
It’s an excellent game. It has everything the WWII board game should have. It has small miniatures of tanks, small trucks, mortars, and all the other little toy soldiers we love. It has dice and uses a good chunk of them; when your Sherman fires, you take 10 dice in your hands and you throw them on the table.
The rules are simple and yet give so many tactical choices. In your round, you can activate any of your 3 units. With 20+ units on the table, it is pure joy. Use your mortar to slow down tanks. Move out with the Saper unit from the dangerous position. Risk and charge with your Flamethrower team. You need to do everything, but you have only 3 activations, and then your opponent plays.


I strongly believe that good board game is the one that tells a good story. You play it and suddenly you are sucked into it, you feel chills on the skin. Emotions grow. In a moment you defend castle. You hear roar of warriors. You smell boiling oil. You are into it.
That's how I design my games. I always want to tell a good story. I want players to be into it. As deep as possible.
