
It’s been more than a decade since I’ve participated in a tournament. Though attending conventions is my job, I usually work at the Portal Games booth at those events and don’t have time to spend hours in competitions. Also, it probably doesn’t befit someone working in the industry to fight for main prizes with other competitors. At some point in my life, I stopped competing in wargaming. I didn’t join the fight for keys in Keyforge or road building in Catan. Tournaments are a thrill, a rush of adrenaline, but also a lot of frustration, when one of the competitors focuses too much on the prize and destroys the fun for everyone else, ignoring the rules of fair play. I haven’t experienced all of this in years.
Last weekend, after my decade-long break, I took part in a tournament. I was stressed out, of course! But I packed my Arkham Horror LCG cards and went to the small, local tournament organized in a board game pub in the city I live in.






I strongly believe that good board game is the one that tells a good story. You play it and suddenly you are sucked into it, you feel chills on the skin. Emotions grow. In a moment you defend castle. You hear roar of warriors. You smell boiling oil. You are into it.
That's how I design my games. I always want to tell a good story. I want players to be into it. As deep as possible.
