
I know, I know, the title is clickbaity — but come on, you know the times we live in. If I don’t smack you with a headline, you won’t even look here. So here we are: you, curious how I supposedly fixed deckbuilding, and soon after, you, annoyed it was just a clickbait trick.
But here’s the good news — it’s not entirely clickbait. Yes, I’m exaggerating, yes, I’m asking myself for mean comments below, yes, I’m being cheeky… but working on Bohemians with Jasper, we genuinely tried to bring something fresh to the deckbuilding mechanic. I think we spotted a few of its weaker spots and gave them a bit of a polish. Let me tell you about two elements of deckbuilding we decided to tinker with.


I strongly believe that good board game is the one that tells a good story. You play it and suddenly you are sucked into it, you feel chills on the skin. Emotions grow. In a moment you defend castle. You hear roar of warriors. You smell boiling oil. You are into it.
That's how I design my games. I always want to tell a good story. I want players to be into it. As deep as possible.
