
So there was this one guy in the wargaming group who wrote a post that he’d already played Nevsky three times, and each play was boring, tedious, and he really didn’t like this game. Nevsky is one of my favorite board wargames, so I just smiled and repeated to myself: “De gustibus non est disputandum. To each their own. There’s beauty in variety.” I was surprised that this guy actually spent three sessions, each four hours long, on a game he didn’t even like. On the other hand, Nevsky isn’t the cheapest, so he probably wanted to be absolutely sure it wasn’t for him. I respect that.
But not even a month later, that same gamer, in the same group, was roasting the game called Almoravid. For all of you who don’t know what Almoravid is, I will explain—it’s Nevsky, but in Spain. The same genre, the same series, just a few changes in the rules. That’s when I started to wonder.


I strongly believe that good board game is the one that tells a good story. You play it and suddenly you are sucked into it, you feel chills on the skin. Emotions grow. In a moment you defend castle. You hear roar of warriors. You smell boiling oil. You are into it.
That's how I design my games. I always want to tell a good story. I want players to be into it. As deep as possible.
