
Peter in the Board Game Wargames group writes about the game „The King in the North” and explains that it draws inspiration from the game systems of „Granada” and „Sekigahara,” but it has been adapted to the realities of the Carlist Wars conflict. You probably don’t understand much of this, so let me add some more doubts – it’s worth knowing that „Granada,” in turn, uses the game rules of „Sekigahara,” but modifies them to fit the wars on the Iberian Peninsula in the 15th century.
Alright, what are we talking about? What’s going on?! What wars, what peninsula? What am I reading?!
Let me explain.


I strongly believe that good board game is the one that tells a good story. You play it and suddenly you are sucked into it, you feel chills on the skin. Emotions grow. In a moment you defend castle. You hear roar of warriors. You smell boiling oil. You are into it.
That's how I design my games. I always want to tell a good story. I want players to be into it. As deep as possible.
