
Oplus_1179680
We hadn’t seen with Kirszniok in years, but I organized a reunion of the old team. He came, we talked, we played — the usual after-years conversations: what’s new, what are you doing, what are you playing. And somewhere along the way the obligatory “What are you currently playing?” appears, and he waves his hand — everything, too many games to count. I smile and say 'same here’, that I’m insane, that I have so many miniature wargames even a dozen players couldn’t get through them, and he laughs that he has more. I say I’m serious, I buy this stuff like an idiot, every new game and I immediately dive in headfirst, and he replies that so much is coming out now it’s hard to resist and he’s exactly the same.
The event ends, we say goodbye — but the testosterone is already boiling inside me, the question starts running around in my head and absolutely refuses to calm down: How many wargames does he have? What does he mean he can’t resist? Does he have more than me? Is he an even bigger lunatic? I won’t fall asleep unless I find out.
Eventually I do fall asleep. Then, I invent a game.


I strongly believe that good board game is the one that tells a good story. You play it and suddenly you are sucked into it, you feel chills on the skin. Emotions grow. In a moment you defend castle. You hear roar of warriors. You smell boiling oil. You are into it.
That's how I design my games. I always want to tell a good story. I want players to be into it. As deep as possible.
