
In November lastyear, as a way to unwind after a very stressful year, I began working on a crazy project. I made a fanzine. Old school, true fanzine, like as if someone sent it to us straight from 1992 or 1994 via time machine. I invited many friends from the industry to join the project and in a few weeks we put together an issue. Several dozen pages of text about SF, fantasy and tabletop games. I printed a small number of copies, sent them to friends and fans, and put the rest in an online store. I had a great time creating this project. My friends when writing the texts. The readers when reading.
We are currently working on the second issue. And who knows, maybe we’ll even do a third. It’s a freaking amazing side quest from my regular job.


I strongly believe that good board game is the one that tells a good story. You play it and suddenly you are sucked into it, you feel chills on the skin. Emotions grow. In a moment you defend castle. You hear roar of warriors. You smell boiling oil. You are into it.
That's how I design my games. I always want to tell a good story. I want players to be into it. As deep as possible.
