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Ignacy Trzewiczek's Blog - Boardgames that tell stories
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Fashion

Designing the game is not 8 hours job

21 lutego, 2013 by Ignacy Trzewiczek Brak komentarzy

I don’t know how other designers work. I don’t know if I am a freak among designers or I am a classical example. But I want to tell you how it looks. How it looked with Robinson. I spent last year on the Island. Really…

***

For me 2012 was year of Robinson Crusoe because for the last 12 months I only read adventure books. I really mean it. I read a lot of Julius Verne novels. I read all novels I could find about castaways. I read all books about survival I could find. I read also comic books and I – certainly – watched all movies I could find that were about deserted Island or castaways.

I read about tens of ways of making fire. I read about building shelter from almost nothing. I read how to find water, I read how to find north without compass, I read everything I could. I am – with no doubt – one of the most educated persons on this planet… in terms of castaways… 

If, by any chance, you are on the deserted Island, just call me. I will teach you how to survive. You don’t need to worry. 

***

 

For me 2012 was year of Robinson Crusoe because every single weekend of this year I had prototype of the game set up in our living room. Our home was literally paralyzed by Robinson. The game is big, it covered nearly whole table in our living room (I have to say – we have a big table). Because of Robinson we had mess on that table for every single weekend of 2012. I played it all the time, every single weekend, I drove my wife crazy with this tokens, cards, notes, dice with all that stuff that was living with us this year.

It was like part of our furniture. We had sofa, we had table, we had chairs and we had Robinson. It was part of our everyday life. 

***

2012 was year of Robinson Crusoe for my whole family. Kids have grown – it is a year of time! – and they saw and hear all the time about Robinson. They discovered this story. They played prototype with me. They played live Robinson all the time. They built real shelter in our garden (ok, I helped them a little), they spent countless hours in our garden hunting imaginary beasts, strengthening the roof or searching for treasures. With no doubt, if in 20 years I ask my kids about summer 2012, they will tell 'It was time of Robinson’.

***

2012 was year of Robinson Crusoe because it really touched our every day life. We spent holidays this year by the sea and of course I had Robinson with me. Game was with us all the time. Sometimes it touched our life in a funny way. I remember one Sunday few weeks ago. I was a little bit late for a dinner, I entered the room, all kids were already eating and there was no plate for me on the table. I asked: 'Hey, what about me? I don’t eat?!’

And I heard answer from 10 years old Nina: 'You know, it is like in Robinson. There is never enough food… Today you get 2 wounds’ 

Woow. That was accurate… 

***

Next week I am in Essen. My adventure with Robinson ends. I finally leave the Island. I am finally free. I spent here whole year of my life. It was great but I that’s enough. It is time for you to visit the Island. I strongly recommend. This is a great adventure.

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Reading time: 2 min
Fashion

The Lesson

10 lutego, 2013 by Ignacy Trzewiczek Brak komentarzy

[This is third and last one article that was inspired by my visit in Czech this spring and playing Robinson with Vlaada. That would be good if you read previous ones (they are here on my blog) so you know what the story is all about so far.]

The game ended badly. One of characters is dead. It is game over and it is game over in bad style. They had no chances. They weren’t even close. It wasn’t a good game.

’You were unlucky. Too many bad events. It’s adventure game, sometimes you have luck, sometimes you don’t…’ I say. Vlaada is searching throught decks of cards. 'There are good and bad events in all of those decks?’ he asks pointing four decks of cards.

’Yep.’

’You can’t have good events, here, Ignacy’ he says.

Did I just hear him saying the thing he just said?

’Are you kidding?! You’ve just lost because of lack of good events!’

’There can not be good events in those decks. You have to get rid of them. You don’t control the game at this moment. Ignacy, you – as an author – have to have control over your game.’

OK, I have to admit it – at that very moment I wasn’t sure what he was talkin’ about. Remove good events? Why? Have control? How?!

I have, however, courage to ask. So I asked Vlaada to explain me. And he did.

’How many good and bad events you designed in that deck?’ he asked pointing Event deck.

’There are 40 good events and 60 bad events.’ I answered. 'Robinson Crusoe: Adventure on the Cursed IslandStatistically you will have 3 bad and 2 good events in first part of the game and then again 3 bad and 2 good events in the second part of the game.’

’You have to get rid of all good events. Ignacy you don’t control it. This is bad. You can’t design game that you don’t control.’

Still no idea what he is talkin’ about. And still have courage to ask and learn.

’Vlaada I don’t get it.’

He took one of my sheets of paper and my pen. 'Look’ he said. 'During set up you take five cards from this deck, right? You say that statisticaly there should be 3 bad and 2 good cards and that this is an avarage difficulty level, but…’ and he starter to write.

’There may be:
5 bad, 0 good
4 bad, 1 good
3 bad, 2 good
2 bad, 1 good
1 bad, 0…’

’I get it.’ I said.

’You want game to be difficult, you want game to throw at players 3 bad events and you want the game to help them twice. That is your dream configuration. But math is cruel. There will be games like ours today, with 4 bad events and only one good. There will be even games with 0 bad and 5 good events. Players will play it, will have 5 good events, finish the game without smallest effort and then they will write on BGG that game is easy like piece of cake and boring and they don’t recommend it.’

’You are right.’

’You need to control the game. Now it is rollercoaster. You have no idea what will happen. It may be extremely easy. It may be extremely hard. Your intended configuration of 3/2 is only one of many possibilities. What about others? You have to remove all good events. You have to make it 5 bad events, 0 good events and then set difficulty of the game.’

’Math sucks’ I said.

If I were Vlaada, I’d say that Robinson sucks but Vlaada is a nice person. He didn’t say that.

Conclusion? I had to take some about 120 events from 5 different decks and throw them to the bin. I needed to take control over my game and to do so, I had to trash 40% of cards I was designing over last 4 months.

I did it. Without a blink of an eye.

The Lesson? Few, actually.

Vlaada knows math.

Math is a bitch.

Game designers need to have courage to throw ideas to the bin and start right from the beginnig.

That what game design is – no mercy.

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Reading time: 3 min
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MY DESIGN PHILOSOPHY

I strongly believe that good board game is the one that tells a good story. You play it and suddenly you are sucked into it, you feel chills on the skin. Emotions grow. In a moment you defend castle. You hear roar of warriors. You smell boiling oil. You are into it. That's how I design my games. I always want to tell a good story. I want players to be into it. As deep as possible.

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Retweet on Twitter Ignacy Trzewiczek at Portal Games Retweeted
9 paź 1843979237730263474

BGG has some testimonials about AI Space Puzzle and I like them a lot! 📷

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8 paź 1843724895089504343

Just had a long call with Adam Kwapiński discussing abilities and powers in the faction I designed for Nemesis: Retaliation!

I cannot wait for you to change Island setting into Space base and die again... 😉

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8 paź 1843668539691151812

1/3
🌴 Robinson Crusoé - Aventures sur l’Île Maudite 🧭
Ça y est, Robinson Crusoé effectue son grand retour ce vendredi ! Suite à un naufrage… vous serez confrontés à une aventure extraordinaire, dans laquelle il va être question de gestion, construction, exploration…

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🌴 Robinson Crusoé - Aventures Twitter feed image.
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🌴 Robinson Crusoé - Aventures Twitter feed image.
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🌴 Robinson Crusoé - Aventures Twitter feed image.
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🌴 Robinson Crusoé - Aventures Twitter feed image.
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8 paź 1843607414106407042

Back in the office! Excited to dig into all these "I'll do it after Essen" topics! 😉

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