
I used to print prototypes and ship them all over the globe to my fellow publishers and partners to present them with what we created. I used to go to conventions in Europe and in the US to meet with them and run demos of games. That’s how it used to be. It’s no longer the case.
Today I met with 4 publishers, and I run demos for our partners in Spain, Netherlands, Scandinavia, and Ukraine. None of us left the office. No prototype was shipped. All happened via Table Top Simulator. The game demos went nicely and smoothly. Most likely, I secured the future of my game for a couple of countries.
It’s good to be a publisher and have all these modern tools.


I strongly believe that good board game is the one that tells a good story. You play it and suddenly you are sucked into it, you feel chills on the skin. Emotions grow. In a moment you defend castle. You hear roar of warriors. You smell boiling oil. You are into it.
That's how I design my games. I always want to tell a good story. I want players to be into it. As deep as possible.
