
Those guys couldn’t agree for the life of them, and it’s strange because the matter was simple, basically, no room for disagreement – one of them bought Frostpunk, they played it, and instead of rating the game on BGG and giving a clear message to the world whether the game is good or bad, they started arguing. Absurd.
Steve: First of all, the game looks AMAZING. The so-called table presence is at the highest level here, large beautifully illustrated cards, huge tiles of terrain, a lot of large, double-layered boards, and of course, the tower – a gigantic model of a generator, into which we will throw coal cubes and check whether the generator has burned out. You look at the table with Frostpunk spread out, and you’re blown away. It’s brilliant.


I strongly believe that good board game is the one that tells a good story. You play it and suddenly you are sucked into it, you feel chills on the skin. Emotions grow. In a moment you defend castle. You hear roar of warriors. You smell boiling oil. You are into it.
That's how I design my games. I always want to tell a good story. I want players to be into it. As deep as possible.
