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Ignacy Trzewiczek's Blog - Boardgames that tell stories
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Fashion

EuroCup, day 1

12 czerwca, 2021 by Ignacy Trzewiczek Brak komentarzy

Ignacy:

The whole world is watching—the opening ceremony and then the first match—the highest pressure possible. It’s the start of the four weeks worldwide event, the first of 51 games. It’s the hour you were waiting for your whole life. I cannot imagine what’s happening in the dressing room, what’s happening when you walk out of the tunnel and enter the pitch. What’s in your mind when you hear the crowd and realize this is it – the opening match of EuroCup, and you are in. The moment you will remember your whole life.

It’s your hopes and dreams. It’s all the fans, supporters, media, everyone’s hopes and dreams to be part of the great game, to experience something exceptional, to see goals, and saves, and tackles, and beautiful passes, and smart plays, and effort, and heart, and drama too.

It’s the first game. The whole world is watching.


Thomas will write and analyze yesterday’s match below, so let me diverse from Euro for a second and talk about the first game… in board games.


When I told my friends and playtesters that I signed a football manager game, they were more than intrigued. Many of them work with me on my designs for more than a decade. Martin was helping me in 2009 with Stronghold, and then in 2010 with Pret-a-Porter; Maciej, on the other hand, was my main playtester for Imperial Settlers. He also designed a solo variant for Imperial Settlers.

They have trust in the games Portal is doing. They are with me for years, being one of the most trusted playtesters I have. It’s a great team of geeks.

They are also football freaks. We play football every Monday forever. We share two passions – board games and football.

So as I said, when I told them that I signed a football manager game, they were more than intrigued.

This first game of Eleven was like opening the Euro. Excitement, hopes, dreams. Martin came to my house to play it. I set up the game, explained the rules, and we played.

That very evening, the first time I showed him Eleven, we played only one round. After the last phase of the round, Martin smiled and gave me that look. It said everything.

This look said, 'It’s really good.’
This look said, 'You lucky bastard.’
This look said, 'I’m in. I want to be in the dev team.’

We talked for an hour about the game and were super excited about upcoming months of work.

Eleven delivered. Eleven was everything Martin hoped for. Eleven is a football manager game we all waited for.


***

Thomas:

For me, Euro2020 started yesterday, right after work.

I like football. My main focus is on club football. Especially the smaller clubs. They were part of the inspiration for designing Eleven. The fight against relegation has intrigued me just as much as trying to become champions. I enjoy the stories behind a season of small clubs. Not being relegated at the end of the season can feel just as good as becoming a champion. I wanted players—when playing Eleven—to experience these dramatic emotions in one of the scenarios of Eleven. Just try not to relegate. Easy, right?

After a disappointing season with my club, I had to change focus. So, I went into a supermarket and bought the ‘Guide to Euro2020’. I read about all the national teams, star players, and stadiums. I really got excited. This is going to be great. I picked my favorite countries, mostly underdogs, and I was ready for the tournament. Ready to watch the first match between Italy and Turkey the next day.

Of course, Italy was the favorite to win this match. If it was about the national anthems, they are definitely finalists to me. What a great song! But it’s not. And Turkey has a dangerous team. They took 4 points from France during qualifying. They beat the Netherlands with a deserved victory. They are fast and deadly. Unfortunately for Turkey, as the first half progressed, the Italians got more and more dominant in the game, resulting in lots of chances. The Turks weren’t able to counterattack, which is normally their strength, due to the fast intervention of the Italians.

But Nevertheless, 0 – 0 at halftime. After the break, Italy got their well-deserved goal; unfortunately, it was own goal. I felt a bit sorry for Turkey because they defended quite well and were unlucky here. After the goal, it went loose. The Turkish wall collapsed. Full time: 3-0.

Italy has shown its strength, and I definitely think they will become the group winner. Although Turkey failed both in defense and attack against a different opponent, they may be able to play the game they like and still end up as number 2 in the group.

I enjoyed this game! I have seen worse at the start of a tournament. I am looking forward to tomorrow’s games!

Thomas Jansen is the designer of Eleven: the football manager game. Ignacy Trzewiczek is the developer of the game. They both will share their thoughts about EuroCup 2021 and also talk about the design or development of Eleven. Be with them every day during Euro! If you like football and board games, please, share the news about Eleven!

You can learn more about Eleven here: https://bit.ly/3xidfAg

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Reading time: 4 min
Fashion

Twisted mind

20 maja, 2021 by Ignacy Trzewiczek Brak komentarzy

The movie starts. The title shows up. It’s called ICE. „Oh, it’s gonna be about hackers, network, very fast computers,” I think and got a little surprised when a few minutes later it turns out it was about actual ice. Winter, snow, ice, you know.
So I am sitting in my room and think what’s wrong with me.
Why when I see ICE, I think computer.
Why, when I see SAND, I think spice.
Why, when I see ACE, I think amber.
Why, when I see POTATO, I think Mars.
Why, when I see PIGEON, I think Rutger.
Why when I see…

So tell me… How twisted is your mind? 🙂

Photo by Michiel Alleman from Pexels

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Reading time: 1 min
Fashion

A good company

13 maja, 2021 by Ignacy Trzewiczek Brak komentarzy

This Tuesday, just out of nowhere, two of our former employees decided to drop by and visit our HQ. One came around 10 a.m., the other two hours later. Still, the scenario was the same – quick chat with me, congratulations on the Robinson Crusoe campaign and growth of the company, then run around the office talking with old friends in the team, then some scavenging in the warehouse and grabbing some boxes, and then goodbye, thanks for dropping by, see you next time.

That two visits put me in a much better mood than you’d expect. Put a smile on my face for long hours. Because you know…

Money. I built a businesswise successful company. It started as a small project literally in my bedroom, with me dreaming about publishing the best magazine about RPG. Ended up with the worldwide known brand, 40 full-time employees, and solid revenue.

Games. I built a company that puts out year after year games that excites gamers all around the planet. We added value to the hobby publishing games like Robinson Crusoe or Neuroshima Hex, and managed to put our own stamp in board gaming. We have a great community of fans who love our games and follow our process and journey.

People. And last but not least – I built a company that people like to work at. The team that enjoys each other, the energy and craziness, the passion and dreams. Having my former employees visiting us regularly, having people who worked here still being engaged with the brand, and cheering for our success is something really exceptional. Our ways split, they left the company but never turned their back on Portal.

I built a good company. And that puts a smile on my face.

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Reading time: 1 min
Fashion, rant

Uncharted territory

11 maja, 2021 by Ignacy Trzewiczek Brak komentarzy

I met Joel in person for the first time at Gen con 2012. I was running demos of Robinson Crusoe. I knew him as a YouTube reviewer and was very excited when he came to the booth to learn the game. He didn’t say a word for the whole game, and frankly speaking, I was terrified. He was really silent during the game, and I was pretty sure he was bored to death with it. After the game ended, he said he loved it, congratulated me, and left. 

I think the word that describes my feelings at that moment is „perplexed.”

***

I met Joel the very same day, in the evening. I was invited by fans to play a football board game and when I came, I realized that Joel was invited too. I sat next to him. We played.

He was calm with his emotions again but opened a little more. And he regaled me with super funny comments about football and the game through the whole night. His sense of humor was right at my alley. That game night was a blast. It is still one of the highlights of all my gaming.

***

I mention Joel today because last week, he recorded a new episode of his vlog, a celebration video – it’s been 10 years since he started his channel. Quite the anniversary! It’s one of the most respected review channels in our hobby, with a great audience. Joel doesn’t go for clickbait content, doesn’t run to review all the hotness; he does his thing, deep, thoughtful reviews of games he plays. I respect that a lot and love the content.

In the anniversary video, he said words that struck me, and I wanted to follow up today on what he said – that is how discovering new games and genres is an important part of our hobby. It’s the search for the spark, as Joel said, it’s entering the uncharted territory as I’d describe it.  

I remember myself in 1993 when I read about RPG for the first time. Had no clue what it was, but it sounded so amazing and was like nothing I saw before. More than a year later, after long months of reading about it and trying to figure out how to play RPG, I finally played it, and it changed my life. I fell in love and became obsessed with RPG. And then I discovered something called Warhammer Battle, and that was a new uncharted territory. I discovered miniatures, terrains, rulers, and all that jazz. And then I discovered board games. And then I discovered historical war games. Each step in these unknown territories was like a beginning of an epic adventure, it was Sam leaving the Shire, it was the beginning of something new. 

You’d say I saw it all. You’d say there is no uncharted territory anymore. You’d say it is over.

You’d be wrong. 

The spark is here. It’s called Rangers of Shadow Deep, I discovered thanks to Joel’s channel. It’s called Sherlock Holmes Consulting Detective, I discovered thanks to Grant Rodiek. It’s called Risk Legacy I discovered thanks to Rob Daviau. It’s called The Mind. It’s called solo gaming and Arkham Horror LCG…

Been in gaming since 1993. Thanks to brilliant designers, I’ve been exploring uncharted territories for all that time. 

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Reading time: 2 min
Fashion

Lord of the Rings

20 kwietnia, 2021 by Ignacy Trzewiczek Brak komentarzy

A few days ago, Chevee Dodd, in his daily vlog, told a story about him discovering and falling in love with the J. R. R. Tolkien’s Lord of the Rings. Interestingly enough, my experience was far different, so here I am, with my very story. Let’s get back in time. I am 14 years old. It’s 1990.

***

It’s one year after communism collapsed in Poland. It is the first year of freedom in Poland. I am a 14-year-old bookworm from a rather poor family, as many families in Poland back then. I heard about this famous novel that just got published. It consists of 3 tomes and is very expensive. Know nothing about it besides the fact I must read it. It’s called The Lord of the Rings.

I don’t remember how on Earth I made it and could afford to buy the book, but I precisely remember – believe it or not – the bookstore in Sosnowiec, I remember me stepping inside and purchasing the book. It was 30 years ago, but that was an important moment in 14 years old Ignacy’s life. It burned on my hard drive forever. I got the book. Three tomes. Pure joy.

***

It was boring like hell. I was so disappointed. Forty pages of birthday party? What the hell is that?

I put the book aside. Worst spent money ever.

***

It was a costly book. A few weeks later, I gave it another try. I crawled through the birthday part and ended up with two stupid hobbits walking, and walking, and walking, and walking, and walking…

I put the book aside. Worst spent money ever.

***

It was a costly book.

We had family in the countryside, and my parents took me for a weekend in the country. Small old hut, no TV, water only in well, chickens, ducks, and all the inventory running all around. Countryside, you know.

I had the book with me and was ready for the third attempt.

Survived the boring birthday party chapters. Survived hobbits walking. Entered The Inn of the Prancing Pony. Met Strider. Met Nazguls. A few hours later, Gandalf was dead, Boromir was dead, Merry and Pippin kidnapped, Frodo and Sam left the party, Aragorn was giving a speech about rescuing hobbits from Uruk Hai.

And I was in the middle of nowhere, in the freaking countryside village, and Two towers was left at home. I took only the first book with me.

Who could expect I’d need a second volume?

Never before I waited to come back home so eagerly. I was ready and packed in the car on Sunday morning, asking my parents if we are going home already.

***

It was a costly book. Best spent money ever.

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MY DESIGN PHILOSOPHY

I strongly believe that good board game is the one that tells a good story. You play it and suddenly you are sucked into it, you feel chills on the skin. Emotions grow. In a moment you defend castle. You hear roar of warriors. You smell boiling oil. You are into it. That's how I design my games. I always want to tell a good story. I want players to be into it. As deep as possible.

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BGG has some testimonials about AI Space Puzzle and I like them a lot! 📷

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Just had a long call with Adam Kwapiński discussing abilities and powers in the faction I designed for Nemesis: Retaliation!

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1/3
🌴 Robinson Crusoé - Aventures sur l’Île Maudite 🧭
Ça y est, Robinson Crusoé effectue son grand retour ce vendredi ! Suite à un naufrage… vous serez confrontés à une aventure extraordinaire, dans laquelle il va être question de gestion, construction, exploration…

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Back in the office! Excited to dig into all these "I'll do it after Essen" topics! 😉

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