
For thirty years, I’d been complaining about players, just like every Game Master. At every opportunity, be it a convention or a reunion, we would eventually end up whining about how terrible and ungrateful our players were. We tried our best, sweated blood for them, were ready to do everything for them, and paid attention to every little detail. And they would still just show up at the session, stuff themselves with crisps, collect PD, and go home, without even as much as “thank you,” “you’re the best,” or at least cleaning those damn potato crisps after themselves.
I mean, preparing such a session takes dozens of hours. It’s like a full-time job. And afterward, you don’t even get a “thank you”.


I strongly believe that good board game is the one that tells a good story. You play it and suddenly you are sucked into it, you feel chills on the skin. Emotions grow. In a moment you defend castle. You hear roar of warriors. You smell boiling oil. You are into it.
That's how I design my games. I always want to tell a good story. I want players to be into it. As deep as possible.
