At some point she – out of nowhere actually – says something like: ‘This weekend we played Robinson, me and my family. We had a great time. My mom was so excited that she was standing next to the table, because she just couldn’t sit still. And you know, she is not a gamer, she never plays board games. We won. I know, I know, we played a few rules wrong, I double checked the rulebook after we finished the game. We had an amazing time together, though. It was great.’
This is my oxygen. This is why I work. This is why I stay up till 1AM cutting out prototype pieces and trying to playtest the shit out of this mess. This is why I have the strength to struggle with a prototype that is not working the way I want it to work. This is why I will trash bad ideas and look for good ones over and over again. This is why I am ready for sleepless nights and for long weeks of bad mood when I can’t find a solution and the prototype is not working.
I am ready for all this mess.
Because at the end of this struggle there is a family somewhere out there that will have a great time together.
And this is my oxygen.
edited by Piotr, thank you!


I strongly believe that good board game is the one that tells a good story. You play it and suddenly you are sucked into it, you feel chills on the skin. Emotions grow. In a moment you defend castle. You hear roar of warriors. You smell boiling oil. You are into it.
That's how I design my games. I always want to tell a good story. I want players to be into it. As deep as possible.
