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Ignacy Trzewiczek's Blog - Boardgames that tell stories
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Fashion

Let’s talk about replayability

12 listopada, 2015 by Ignacy Trzewiczek 6 komentarzy

I am obsessed with replayability in my designs. You probably know it pretty well from Robinson Crusoe – 300 different cards with events and adventures, 6 different scenarios in the box, 3 more scenarios as a free expansions downloadable from our website… You buy Robinson and I promise that you’ll have like 100 hours of fun. This is me designing games. The same is true for Stronghold, Imperial Settlers, for all the games I make. Replayability is the king.

But!

Even though my design philosophy is all about putting in the box so much content that you will never get bored, I actually agree with Tom Vasel who once said in his podcast that if he play a game and have a great gaming night with his friends, the game would already be worth buying and it might have the replayability value of 0 (zero!) and he would still be happy.

Probably most of you now think that this is dumbest thing you’ve ever read on this blog.

Believe it or not, but I am with Tom on this one.

Let me explain.

Grab your 3 friends and go to the cinema to see Spectre. 4 x 20 = 80 usd
Grab your wife and 2 kids and go to the ZOO. 4 x 20 = 80 usd
Grab your girlfriend and take her to a concert. 2 x 50 = 100 usd
Grab your friends and buy and play Robinson Crusoe. 1 x 70 usd

OMG, I would never buy Robinson if I could play it only once!!! Well, really? How about giving it a second thought, huh?

***

I am writing about this because Rob Daviau and Matt Leacock did something extraordinary. They convinced you to buy a game that has a limited replaybility. You’ll play about 12 games of Pandemic Legacy and that’s it. You are done with it.

(yeah, I know, the first step was made with Rob’s Risk Legacy)

And yet the players are not complaining.
The players are happy like a kid who just got his Sphero BB-8 Droid.
The players praise it to be a great game.
The players value the experience they had, just as they would do with watching an amazing movie or reading an amazing book.

The players are witnessing a revolution, even though they might not be recognizing that yet.

***

Back to Tom Vasel statement – the question we might ask today is if we are ready to pay 60 or 80 usd for an amazing one-time experience, just like we pay for a cinema ticket, a Rolling Stones concert or a visit to the ZOO.

I think we are not there yet. But the wall has been breached. Pandemic Legacy has showed us that there is a new world out there.

I am very curious what’s next. Are you?

edited by Piotr, thank you!

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MY DESIGN PHILOSOPHY

I strongly believe that good board game is the one that tells a good story. You play it and suddenly you are sucked into it, you feel chills on the skin. Emotions grow. In a moment you defend castle. You hear roar of warriors. You smell boiling oil. You are into it. That's how I design my games. I always want to tell a good story. I want players to be into it. As deep as possible.

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Retweet on Twitter Ignacy Trzewiczek at Portal Games Retweeted
9 paź 1843979237730263474

BGG has some testimonials about AI Space Puzzle and I like them a lot! 📷

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8 paź 1843724895089504343

Just had a long call with Adam Kwapiński discussing abilities and powers in the faction I designed for Nemesis: Retaliation!

I cannot wait for you to change Island setting into Space base and die again... 😉

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8 paź 1843668539691151812

1/3
🌴 Robinson Crusoé - Aventures sur l’Île Maudite 🧭
Ça y est, Robinson Crusoé effectue son grand retour ce vendredi ! Suite à un naufrage… vous serez confrontés à une aventure extraordinaire, dans laquelle il va être question de gestion, construction, exploration…

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🌴 Robinson Crusoé - Aventures Twitter feed image.
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🌴 Robinson Crusoé - Aventures Twitter feed image.
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🌴 Robinson Crusoé - Aventures Twitter feed image.
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🌴 Robinson Crusoé - Aventures Twitter feed image.
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8 paź 1843607414106407042

Back in the office! Excited to dig into all these "I'll do it after Essen" topics! 😉

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