
July 2005, the beginnings of the gaming industry in Poland. My friends from Galakta Games release „The Lord of the Rings: Confrontation” in the budding Polish market. Words cannot express how excited I am. Well, let me try – I’m so excited that I’m going nuts. I’m so excited that I’m traveling to Krakow to get a copy. I bring it home. I read the rulebook, set up the game. I’m on fire with enthusiasm like Stannis’ fleet. I explain the rules to my wife, we play, Frodo rushes into Mordor, I win, it’s wonderful.
Only one being in the world can bring a person down to earth with a single word. That being in question is the wife. She can do that. „Boring,” says Merry. One word. I put the game back into the box. I place it on the shelf. Stannis dies.


I strongly believe that good board game is the one that tells a good story. You play it and suddenly you are sucked into it, you feel chills on the skin. Emotions grow. In a moment you defend castle. You hear roar of warriors. You smell boiling oil. You are into it.
That's how I design my games. I always want to tell a good story. I want players to be into it. As deep as possible.
