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Let’s do a sold out!

12 maja, 2023 by Ignacy Trzewiczek Brak komentarzy

It is Thursday, July 29, 2015. Late evening, the four of us are sitting in a hotel room at the Hilton in Indianapolis. It’s me, Multi, Chevee, and Jeff. A few hours ago, the first day of Gen Con ended. We are here with the release of the game Rattle, Battle, Grab the Loot. The game has been well-received. From the first pallet containing 240 units, we have only a few boxes left.

„Should we announce it as sold out?” I ask.

Everyone at the convention has seen how boxes have been disappearing from the stack of games throughout the day, and by the end of the day, only a few units remained. I could post a short tweet that Rattle, Battle, Grab the Loot sold out on the first day of Gen Con. We have a success story, distributor interest in the title, fans upset that they missed out on a hot game, and the press and media will pick up on it. We will be featured in every Gen Con report as one of the games that generated enormous interest. Of course, we will be bored to death at our booth for the next three days, but we will return to the company victorious. The news will spread throughout the industry that Rattle, Battle, Grab the Loot was one of those titles worth paying attention to.

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I strongly believe that good board game is the one that tells a good story. You play it and suddenly you are sucked into it, you feel chills on the skin. Emotions grow. In a moment you defend castle. You hear roar of warriors. You smell boiling oil. You are into it. That's how I design my games. I always want to tell a good story. I want players to be into it. As deep as possible.

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