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Ignacy Trzewiczek's Blog - Boardgames that tell stories
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Reviews That Tell Stories, wargaming

Rangers of Shadow Deep

8 listopada, 2024 by Ignacy Trzewiczek Jeden komentarz

I’m looking at the requirements for the first scenario. The table represents a settlement—it requires six buildings and some pens or an orchard. On top of that, I need six Giant Rat models and at least eight Zombie models. All right, I think. I’ve been into miniature gaming since 1994. This can be done.

I grab the Zombie miniatures from my copy of Zombicide and paint them quickly—one Saturday, and I have the complete set. Then I look into in the Rat models – I find some rats in one of the Zombicide expansions. I didn’t have the expansion, but I went to the company warehouse and dug around a bit. Perks of being the boss at a game company. The Rats were painted in about an hour, and after one diligently spent Saturday, I was ready with all the enemy models.

The terrain was a bit more work. On Sunday, I built and painted two huts. They turned out much worse than I had hoped, so I didn’t even try making a third one—too embarrassing. Instead, I bought a ready-made STL file and printed two more huts on Monday with a 3D printer. These looked like they had come straight from The Lord of the Rings movies. The next weekend, I painted them, and I was ready with the terrain.

Then my party, my Rangers! I had already bought the models, so all I had to do was paint them. They deserved more than a speedpaint job; after all, it’s Aragorn, Gimli, and Éowyn models, so I had to put in the effort. Seven models, two weekends of work, and they turned out amazing.

A month flew by, but I was finally ready. After four weekends of intense preparation, gluing, building, and painting, I could finally play. I grabbed the rulebook, set up the scenario, picked up the dice, and embarked on an epic defense of the settlement.

After 45 minutes, I won. I calculated the Experience Points and turned the page to the next scenario. This time, I need eight Giant Spiders and six cocoons from which they’ll emerge. The terrain setup represents a forest, so I also need about 20 trees…

***

Rangers of Shadow Deep is a narrative miniature game. Each battle is a separate scenario, with different terrain setups, different enemies, and a brand new part of the Shadow Deep story. Each battle means several weekends of preparing new terrain elements and enemy models. Each battle is then about an hour of gameplay.

It’s completely absurd. Return On Investment, Return of Game Time versus the Preparation Time really is beyond absurd.

I tell you a secret: I love it!

Let me explain.

***

When you play at a gaming club, where the shelves are packed with terrain built over the years, and club members have hordes of skeletons, zombies, spiders, rats, and whatever else you might need, Rangers of Shadow Deep is just another skirmish game. You open the scenario, grab the terrain from the shelves, borrow models from your friends, and defend the Shadow Deep from the Darkness.

But when you’re in this hobby alone, when you have to handle the extensive list of preparations, when you’re the one who is building the terrain and finding enemy models, only then does Rangers of Shadow Deep reveal its true secret. And what is that secret?

Rangers of Shadow Deep is an incredibly simple skirmish game, a game with rules that could be written in 10 minutes on a folded sheet of A4 paper—just roll a d20 and see if you rolled higher than the attacking Zombie. Let’s be frank, this game isn’t really about battles and dice rolling. Rangers of Shadow Deep is about the love of the hobby. It’s about the preparations for the game, about building terrain, finding and painting the right monster models, naming your party of Rangers, and assigning them skills that probably won’t even come into play. Rangers of Shadow Deep is a game about those weeks of preparation and the excitement for the upcoming session.

And the gameplay itself? It doesn’t quite compare to the main fun: roll a few d20s, defeat some Zombies, and in an hour, you can return to what’s best—the preparations. First, allocate Experience Points for your Rangers, then plan new terrain, then paint new enemy models. More weekends of fun ahead…

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MY DESIGN PHILOSOPHY

I strongly believe that good board game is the one that tells a good story. You play it and suddenly you are sucked into it, you feel chills on the skin. Emotions grow. In a moment you defend castle. You hear roar of warriors. You smell boiling oil. You are into it. That's how I design my games. I always want to tell a good story. I want players to be into it. As deep as possible.

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BGG has some testimonials about AI Space Puzzle and I like them a lot! 📷

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Just had a long call with Adam Kwapiński discussing abilities and powers in the faction I designed for Nemesis: Retaliation!

I cannot wait for you to change Island setting into Space base and die again... 😉

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🌴 Robinson Crusoé - Aventures sur l’Île Maudite 🧭
Ça y est, Robinson Crusoé effectue son grand retour ce vendredi ! Suite à un naufrage… vous serez confrontés à une aventure extraordinaire, dans laquelle il va être question de gestion, construction, exploration…

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