Yesterday I played a new game from Ludonaute called Precognition. When I opened the box and found these standard, classic meeples, my heart smiled. Carcassonne was first released in 2000. It’s been 22 years now. Since then, all publishers have had all different variants of meeples in games. And here I am discovering a classic Carcassonne meeple in a new game. I took it in hand and well, it felt just like home. #geek #nerd
I must start with the preamble – Eric Lang is one of the most caring and good people I have ever met. He is kind, he is humble, and additionally, he is freaking awesome. I cannot express how much I love this dude.
MY DESIGN PHILOSOPHY
I strongly believe that good board game is the one that tells a good story. You play it and suddenly you are sucked into it, you feel chills on the skin. Emotions grow. In a moment you defend castle. You hear roar of warriors. You smell boiling oil. You are into it.
That's how I design my games. I always want to tell a good story. I want players to be into it. As deep as possible.
VISIT BTTS AT BGG
Subscribe to Blog via Email
Twitter feed
BGG has some testimonials about AI Space Puzzle and I like them a lot! 📷
Just had a long call with Adam Kwapiński discussing abilities and powers in the faction I designed for Nemesis: Retaliation!
I cannot wait for you to change Island setting into Space base and die again... 😉
1/3
🌴 Robinson Crusoé - Aventures sur l’Île Maudite 🧭
Ça y est, Robinson Crusoé effectue son grand retour ce vendredi ! Suite à un naufrage… vous serez confrontés à une aventure extraordinaire, dans laquelle il va être question de gestion, construction, exploration…
Back in the office! Excited to dig into all these "I'll do it after Essen" topics! 😉