stop wherever it wants.
– All right…
And this one is a Knight. It moves in a sort of stupid hook way: Two squares forward and one to the right. All right, Let’s play. You start. Everyone move one pawn…

***

Do you know what game is it?
On the box it is written “Chess”.
But it was explained by the one who knows the rules because he “played it several times”.
I take part in conventions, I am walking around the tables and watch the games. Dozens even hundreds. Sometimes I see games which I know quite good. Sometimes I play games too. I see how we play and I am terrified.
We start… The game isn’t working at all. Hmm it’s crappy. What an idiot designed it.
The game isn’t working. Or maybe we just don’t play it properly. No… The game sucks and we have no time for rubbish. Let’s take another one, we will rate this one, maybe… 1? No, it’s not so bad, it’s just not polished up. I’ll rate it 3. Next one.
I’m not better.
Many times we have played popular games, and they didn’t work at all. After playing we were looking at each other and we just put it away with disgust.
“Last Night on Earth”. The nonsense. We have found out a perfect winning method in half an hour.
“Arkham Horror. It’s not working. And it’s boring.
“Shadows Over Camelot”. We have broke it. There is winning strategy. We have found it in an hour.
“Heroes of Normandie”. It’s not working. It’s unbalanced.
And so on.
But I’m more careful than my friends. I’m not talking around that this game is crappy, that they should avoid this game, that I’ve played it and it was bad. I’m not going to rate it 1, 2 or 3 and maybe if I’m graceful 4 or 5 out of 10. Why?
Because I know that we might have played wrong.
I’m conscious that I had no chance to experience this game well enough to rate it. I might have not like it, I have a right. But rate it? Unfortunately, I have right too. Generally, I have right to write and say whatever I want. Right is right, who forbid me? Maybe it is some inner honesty.
The author and testers played it thousands of times. I played it only four times. Every publisher organizes groups of testers – fresh players who tests rules, if they are clear. There are good players who play everything “for 30 years” so they will test every possible tactic and if the game is playable. Players who are specialized in statistics and optimization, they are looking for holes and winning strategies.
Am I a genius? Can I find all of defects in four games? Defects which have been omitted by the author and all the testers?

Of course. I am a genius. We like to think of us as a geniuses. .

On the other hand, I believe that if those are popular games the problem is somewhere else. I have some inner red light: Those games cannot be completely meaningless, be ease to break, or unbalanced. I believe that we were thinking it after those few games because we have played it wrong. Or even after dose of games, because we have played it wrong.

Indeed, we may play this game wrongly for our whole life – If the game works anyway it is ok. Every day a player is informed that he understood rules of his favorite game wrongly. And if it’s not working and we still play wrongly? And we play and we still think that this game is bad?

Situation with less popular games is even worse. With our attitude those games have no chances. Those games cannot defend themselves. There is no inner red light.

Meanwhile there is another question. Why have we played wrong? Maybe it is something wrong with the game?

It is not games fault that we are playing them wrong. It is because of complicated manual. When we play wrong it might be because we do not read them properly. We have to much information, we don’t have enough time for other things, we do not try to understand those games. We rate them very fast.

Do we have to read every manual and learn how to play every game like in school? We cannot have C, we have to have highest grade so we would be able to rate this game.

Of course not.

There is no obligation, we have paid for this game we can do whatever we want with this game. We can just have a look and play and if we do not like it we can throw it out. We do not live in poor country, we do not have to study every game we play, just because we have paid for it. We can afford it. The game has only few seconds to attract us if not: rate 1. All right it might be 3, dust on the shelf or trashcan… And the next one!

And maybe it is because of really bad games? Crappy games? Badly tested and published too fast? Are there game like this? Do you know any games like this? Is there a plague of game like this? Maybe there are game like this which teaches us how not to trust theit authors, testers and publishers? There is attitude that f the game is not working there is no sense in reading the manual because we wouldn’t find resolution there.

Mybe if the game isn’t working it’s because a fool designer it and another fool published it. In the group of foolish testers there was something missing – me. The experienced player who can spot every hole and mistake after few games? Who knows.

PS. I hope that fans of those games, we enumerated in this text, and the fact that they were example to this problem wouldn’t feel offended. Those games are excellent and we all know it.

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football

This is broken game.

13 czerwca, 2014 by Ignacy Trzewiczek 3 komentarze

I worked on Imperial Settlers for the past 8 months. I worked day and night. Every day, every weekend and every holiday. I was testing on Christmas and I was testing on Easter.  There was no way to get rid of the game, no way to clear my head and stop thinking about Imperial Settlers. You think about new cards when taking shower, you worry about balance when you get to bed. This is obsession. This is changing your whole world around one thing – Imperial Settlers.

The game is scheduled for Gen Con 2014 –  this is my most important release, this is the moment I was preparing for years, this is me debuting at Gen Con, biggest event in North America. This is it. This is the moment when I put on the plate all the best I have and I go to US and say: Here I am. This is my new game. Play and have fun. This is my moment.

But…

The games are not yet in US. They are at manufacturer.

It may happen that manufacturer will screw up, print something bad and we will need to postpone Gen Con release.

It may happen that shipping will have some problems and games won’t make for Gen Con.

It may happen that some documents will be wrong and customs will hold the game for few weeks.

It may happen that nearly year of my obsessive work and biggest event of my life will be ruined by a mistake of one person hardly involved in board games. Manufacturers worker, shipping guy, custom employee… A guy.

You can imagine how much broken, devastated or simply pissed off I would be if it happens.

 

Yesterday Japanesee referee – hardly involved in playing football – ruined months of preparations of Croatia players. He threw all their hard work into bin. He took their hopes and dreams about World Cup and said: Sorry, you worked hard, but I made mistake and all those hours you spent in training were waste of time. I can’t imagine how broken, devastated or simply pissed off Croatians are now.

Football is a broken game. I love it, but there are these moments I am so close to throw my TV off the window. Yesterday I had this moment. And as I can imagine, many of you had it too.

 

 

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Fashion, Wednesday

This is hell. And I quit.

11 czerwca, 2014 by Ignacy Trzewiczek Jeden komentarz

It’s hot time. I mean it. It’s hot like in hell. Our office is quite a place, with mine cabinet, with our main office, with sales department office, with small warehouse, kitchen, with huge warehouse downstairs… And when I say it is hot time, I am basically saying that not all of these rooms have air conditioning. So you can imagine.

But of course, it’s not just about the temperature. It is a hot time in terms of production too. We’ve just published Ruins expansion for 51st State so there is lots of shipping to retailers and distributors. And lots of questions about The Ne Era (out of print) and Winter (out of print). Releasing Ruins was like awakening the beast. Now everybody is reminded about 51st State line.

We also released Mississippi expansion and we released it both as a 3.0 version and 2.0 version. All players who supported us for years won’t feel abandoned – we still support 2.0 version. So yes, now we have to explain to every damn retailer what’s going on and why there are two Mississippi products in our offer. We produced Polish, English and French edition. Quite a ride. There is lots of fun also because Mississippi is spelled MiSSiSSiPPi in English and MiSSiSiPi in Polish. So this is crazy when I produce marketing stuff for English and Polish markets and I have to remember about this small detail. I won’t lie. There was some misspelling these days.

Did I mention Origins this weekend? I am not there. Pitty. But I will be at Gen Con. And Gen Con is getting close. Oh yeah!

Gen Con operation. This is so much fun. It is going to be the adventure of the year. At this point I am no longer praying for wooden pieces for Imperial Settlers because they are ready. Now I am beginning to pray for safe shipping to US and for mercy at US customs. Customs may mess with our Gen Con release in so many ways. Just keep games for week or two and I am done.

But this is August issue. Now we are in June. In June we need to send files for Polish Resistance to print and answer all questions about reprint of Avalon. And reprint of Winter. And reprint of Convoy. And reprint of Robinson. And this one is huge. In March we announced that Polish new print will be available in late June. So since 8th of June we answer 10 phone calls per day about it. It seems that all retailers find 8th of June as a late June. And because we’ve just presented at our website that new print of Robinson has custom wood pieces and 7 scenarios and stickers for players pawns, and thick cardboard player characters sheets and basically looks fuckin’ gorgeous now we answer 20 phone calls per day from retailers. And you know, 11th of June is still not late June in my opinion.

Most retailers disagree with me on that point. Keep calling and calling.

Which is fun, because our sales dept guys, Mirek and Greg just shipped 500 copies of Boardgames That Tell Stories and are not in a mood to answer phone calls about Robinson every damn two minutes. But the best is coming. We just published Polish edition of Trait cards promo for Robinson and we will offer Beach expansion promo for Robinson next week. And today we put in offer whole line of new t-shirts for Neuroshima (8 different designs!). Yes, there is always something new to send to gamers! Our sales guys know no word 'vacation’

So, yes, it is hot and yes, we are busy, but this is just a glimpse of things that run here. We have new scenario for Robinson (it was supposed to be published today, but I decided to give it one more final round of testing), it will be published as a free PDF next Wednesday and believe me – you WILL love it. I am so proud of it. This was few months of work. Believe me. In the meantime we work on Polish Pixel Tactics and we work on Polish Imperial Settlers and additionally I just finished my old design of kids game (Land of Shadow) and we are at the stage of writing down final rules set. This is Sparta!

Did I mention video trailer for Imperial Settlers?

Did I mention that this week there is Pionek con – biggest board game con in South Poland and our company is very strong involved?

Did I mention Portalcon, con dedicated to Portal Games with keynotes and presentations of our new releases and lots of events for our dedicated fans? It will take place exactly in a month, on 12th of July.

Did I mention that in 2 weeks I go to Spain for a week to run workshops about designing games and such stuff?

And that Michal Oracz is nearly done with Theseus expansion?

There is so much going on. This is crazy. I could work 24/7 and still I would need to catch up.

But there is one more thing.

Tomorrow in Brasil World Cup begins.

So tomorrow I am taking 30 days off.

I have no idea what will happen without me at office. But I believe things will sort out. Somehow. Wish my team luck. Boss quits.

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Saturday!

This week on Twitter…

7 czerwca, 2014 by Ignacy Trzewiczek Brak komentarzy

Boardgames That Tell Stories arrived to first bakers and made them happy! 🙂

I’m leaning all about game publishing from @trzewik 's new book! pic.twitter.com/U7j7eDTpdq

— Eve Beauvais (@EveBeauvais) June 6, 2014

 

 

Blightygamer proves he knows who rules at Trzewiczek’s

@everyonelistens @trzewik it’s very good! Merry is the power behind the throne 😉

— Mark Rivera (@blightygamer) June 4, 2014

 

 

Artem believes solo variant for Robinson is too easy and has some ideas…

@trzewik Event Card suggestion for Crusoe (for solo play) – make the dog have rabies and become unusable/attack players if not cured 🙂

— Artem Safarov (@ArtSafarov) June 4, 2014

 

 

and Rhiannon reveals her husband winning strategies…

@trzewik Cards! I swear my husband gives the kids extra sugar when we play games to distract me. „Mommy! Mommy! My turn! I help!”

— Rhiannon Ochs (@rhiochs) June 3, 2014

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Kindle Edition

MY DESIGN PHILOSOPHY

I strongly believe that good board game is the one that tells a good story. You play it and suddenly you are sucked into it, you feel chills on the skin. Emotions grow. In a moment you defend castle. You hear roar of warriors. You smell boiling oil. You are into it. That's how I design my games. I always want to tell a good story. I want players to be into it. As deep as possible.

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BGG has some testimonials about AI Space Puzzle and I like them a lot! 📷

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Just had a long call with Adam Kwapiński discussing abilities and powers in the faction I designed for Nemesis: Retaliation!

I cannot wait for you to change Island setting into Space base and die again... 😉

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1/3
🌴 Robinson Crusoé - Aventures sur l’Île Maudite 🧭
Ça y est, Robinson Crusoé effectue son grand retour ce vendredi ! Suite à un naufrage… vous serez confrontés à une aventure extraordinaire, dans laquelle il va être question de gestion, construction, exploration…

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Back in the office! Excited to dig into all these "I'll do it after Essen" topics! 😉

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