
I’m playing a game called Nevsky with my buddy from the USA over WhatsApp. He makes a move while sitting in Charlotte, North Carolina, records a video message, and sends it to me via WhatsApp. I update the board here, make a move, record a video message and send it to him. He updates the board there… It’s not the fastest way to play, a game takes us about two months on average, but that’s not what I’m talking about today. Today I’m talking about rolling dice. And about how players are crazy.
Last week during the game, there was a battle under the city of Koporye (photo above shows the castle!). My troops approached the castle and encountered a unit of Rus, who occupied the fortress. An exciting moment. Tokens of our troops land on a special battle board, charges start, dice rolling, fingers crossing, all that jazz—the salt of war games.


I strongly believe that good board game is the one that tells a good story. You play it and suddenly you are sucked into it, you feel chills on the skin. Emotions grow. In a moment you defend castle. You hear roar of warriors. You smell boiling oil. You are into it.
That's how I design my games. I always want to tell a good story. I want players to be into it. As deep as possible.
